This mod adds a unique version of the Recharger Rifle. This weapon has an ammo capacity of 1 and has an ammo regeneration period of 2 seconds, but it fires 3 beams at once, each beam doing 30 damage if it connects. It does have a couple of drawbacks, as it is slightly heavier and has less item health than the standard Recharger Rifle. It also has a skill requirement of 25, rather than 0. Of course, it is also worth significantly more caps than the standard Recharger Rifle.
Visually, the painted portions of the weapon's body are black instead of blue, and its glowing parts are orange. The glowing tubes near the rear of the weapon are also considerably larger than those of the standard Recharger Rifle. The unique weapon's beams, muzzle flash, and critical disintegration effects are also orange.
[u][b]LOCATION[/b][/u]
[spoiler]In the Base Game version, it's located on a desk in the basement of the REPCONN Test Site behind some crates. In the DLCs version, it's found on one of the escaped Little Yangtze prisoners (Old World Blues).[/spoiler]
[u][b]ITEM IDs
[/b][/u]MF Powerbreeder Delta: [i]XX00239C[/i]
[u][b]REQUIREMENTS
[/b][/u]Versions are available either for use with the base game, or with the DLCs.
[u][b]KNOWN ISSUES[/b][/u]
Although I managed to make most of the appropriate changes, there is one that I couldn't figure out. The particle effects that result from the beam's impact are still red instead of orange (I couldn't figure out how to change their color, though I did create a whole new impact data set and tried everything I could with the impact effect meshes). [b]Let me know if you have a solution, and I'll implement it[/b].
Please report anything else you find in the comments.
[u][b]CONFLICTS
[/b][/u]This mod does not directly alter any base game weapons, textures, leveled lists, or form lists. The weapon does depend some base game textures. It could conflict with anything that alters the locations where the unique weapon is placed (see Locations above).
[u][b]RECOMMENDATIONS[/b][/u]
I recommend my mod, [url=https://www.nexusmods.com/newvegas/mods/68153]GRA Unique Weapons Relocated[/url], which changes the location of the unique Recharger Pistol, MF Hyperbreeder Alpha, so that you can find it in the world as well.
[u][b]INSTALLATION
[/b][/u][b]Only download ONE of the two files, depending on your preference. [/b]Put the contents of the mod folder (the folder with the .esp inside of it) into your Data folder, or use a mod manager. To uninstall, delete the mod's files (.esp, meshes, and texture) or uninstall using a mod manager.
Visually, the painted portions of the weapon's body are black instead of blue, and its glowing parts are orange. The glowing tubes near the rear of the weapon are also considerably larger than those of the standard Recharger Rifle. The unique weapon's beams, muzzle flash, and critical disintegration effects are also orange.
[u][b]LOCATION[/b][/u]
[spoiler]In the Base Game version, it's located on a desk in the basement of the REPCONN Test Site behind some crates. In the DLCs version, it's found on one of the escaped Little Yangtze prisoners (Old World Blues).[/spoiler]
[u][b]ITEM IDs
[/b][/u]MF Powerbreeder Delta: [i]XX00239C[/i]
[u][b]REQUIREMENTS
[/b][/u]Versions are available either for use with the base game, or with the DLCs.
[u][b]KNOWN ISSUES[/b][/u]
Although I managed to make most of the appropriate changes, there is one that I couldn't figure out. The particle effects that result from the beam's impact are still red instead of orange (I couldn't figure out how to change their color, though I did create a whole new impact data set and tried everything I could with the impact effect meshes). [b]Let me know if you have a solution, and I'll implement it[/b].
Please report anything else you find in the comments.
[u][b]CONFLICTS
[/b][/u]This mod does not directly alter any base game weapons, textures, leveled lists, or form lists. The weapon does depend some base game textures. It could conflict with anything that alters the locations where the unique weapon is placed (see Locations above).
[u][b]RECOMMENDATIONS[/b][/u]
I recommend my mod, [url=https://www.nexusmods.com/newvegas/mods/68153]GRA Unique Weapons Relocated[/url], which changes the location of the unique Recharger Pistol, MF Hyperbreeder Alpha, so that you can find it in the world as well.
[u][b]INSTALLATION
[/b][/u][b]Only download ONE of the two files, depending on your preference. [/b]Put the contents of the mod folder (the folder with the .esp inside of it) into your Data folder, or use a mod manager. To uninstall, delete the mod's files (.esp, meshes, and texture) or uninstall using a mod manager.