Witch Elise Staff V1.0 by Mattatatta
A scratch-made magic staff model of my own design, originally created to be put back into the hands of its namesake so that she won't be without it in Code Vein.
This is my first foray into 3D modeling and I hope it meets your expectations!
Replaces the Bardiche, because I main it, and so this mod will conflict with another mod that replaces the Bardiche. There are no plans to make this mod replace other weapons, sorry!
Notes:[list]
[*]The glowing element does not vanish when using Shifting Hollow or similar gifts, and doesn't vanish when dispersing. The rest of the model, however, behaves like vanilla weapons do.
[*]Glow value is set to 20, if this is too high for you, leave a comment on the mod page and I'll make a 10 version if I haven't already.
[*]Textures are hand-painted, with exception of two free texture images sourced for the leather and wood pieces. Credits to [url=https://www.wildtextures.com]wildtextures.com[/url] for the leather texture, and [url=https://www.myfreetextures.com]myfreetextures.com[/url] for the wood texture
[/list]
Installation/Uninstallation:
To install the mod, go to where the game is installed and navigate to "CODE VEIN\CodeVein\Content\Paks\~mods". If the ~mods folder does not exist, create it yourself and place the .pak file inside that folder.
To uninstall the mod, simply delete the .pak.
If you download this mod, I'd love to see screenshots of it in use, so please share them on the mod page, or you can follow my twitter[url=https://www.twitter.com/Mattatatta] @Mattatatta[/url] and share them there.
Also, many thanks to the CV Modding Discord server for their help with questions I had while I learnt the ropes. [url=https://discord.gg/VvfvWn9]https://discord.gg/VvfvWn9[/url]
A scratch-made magic staff model of my own design, originally created to be put back into the hands of its namesake so that she won't be without it in Code Vein.
This is my first foray into 3D modeling and I hope it meets your expectations!
Replaces the Bardiche, because I main it, and so this mod will conflict with another mod that replaces the Bardiche. There are no plans to make this mod replace other weapons, sorry!
Notes:[list]
[*]The glowing element does not vanish when using Shifting Hollow or similar gifts, and doesn't vanish when dispersing. The rest of the model, however, behaves like vanilla weapons do.
[*]Glow value is set to 20, if this is too high for you, leave a comment on the mod page and I'll make a 10 version if I haven't already.
[*]Textures are hand-painted, with exception of two free texture images sourced for the leather and wood pieces. Credits to [url=https://www.wildtextures.com]wildtextures.com[/url] for the leather texture, and [url=https://www.myfreetextures.com]myfreetextures.com[/url] for the wood texture
[/list]
Installation/Uninstallation:
To install the mod, go to where the game is installed and navigate to "CODE VEIN\CodeVein\Content\Paks\~mods". If the ~mods folder does not exist, create it yourself and place the .pak file inside that folder.
To uninstall the mod, simply delete the .pak.
If you download this mod, I'd love to see screenshots of it in use, so please share them on the mod page, or you can follow my twitter[url=https://www.twitter.com/Mattatatta] @Mattatatta[/url] and share them there.
Also, many thanks to the CV Modding Discord server for their help with questions I had while I learnt the ropes. [url=https://discord.gg/VvfvWn9]https://discord.gg/VvfvWn9[/url]