[b]DESCRIPTION[/b]
This mod is meant to be used in conjuction with mods like Landscape Fixes For Grass Mods. If you are using Landscape Fixes For Grass Mods, you still need this mod. Landscape Fixes For Grass Mods only have patches for the more popular mods and doesn't cover newer mods or less popular mods. It does have the Generic Grass Limiter, which does the same thing as No Grassias, but No Grassias covers more land textures. No Grassias fixes issues by returning land textures to their vanilla state. It doesn't alter textures that have grass. This means that areas that are suppose to have grass will still be full of grass, but areas such as settlements, caves, clearings, and roads will be less overgrown. This mod doesn't fix grass issues caused by high grass density or tall grass. You still need Landscape Fixes For Grass Mods for that. This mod can be added or removed at any time.
[b]REQUIREMENTS[/b]
A grass mod that adds grass to nongrass land textures. This mod won't have any benefit for grass mods that don't adds grass to nongrass land textures.
[b]INSTALLATION AND USAGE[/b]
Add the contents of archive to the Data directory manually or with a mod manager. Place this after the grass mod in the load order. Enable the mod and play.
It is best to start off using NoGrassias.esp. If this doesn't fix the issue, try NoGrassias Extended. If this doesn't fix the issue, try NoGrassias Ultimate. If this still doesn't fix the issue, you'll have to use Landscape Fixes For Grass Mods. If that doesn't fix the issue, you'll need a custom patch. Use only one No Grassias esp.
[b]UNINSTALLING[/b]
Remove contents of the archive manually or with a mod manager.
[b]
COMPATIBILITY[/b]
Compatible with everything
[b]NOTES[/b]
The ITMs are needed. Do not clean this mod.
There are a lot of confusion about esl and mod limits, so here is a brief summary.
There are a total of 256 slots in the game. This is the case with Morrowind and Oblivion as well. Of the 256 slots, one is reserved for the ess file. This leaves 255 slots for esm/esp files. 255 is the esm/esp limit, not the mod limit. Some mods do not take up any slots. The five official masters are part of the game and shouldn't be consider mods. Therefore, the esm/esp mod limit is actually 250. It has often been stated that esl and esl flaged esp files do not take up a slot. That is incorrect. Using one or more esl or esl flaged esp files will reduce the 255 esm/esp slot limit to 254. This is a very good tradeoff.
[b]CHANGE LOG[/b]
v1.0
Initial release
[b]CREDITS AND THANKS[/b]
A big thank you to these modders for their work and efforts.
Bethesda for the game and Creation Kit
[b]MY MODS
[/b]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/34788http://]Jorrvaskr Trapdoor
[/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/35639]No Grassias[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/35421]Skyforge Complete[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/34276]This Is Jorrvaskr[/url]
[b]PERMISSION[/b]
Open permission
This mod is meant to be used in conjuction with mods like Landscape Fixes For Grass Mods. If you are using Landscape Fixes For Grass Mods, you still need this mod. Landscape Fixes For Grass Mods only have patches for the more popular mods and doesn't cover newer mods or less popular mods. It does have the Generic Grass Limiter, which does the same thing as No Grassias, but No Grassias covers more land textures. No Grassias fixes issues by returning land textures to their vanilla state. It doesn't alter textures that have grass. This means that areas that are suppose to have grass will still be full of grass, but areas such as settlements, caves, clearings, and roads will be less overgrown. This mod doesn't fix grass issues caused by high grass density or tall grass. You still need Landscape Fixes For Grass Mods for that. This mod can be added or removed at any time.
[b]REQUIREMENTS[/b]
A grass mod that adds grass to nongrass land textures. This mod won't have any benefit for grass mods that don't adds grass to nongrass land textures.
[b]INSTALLATION AND USAGE[/b]
Add the contents of archive to the Data directory manually or with a mod manager. Place this after the grass mod in the load order. Enable the mod and play.
It is best to start off using NoGrassias.esp. If this doesn't fix the issue, try NoGrassias Extended. If this doesn't fix the issue, try NoGrassias Ultimate. If this still doesn't fix the issue, you'll have to use Landscape Fixes For Grass Mods. If that doesn't fix the issue, you'll need a custom patch. Use only one No Grassias esp.
[b]UNINSTALLING[/b]
Remove contents of the archive manually or with a mod manager.
[b]
COMPATIBILITY[/b]
Compatible with everything
[b]NOTES[/b]
The ITMs are needed. Do not clean this mod.
There are a lot of confusion about esl and mod limits, so here is a brief summary.
There are a total of 256 slots in the game. This is the case with Morrowind and Oblivion as well. Of the 256 slots, one is reserved for the ess file. This leaves 255 slots for esm/esp files. 255 is the esm/esp limit, not the mod limit. Some mods do not take up any slots. The five official masters are part of the game and shouldn't be consider mods. Therefore, the esm/esp mod limit is actually 250. It has often been stated that esl and esl flaged esp files do not take up a slot. That is incorrect. Using one or more esl or esl flaged esp files will reduce the 255 esm/esp slot limit to 254. This is a very good tradeoff.
[b]CHANGE LOG[/b]
v1.0
Initial release
[b]CREDITS AND THANKS[/b]
A big thank you to these modders for their work and efforts.
Bethesda for the game and Creation Kit
[b]MY MODS
[/b]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/34788http://]Jorrvaskr Trapdoor
[/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/35639]No Grassias[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/35421]Skyforge Complete[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/34276]This Is Jorrvaskr[/url]
[b]PERMISSION[/b]
Open permission