Why this mod exists:
==================
The main character isn't under a full Ray Tracing illumination even the RT is enabled to the max.
The clothes and hair are still using manual illumination.
This mod enhances the illumination effect close to the "official" release, which makes the character more visible and clearer.
==================
1. Prior Requirement:
1a.Mod: [url=https://www.nexusmods.com/control/mods/11]Loose Files Loader[/url]
1b.Launch the game with DX12, not DX11
2. Comparison:
2a. officially released screenshot: [img]https://i.imgur.com/jEYB1tf.jpg[/img]
2b. default in-game screenshot:
[img]https://i.imgur.com/zMuiNwh.jpg[/img]
2c. enhanced illumination:
[img]https://i.imgur.com/AHexQxK.jpg[/img]
3. Instructions:
3a. After installing [url=https://www.nexusmods.com/control/mods/11]Loose Files Loader[/url], add the below lines into the tweakables.xml. The xml file is located in the game folder: data\globaldb\tweakables.xml. Create the globaldb folder and the xml file if they don't exist. Or you can download the xml file from the download page.
===============================
[code]<tweakable type="float1" name="CharacterLight0:Ambient light scaling" value="0.500000"/>
<tweakable type="float1" name="CharacterLight0:Clip Far Plane" value="2.059000"/>
<tweakable type="bool" name="CharacterLight0:Clip Light" value="1"/>
<tweakable type="float1" name="CharacterLight0:Clip Near Plane" value="0.962000"/>
<tweakable type="float3" name="CharacterLight0:Color" value="1.000000 1.000000 1.000000"/>
<tweakable type="float1" name="CharacterLight0:Heading" value="-23.302999"/>
<tweakable type="float1" name="CharacterLight0:Intensity" value="90.000000"/>
<tweakable type="float3" name="CharacterLight0:Offset" value="-0.220000 -0.603000 -0.156000"/>
<tweakable type="float1" name="CharacterLight0:Pitch" value="26.518000"/>
<tweakable type="bool" name="CharacterLight0:Visualize" value="0"/>
<tweakable type="float1" name="CharacterLight1:Ambient light scaling" value="0.500000"/>
<tweakable type="float1" name="CharacterLight1:Clip Far Plane" value="1.819000"/>
<tweakable type="bool" name="CharacterLight1:Clip Light" value="1"/>
<tweakable type="float1" name="CharacterLight1:Clip Near Plane" value="1.250000"/>
<tweakable type="float3" name="CharacterLight1:Color" value="1.000000 1.000000 1.000000"/>
<tweakable type="float1" name="CharacterLight1:Heading" value="-135.000000"/>
<tweakable type="float1" name="CharacterLight1:Intensity" value="250.000000"/>
<tweakable type="float3" name="CharacterLight1:Offset" value="0.000000 0.000000 0.000000"/>
<tweakable type="float1" name="CharacterLight1:Pitch" value="19.280001"/>
<tweakable type="bool" name="CharacterLight1:Visualize" value="0"/>
<tweakable type="float1" name="CharacterLight2:Ambient light scaling" value="0.500000"/>
<tweakable type="float1" name="CharacterLight2:Clip Far Plane" value="5.000000"/>
<tweakable type="bool" name="CharacterLight2:Clip Light" value="1"/>
<tweakable type="float1" name="CharacterLight2:Clip Near Plane" value="1.200000"/>
<tweakable type="float3" name="CharacterLight2:Color" value="1.000000 1.000000 1.000000"/>
<tweakable type="float1" name="CharacterLight2:Heading" value="-61.875000"/>
<tweakable type="float1" name="CharacterLight2:Intensity" value="120.000000"/>
<tweakable type="float3" name="CharacterLight2:Offset" value="0.000000 0.450000 0.000000"/>
<tweakable type="float1" name="CharacterLight2:Pitch" value="21.695999"/>
<tweakable type="bool" name="CharacterLight2:Visualize" value="0"/>[/code]
===============================
3b. optional tweak for environmental volumetric light:
===============================
[code]<tweakable type="float1" name="GI:Volumetric light intensity" value="4.500000"/>[/code]
===============================
3c. you can read [url=https://www.nexusmods.com/control/mods/14]Tweakables [/url]for full default parameters.
4. Uninstallation:
Delete the added lines in the tweakables.xml.
==================
The main character isn't under a full Ray Tracing illumination even the RT is enabled to the max.
The clothes and hair are still using manual illumination.
This mod enhances the illumination effect close to the "official" release, which makes the character more visible and clearer.
==================
1. Prior Requirement:
1a.Mod: [url=https://www.nexusmods.com/control/mods/11]Loose Files Loader[/url]
1b.Launch the game with DX12, not DX11
2. Comparison:
2a. officially released screenshot: [img]https://i.imgur.com/jEYB1tf.jpg[/img]
2b. default in-game screenshot:
[img]https://i.imgur.com/zMuiNwh.jpg[/img]
2c. enhanced illumination:
[img]https://i.imgur.com/AHexQxK.jpg[/img]
3. Instructions:
3a. After installing [url=https://www.nexusmods.com/control/mods/11]Loose Files Loader[/url], add the below lines into the tweakables.xml. The xml file is located in the game folder: data\globaldb\tweakables.xml. Create the globaldb folder and the xml file if they don't exist. Or you can download the xml file from the download page.
===============================
[code]<tweakable type="float1" name="CharacterLight0:Ambient light scaling" value="0.500000"/>
<tweakable type="float1" name="CharacterLight0:Clip Far Plane" value="2.059000"/>
<tweakable type="bool" name="CharacterLight0:Clip Light" value="1"/>
<tweakable type="float1" name="CharacterLight0:Clip Near Plane" value="0.962000"/>
<tweakable type="float3" name="CharacterLight0:Color" value="1.000000 1.000000 1.000000"/>
<tweakable type="float1" name="CharacterLight0:Heading" value="-23.302999"/>
<tweakable type="float1" name="CharacterLight0:Intensity" value="90.000000"/>
<tweakable type="float3" name="CharacterLight0:Offset" value="-0.220000 -0.603000 -0.156000"/>
<tweakable type="float1" name="CharacterLight0:Pitch" value="26.518000"/>
<tweakable type="bool" name="CharacterLight0:Visualize" value="0"/>
<tweakable type="float1" name="CharacterLight1:Ambient light scaling" value="0.500000"/>
<tweakable type="float1" name="CharacterLight1:Clip Far Plane" value="1.819000"/>
<tweakable type="bool" name="CharacterLight1:Clip Light" value="1"/>
<tweakable type="float1" name="CharacterLight1:Clip Near Plane" value="1.250000"/>
<tweakable type="float3" name="CharacterLight1:Color" value="1.000000 1.000000 1.000000"/>
<tweakable type="float1" name="CharacterLight1:Heading" value="-135.000000"/>
<tweakable type="float1" name="CharacterLight1:Intensity" value="250.000000"/>
<tweakable type="float3" name="CharacterLight1:Offset" value="0.000000 0.000000 0.000000"/>
<tweakable type="float1" name="CharacterLight1:Pitch" value="19.280001"/>
<tweakable type="bool" name="CharacterLight1:Visualize" value="0"/>
<tweakable type="float1" name="CharacterLight2:Ambient light scaling" value="0.500000"/>
<tweakable type="float1" name="CharacterLight2:Clip Far Plane" value="5.000000"/>
<tweakable type="bool" name="CharacterLight2:Clip Light" value="1"/>
<tweakable type="float1" name="CharacterLight2:Clip Near Plane" value="1.200000"/>
<tweakable type="float3" name="CharacterLight2:Color" value="1.000000 1.000000 1.000000"/>
<tweakable type="float1" name="CharacterLight2:Heading" value="-61.875000"/>
<tweakable type="float1" name="CharacterLight2:Intensity" value="120.000000"/>
<tweakable type="float3" name="CharacterLight2:Offset" value="0.000000 0.450000 0.000000"/>
<tweakable type="float1" name="CharacterLight2:Pitch" value="21.695999"/>
<tweakable type="bool" name="CharacterLight2:Visualize" value="0"/>[/code]
===============================
3b. optional tweak for environmental volumetric light:
===============================
[code]<tweakable type="float1" name="GI:Volumetric light intensity" value="4.500000"/>[/code]
===============================
3c. you can read [url=https://www.nexusmods.com/control/mods/14]Tweakables [/url]for full default parameters.
4. Uninstallation:
Delete the added lines in the tweakables.xml.