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DoA6 More Basic Blood (Fixed Draw Distance) v2.0 Ayane Moka and Hayate

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[i][b]Preview
https://www.youtube.com/watch?v=HRbC5gLV_C0


Credits[/b][/i][b][url=https://www.deviantart.com/users/outgoing?https://www.loverslab.com/profile/255072-vagonumero13/]Vagonumero13[/url]:[/b] rdbtool, g1mtools and REDELBE[b]Team Ninja:[/b] For character models

qg1t tool

Rev_an on Twitch: For having me go back to the blood mods and made me realize that I need to some how separate the Battle Damage files.

Me talking to Rev_an on my live-stream: "I'm not sure why the blood fades in the distance, the Mip maps are not being read properly. But I do know I can't combine 2 blood textures togeth......wait."[i][u]Future Plans[/u][/i]I'm planning on going through each character and adding "realistic" battle damage, based on the characters fighting style. But that will take forever. It's super time consuming just to make basic blood battle damage.[b][i][/i][/b][u]Okay I was completely wrong, the blood glitches were on my end. I had to separate the blood and the sweat. Which I don't think was possible until a recent update with "Qg1t tool and rdbtool" a few days ago. [/u][b][i][u]Now blood can be seen from a far and during fights. No more flickering, fading, and messing with your graphics card.


[b][i][u]Drop in Layer2 if you already have recent [/u][/i][/b][b][i][u]REDELBE update.

Moka is under Lisa slot Cos 1, Ayane is under COS 2, Hayate is under COS 2[/u][/i][/b][/u][/i][/b]

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