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New dagger models

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[size=5][u][center]New dagger models[/center][/u][/size][size=3][left]
For frosty mod manager. Requires the flames of the inquisition weapons DLC. [b]Not[/b] tintable. Wip, more may come and adjustments may be made later. So far, 2 model replacements for the "flames of the inquisition" dagger - both of which are knives from the war table.

Any mesh quality settings. Only use one version at a time, they all replace the same dagger model. 

War table daggers won't look exactly the same as the original models since weapons and props don't seem to share the same type of specular, so I had to use a different shader and specular map (which is what controls the shine.) 

To acquire the dagger it replaces, if you are a rogue there is a chance for your inquisitor to either receive a bow of the dlc OR the dagger from the special shipments chest. Otherwise the dagger should become a schematic eventually that you can craft (I know little about weapons, you can check [url=https://dragonage.fandom.com/wiki/Flames_of_the_Inquisition_Weapons_Arsenal]this wiki[/url] about the DLC and its weapons.)[/left][/size]
[size=4][u]To come (possibly):[/u][/size]
[list]
[*][size=3]Cullen's war table dagger[/size]
[*][size=3]Inquisition sword shrank down into daggers[/size]
[/list]
[size=4][u]Credits
[/u][/size][size=3]everybody on discord for help and motivation ♥
[/size][url=https://www.nexusmods.com/dragonageinquisition/users/2651530]padme4000[/url] for frosty alpha import/export settings[size=3]
[/size]

Kirin Cosplay Waist

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[b][size=4]Kirin Cosplay Mod[/size]
[/b]This mod changes the Thermae Waist into a fully colorable tail from Stygian Zinogre Beta with a Kirin Horn. The horn is bound to the waist, so you can have it with any hat, helmet, or hair you want. You have two options to choose from:

[list]
[*][b]Kirin Blue -[/b] This is the horn from the HR Kirin Beta hair. The horn is fully blue.
[*][b]Kirin White - [/b]This is the horn from the HR Kirin Alpha hair. It has more of a frosted look to it.
[/list]
Installation:[list=1]
[*]Download and open the .zip file
[*]Extract "nativePC" into your Monster Hunter World folder
[/list]
Credits:
CrazyT2018 and AsteriskAmpersand for BlenderMhwModelImporter
highsouled for [url=https://www.nexusmods.com/monsterhunterworld/mods/50]Texture Converter[/url]
JodoZT for [url=https://www.nexusmods.com/monsterhunterworld/mods/411]MHWNoChunk (Sectional Chunk Decompress Tool)[/url]
AsteriskAmpersand for mrl3 editor
Bright Drive for being a good friend. This mod was made specifically with them [s]and their obsession with Kirin[/s] in mind.

[b][size=3]Check out my other cosmetic mods:[/size]
[list]
[*][size=3][url=https://www.nexusmods.com/monsterhunterworld/mods/2986]Fulgar Anjanath Improvements[/url][/size]

[*][url=https://www.nexusmods.com/monsterhunterworld/mods/2885][size=3]Minor Stygian Rework[/size][/url]

[*][b][b][size=3][url=https://www.nexusmods.com/monsterhunterworld/mods/2642]Improved Savage Jho[/url]
[/size][/b][/b]
[*][b][b][size=3][url=https://www.nexusmods.com/monsterhunterworld/mods/2501]Zinogre Bowsette[/url]
[/size][/b][/b]
[/list][/b]

Better Kingdom and Nobles Names

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[center][/center][center][b][font=Verdana][size=6][u]New Kingdom Names:[/u][/size][/font]
[/b](World Map and Enzyklopädie complete / Troops Names and " Cultur" comming soon)
[font=Comic Sans MS][color=#0000ff]
[size=4]1. Kingdom of Vikings
(Sturgia)
[/size][/color][size=4]
[color=#ff0000]2. [/color][/size][/font][font=Comic Sans MS][size=4][color=#ff0000]Kingdom of Vlandia[/color][color=#ff0000][b]
[/b][/color]
[color=#00ff00]3. High Kingdom of Battania
[/color]
[color=#00ffff]4. Khuzait Khanate
[/color]
[color=#ff00ff]5. Northern Calradic Empire
[/color][/size][/font][font=Comic Sans MS][size=4]
[color=#a64d79]5. Western Calradic Empire
[/color]
[color=#9900ff]6. Southern Calradic Empire
[/color]
[color=#e69138]7. Aserai Sultanate[/color]
[/size]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------


[size=5][u][b]Ruler and Nobles Names:[/b][/u][/size]
(Not yet implemented/Coming soon)
[size=4][color=#0000ff]
1. Ruler: King / Nobles: Jarl[/color]

[color=#ff0000]2. Ruler: King / Nobles: Duke[/color]

[color=#00ff00]3. Ruler: High King / Nobles: Lord[/color]

[color=#00ffff]4. Ruler: Khan / Nobles: Noyan[/color]

[color=#ff00ff] 5. Ruler: Emperor[/color] [color=#a64d79]/ Nobles: Consul[/color]

[color=#9900ff]6. Ruler: Queen Emperor / Nobles: Consul[/color]

[color=#e69138]7. Ruler: [/color][color=#e69138]Sultan / Nobles: Emir[/color]

[/size]
[/font]-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[size=5][u][b]Important:[/b][/u][/size]

[font=Georgia]This Mod is not Save Game compatible 😐, i wonder why but I have not yet found a way to display the new Names in an old Memory.
Old Memories can still be used without Problems but the Names do not change ! 
[/font]
[size=3][b][u]My Recommendation:
[/u][/b][/size]
[font=Georgia]If you are interested in the Mod Track it and wait 1 - 2 Weeks until you start a new Game.
I should be finished then but of course you can also download the current Version !
[/font][/center]
duke

Mutant World

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After some sudden mutation some Skyrim inhabitants have changed.
The orcs, the wolves and the skeevers became much bigger and 2-5 times tougher.

More money for the tournament(RUS-ENG)

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This mod increases bids / rewards for the tournament on bows
1 bid 100 coins
2 bid 330 coins
3 bid 670 coins

Installation: copy the folder to the mods folder

///You can select the desired localization in the [url=https://www.nexusmods.com/kingdomcomedeliverance/mods/991?tab=files]Files[/url] tab

Safe QuickSave

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[color=#ff7700][size=4][b]Description[/b][/size][/color][b][color=#ff7700][size=4]
[/size][/color][/b]
This little mod allows to make a "true" quick save,  without overriding the last save you made.
I did no override the F5 binding, and so used F6 and F9 (only F5 is used on the map).


[b][color=#ff7700][size=4]Usage[/size][/color][/b]

Press F6 to create ([b]or override[/b]) the save file named "quick_save".
Press F9 to load the the save file named "quick_save". If it does not exist, nothing happens.

As in vanilla, the load/save is only possible when you are on the map.


[b][color=#ff7700][size=4]Manual installation Instructions[/size][/color]
[/b][list=1]
[*]Extract the "QuickSave" folder into "Mount & Blade II Bannerlord\Modules" 
[*]Launch Mount and Blade Bannerlord and enable "Quick Save" under Singleplayer mods.
[*]Save
[*]Reload
[*]Save
[*]Reload
[*]...

[/list]
[color=#ff7700][size=4][b]
Compatibility

[/b][/size][/color]Tested with 1.0.8, but there should not be any problem with the previous versions.
In case of any bug or suggestion, please post them on the mod page and I will answer asap.

Dyltom's BeHuman Character Pack 01

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~ This is pack 1 and I will be making more packs in the future. 

All characters are made with care and I've tried to make them characteristic as possible. Mostly so they stand out and you'd remember them if you was to see them again.

You can play and edit all these characters yourself.

[b]How to install:[/b]
[size=2]
Copy the text from the download and paste it in your character creation menu with Control+V. It will copy it over the pre-existing character and you can then use it. You can also use this method to replace NPCs with the skins.

If you wish to use it on a pre-existing character you can press V in the world map to modify your existing character, you don't need to make a new save.[/size]

Immersive Straight Sword Spam

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Fixes straight swords' ability to use continual one-handed light attacks.

[img]https://s6.gifyu.com/images/ezgif-6-2a4f8ebe283d.gif[/img]

NoWeight

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It gives every character 1000 times carry weight.

This was tested with the GOG version of the game.

It does not use the Unity SDK, but rather Unity Mod Manager to change the code.
Maybe I dig into the Unity Engine at some point, but for now it was just made with VS using the Harmony Library.

Required: [url=https://www.nexusmods.com/site/mods/21]Unity Mod Manager[/url]

Install (until the game is officially added to UMM):
- open the UnityModManagerConfig.xml and add this entry at the end between <config></config>
[code]<GameInfo Name="ATOM RPG">
<Folder>ATOM RPG Post-apocalyptic indie game</Folder>
<ModsDirectory>Mods</ModsDirectory>
<ModInfo>Info.json</ModInfo>
<GameExe>AtomRPG_x64.exe</GameExe>
<EntryPoint>[UnityEngine.UI.dll]UnityEngine.EventSystems.EventSystem.cctor:After</EntryPoint>
<StartingPoint>[AtomGame.dll]MainMenu.Start:After</StartingPoint>
</GameInfo>[/code]
- run UMM and "Install"
- put the files from this mod into the "Mods" folder of your game.

Glowing Map Fragments

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[b]Description:
[/b]This adds glow to the mysterious map fragments and packages.
Figured since it looks like these will play a part in Wastelander, be handy to help folks spot.

[b]Note:
[/b]Since there aren't proper mod tools yet, technically this adds glow to all pre-war envelopes, so there may be some unrelated ones that glow. I haven't encountered any yet, but doesn't mean there aren't. Similar issue to a couple notes with the glowing plans and recipes.

[b]Thanks:
[/b]Eckserah for his work on 76 support in xEdit
[url=https://www.youtube.com/channel/UCe0wtPcI3J5B7gEFz79RAag]InnovSurvivalist[/url] for her video on the map fragments
[url=https://www.nexusmods.com/fallout4/users/4291759]ousnius[/url] for the material editor

Rollo inspired by Vikings

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So, basically i decided I'd share the Character Creation of Rollo (Vikings) that I came up with.
I hope some people can make use of this. :)


To use the Preset simply copy the Code from the File and paste it onto the Character Creator. (Or simply press V on the Map if you want to play this Character on an existing Game)

UIExtenderLib

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Library for Mount & Blade: Bannerlord that enables multiple mods to alter standard game interface.

[size=3][b]Documentation[/b][/size]
Documentation is located on [url=https://github.com/shdwp/UIExtenderLib/wiki]wiki[/url].

[size=4][b]Example mods
[/b][/size][list]
[*][url=https://github.com/shdwp/BannerlordCampMod]CampMod[/url] - mod that adds player camps
[*][url=https://github.com/shdwp/BannerlordHorseAmountIndicatorMod]HorseAmountIndicator[/url] - mod that adds horse amount indicator
[/list]

Frostcrag Spire Revisited Redux 2

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This is a mod of a mod of a mod of a DLC. I really like the idea of Frostcrag Spire. Gruffy’s Frostcrag Spire Revisited is great, and so is Wylight’s Frostcrag Spire Revisited Redux (and I think with fewer bugs?). There were a few things different that I wanted, so I made this mod using Wylight's version as the base.
 
---CHANGES---
Overall: Brightened the place up. I felt that it was originally too dark. Got rid of the servants and laundry room, because it wasn’t my thing.
 
The Main Level: Opted for vanilla furniture for two reasons.First, personal preference. Second, better compatibility with texture packs. The risk with using modder’s resource furniture is that it can look too much (if higher texture) or too little (if lower texture). Using vanilla furniture dodges that completely. I went with the “less is more” approach. The atronach altar now has just the altar and a throne, instead of numerous cluttered desks. The dining table is also smaller and has 4 seats instead of 6.
 
The Vault: Ayleid-ified the vault. I don’t remember if it was Gruffy’s version or the vanilla, but the creator of Frostcrag was really into the Ayleids. But nothing in the Spire reflected that. I also think that it’s a nice aesthetic, so I went with it.
 
The Library:
[list]
[*]I opted to take away the second floor entirely.I felt it was a bit much, and I don’t like climbing the spiral staircases much. Overall, I felt that everything having the spiral staircases gave each area too similar of a vibe. I also wanted the Spire to feel tall and lofty -- high ceilings are a good way to accomplish that, but you can't have the second floor and high ceilings at the same time.
[*]I kept the Ayleid thing going here. I opted to only havetall bookshelves against the wall, because I wanted the arch to be the focal point of the room. Having tall bookshelves right up next to the arch made things too visually cluttered for me.
[*]Each of the small bookshelves is lined with static booksthat are actually containers. The scrollsets are also containers. The tall bookshelves against the wall are all empty. You can fill them how you want.
[*]There’s a (static) sigil stone and a (static) copy of theMysterium Xarxes on the desk, because my conjurer character would totally try to open portals to different Oblivion Realms.
[/list] 
The Alchemy Room: Again, I nixed the second floor. It also didn’t make sense to me that the plants were growing on the second floor, not the first. What if the lava leaked down and got all over the floor? How is there enough soil for the plants up there? Being on the first floor also makes them easier/faster to access. I also added some Shivering Isles plants. Per the screenshots, there is plenty of room to walk under the stone arch, even for Altmer.
The potion crates are also static containers.
 
Guest Bedrooms: Removed all the bathroom stuff. I can see the appeal of it, but it’s not my thing personally. I transformed one bedroom into a study – previously, both guest bedrooms were identical. Now, there is one guest bedroom (with two beds), and the research tables (originally on the Main Level) and the terrariums (in the Upper Level) are all together.
 
Upper Level: Again, switched out the furniture with vanilla furniture. Removed the wizard robe and hat. There is a blank/empty section in the second floor – this is where the mannequins would go if I could’ve gotten them to work! I kept having issues with modding them in explicitly, so if you want them, you’ll have to download TLS Mannequins and place them in-game yourself (not in the CS).


----Credits----
Static Scroll Sets, by Omegacron: https://www.nexusmods.com/oblivion/mods/28821
Garak's Booksets Resource: http://www.planetoblivion.de/index.php?option=com_content&task=view&id=953&Itemid=73
Luna's Upperclass Dish Shelf: https://www.nexusmods.com/oblivion/mods/43054
Stroti's New Clutter: https://www.nexusmods.com/oblivion/mods/34669/?

From Wylight's mod page:
Wylight
Gruffys
Phitt
WillieSea
Langy
b3w4r3
Gregbert
Kivan
mr_siika
meo3000
stroti
DavidWhitefang
lady nerevar
Conifer
Omegacron
Edocsil
Momo77
Daleth
Tamira
Horinf
mhahn123
Metallicow
lunasprite13
Senus
koniption
Korana
vurt
da mage
css0101
rileymarks
Vacuity

TweakLord

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Another tweak mod with an in game menu to configure. Install like any other mod. No need to restart the game after changing the settings. I will add more options later. Will update this description here later.

Screamerlord GER

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Die Deutsche Variante von Screamerlord. Ihr wolltet eure Soldaten schon immer mal mit eurer Stimme steuern, habt aber einen schrecklichen Akzent beim englisch-schreien? Dann seid Ihr hier genau richtig, hier könnt Ihr eure Kommandos in bester preußischer Manier ins Mikrofon brüllen und dabei jeden Nachbarn verschrecken.

Bitte beachtet, dass es sich nicht um eine 1:1 Übersetzung handelt und ich bei den Updates nicht zwangsläufig dem Zyklus der Hauptmod folge. Fehler der englischen Versionen können hier also noch vorhanden sein oder umgekehrt gar nicht erst vorkommen.

Außerdem pflege ich aktuell nur die Vollversion, nicht die Variante für die Trial-Version von VoiceAttack. Die Software ist gut, da sind ~10 Euro als Preis denke ich völlig in Ordnung. Trial-Nutzer können die Mod trotzdem nutzen, Ihr müsst beim importieren des Profils dann lediglich selbst auswählen welche der maximal 20 verfügbaren Befehle ihr importieren wollt. Mehr folgt eventuell später.

Ehrlich gesagt war die Übersetzung auch nur für den persönlichen Gebrauch, d.h. keine Ahnung wie aktuell ich hier alles halten werde. Wer sich beteiligen möchte, kann sich gerne melden.

[b][size=4]Schöner Text, aber was macht die Mod eigentlich?[/size][/b]
Die Mod ist nicht direkt für Bannerlord, sondern ein Profil für VoiceAttack. Mit dieser Software und diesem Profil könnt Ihr in Mount & Blade II: Bannerlord eure Soldaten mit eurer Stimme befehligen.

[b][size=4]Toll und wie installiere ich die Mod?[/size][/b]
1. VoiceAttack herunterladen, entweder [url=https://voiceattack.com/Default.aspx]hier[/url] oder auch bei [url=https://store.steampowered.com/app/583010/VoiceAttack/]Steam[/url].
2. (Optional) VoiceAttack kaufen
3. VoiceAttack installieren
4. Diese Mod herunterladen und die Zip-Datei entpacken.
5. Hast Du VoiceAttack gekauft? Dann kannst einfach über "Import Profile" die heruntergeladene und entpackte .vap-Datei importieren. Als Trial-Nutzer musst du über "Create New Profile" erst ein neues Profil anlegen und dann über "Import Commands" ebenfalls die .vap-Datei auswählen. In dem Fenster welches sich dann öffnet, wählt Ihr die Befehle aus die Ihr importieren möchtet. Einige werden rot angezeigt, diese könnt Ihr in der Trial-Version nicht nutzen. Ein Video welches euch das ganze auf englisch nochmal zeigt findet Ihr [url=https://youtu.be/RXH0QCsGt7c]hier[/url].
6. Wenn Ihr nun M&B 2 + VoiceAttack startet, könnt Ihr Ingame euren Soldaten Befehle erteilen. Falls nichts funktioniert, führt VoiceAttack als Administrator aus.

[b][size=4]Liste der Befehle[/size][/b]
Hab ich keine, schaut sie euch direkt in VoiceAttack an, ist eigentlich selbsterklärend. Teilweise werdet Ihr auf so etwas stoßen: [code]
[ ;formiert einen; macht einen; formt einen; bildet einen][Schildwall; Speerwall][/code]
das Ihr könnt alle Worte aus der ersten Klammer mit allen Worten aus der zweiten Klammer kombinieren, Ihr habt also mehr Möglichkeiten einen Befehl zu bilden. Steht in der ersten Klammer vorne ein [b];[/b] bedeutet dies außerdem, dass es auch reicht nur eines der Worte aus der zweiten Klammer zu rufen.

[b][size=4]Feedback & Tipps:
[/size][/b]Natürlich freue ich mich sehr über Feedback und je mehr Leute einen gefundenen Fehler melden, desto besser. Aber seit nicht böse falls ich mal etwas länger zum reagieren brauche, bis vorgestern hatte ich nicht mal vor eine Übersetzung irgendwo hochzuladen ;)

Solltet Ihr Probleme mit VoiceAttack selbst haben, dann wendet euch bitte direkt an die Entwickler.

Grundsätzlich nutzt VoiceAttack die Windows Spracherkennung, die wird besser, je mehr Ihr sie nutzt. Zumindest einen Trainingsdurchlauf solltet Ihr machen, so wie es euch VoiceAttack nach der Installation auch empfiehlt. Es ist trotzdem gut möglich, dass manche Worte falsch erkannt werden, was genau erkannt wird, seht Ihr direkt im VoiceAttack-Fenster. Ein nicht-erkennen eurer Worte ist also kein Fehler der Mod oder von VoiceAttack.
Aber das Wort "Plänkler" hat mich z.B. komplett in den Wahnsinn getrieben. Es kann dann helfen die Windows Spracherkennung weiter zu trainieren oder fehlende Wörter ins Wörterbuch aufzunehmen. Auch eine Lösung ist das Wort, welches die Spracherkennung immer anstelle des tatsächlich gesprochenen erkennt, einfach mit ins Profil zu schreiben. Unser guter Freund Google ist sehr hilfreich, wenn Ihr weitere Infos zur Spracherkennung benötigt.

Bitte beachtet außerdem, dass die Mod zwar im Multiplayer genutzt werden kann, dies theoretisch aber zu einem Bann führen kann. Keine Ahnung wie Anti-Chat-Software auf Voice-Attack reagiert, ob es einem einen Vorteil im Vergleich zu schnell gedrückten Tasten bringt, darüber kann man sich sicher streiten. Ist jedenfalls euer Risiko.

[b][size=4]Link Original-Mod: [/size][/b]
[url=https://www.nexusmods.com/mountandblade2bannerlord/mods/3]Klick mich hart[/url]

Low Tier Troops Revamp

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Add shield to basic factions troops, because i want to make them look more like a levy than a bunch of unruly rabble.

The Great Town of Ivarstead

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[center][size=6][b]The Great Town of Ivarstead

[img]https://i.imgur.com/VdvELtK.jpg[/img]

[/b][/size][b]Ivarstead[/b]
[size=3]Ivarstead is a small community at the foot of the Throat of the World, Skyrim's tallest and holiest mountain. It is at the Throat of the World where the breath of Kyne, the warrior-wife of Shor, formed the races of men. Near to the Peak lies High Hrothgar home to the Greybeards. Because of this most of Ivarstead's visitors are pilgrims. It's economy is based on pilgrims and forestry.

[img]https://i.imgur.com/NcYGmNZ.jpg[/img]

The Great Town of Ivarstead replaces the basic farmhouses structures with buildings from Riften and three new custom structures. A new Hall of Kyne has been added. Here the priests and monks follow the old ways of Kyne instead of Kynareth, who to them is but a mere shadow of Kyne. There's also a new shop and one of the bridges has been replaced too.

[/size][b][size=5]Compatibility
[/size][/b]For this mod to function optimally it's recommend you start a new game.

The custom structures in this mod use vanilla textures and are compatible with texture overhauls. I personally use Noble Skyrim 2k as can be seen in the screenshots.

This mod is not compatible with any mod that significantly alters the area around Ivarstead or it's interiors.

My other city mods:
[url=https://www.nexusmods.com/skyrim/mods/93901]The Great Cities - Minor Cities and Towns[/url][/center]

Widget Addon - Keep It Clean

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[b]DESCRIPTION[/b]
This mod is a widget addition to the mod Keep It Clean which adds the need to wash. The widget was inspired by the iNeed icons (alpha based version) and functions the same way. The dirtier you get the less transparent the widget will get (fully transparent after cleaning and at full opacity at "Very Dirty" stage).

[b]FEATURES[/b]
- Two styles to choose from : white or colored. The white one was made to blend in with the Need white icons and the colored one was made to look closer to [url=https://www.nexusmods.com/skyrimspecialedition/mods/30431]Oblivionesque iNeed Icons[/url] (I used the same colors and tried to use similar paterns).
- A MCM Menu to choose the position, scale and update interval of the widget.
- An option in the MCM Menu to[b] integrate the Keep It Clean Widget with the INeed Icons[/b] (requires [url=https://www.nexusmods.com/skyrimspecialedition/mods/645]iNeed[/url] or [url=https://www.nexusmods.com/skyrimspecialedition/mods/19390]iNeed - Continued[/url]). The Keep It Clean widget will place automatically depending on the position of your INeed icons and on how many are displayed.
WARNING : This option is only compatible with the alpha based icons of INeed. If you use the color based icons you should position the Keep It Clean widget manually.

[b]REQUIREMENTS[/b]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/12604]SkyUI[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/17846]Keep It Clean[/url]
OPTIONAL : [url=https://www.nexusmods.com/skyrimspecialedition/mods/645]iNeed[/url] or [url=https://www.nexusmods.com/skyrimspecialedition/mods/19390]iNeed - Continued[/url] (required for iNeed Version choice in FOMOD)

[b]SUGGESTED MOD[/b]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/30431]Oblivionesque iNeed Icons[/url] : gorgeous iNeed icons replacer, goes well with the colored Keep It Clean icon from this mod.

[b]INSTALLATION[/b]
I highly recommend using a mod manager to install this mod as the download is packed with a FOMOD.
If you insist on manual install :
1) Move the esp file as well as the interface and script folder to your data folder.
2) If you want the white icon move the content of the folder "WA - White icon" to your data folder and overwrite.
3) If you DO NOT have iNeed, move the content from the folder "WA - No Ineed Version" to your data folder and overwrite.

[b]CREDITS[/b]
[url=https://www.nexusmods.com/skyrimspecialedition/users/32303475]CrEaToXx[/url] for his mod [url=https://www.nexusmods.com/skyrimspecialedition/mods/32387]Widget Mod[/url] which I used as a template to create this mod.
The [url=https://www.nexusmods.com/skyrimspecialedition/mods/12604]SkyUI[/url] and [url=http://skse.silverlock.org/]SKSE[/url] Team who gave us the possibility to mod the Skyrim UI.
I used [url=https://www.nexusmods.com/skyrimspecialedition/mods/386]Sovngarde[/url] font in the mod header.
I used [url=https://www.nexusmods.com/skyrimspecialedition/mods/30431]Oblivionesque iNeed Icons[/url] for inspiration for the colored icon.

Save File - Testing Triss Outfits

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Just a save game for meeting Triss

The Great Town of Ivarstead

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[center][size=6][b]The Great Town of Ivarstead

[img]https://i.imgur.com/VdvELtK.jpg[/img]

[/b][/size][b]Ivarstead[/b]
[size=3]Ivarstead is a small community at the foot of the Throat of the World, Skyrim's tallest and holiest mountain. It is at the Throat of the World where the breath of Kyne, the warrior-wife of Shor, formed the races of men. Near to the Peak lies High Hrothgar home to the Greybeards. Because of this most of Ivarstead's visitors are pilgrims. It's economy is based on pilgrims and forestry.

[img]https://i.imgur.com/NcYGmNZ.jpg[/img]

The Great Town of Ivarstead replaces the basic farmhouses structures with buildings from Riften and three new custom structures. A new Hall of Kyne has been added. Here the priests and monks follow the old ways of Kyne instead of Kynareth, who to them is but a mere shadow of Kyne. There's also a new shop and one of the bridges has been replaced too.

[/size][b][size=5]Compatibility
[/size][/b]For this mod to function optimally it's recommend you start a new game.

The custom structures in this mod use vanilla textures and are compatible with texture overhauls. I personally use Noble Skyrim 2k as can be seen in the screenshots.

This mod is not compatible with any mod that significantly alters the area around Ivarstead or it's interiors.

My other city mods:
[url=https://www.nexusmods.com/skyrim/mods/93901][/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/20272][/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/20272]The Great Cities - Minor Cities and Towns[/url][/center]
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