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HPN Safi'Jiiva (with Jiggle physics)

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[size=5]Description:
[/size]
[u][size=3]Please share your screens. It'll make me happy :)[/size][/u]

[size=2]Hey there!
[/size]A continuation of my HPN series, now with Safi'Jiiva Alpha Armor.
And let me tell you, now I understand why there isn't that many mods for this armor, because it's a real pain in the ass to edit T-T.
It has complete Jiggle physics with a new improved, no armor Jiggle policy for the legs lol.

Many parts, as well as the thong are colorable in game. An optional Free the Nipples top is also there.

The armor is completelly Dragonvein Awakening functionnal as you can see on the screens, only the the cut out top doesn't glow, but that's a price to pay for curves.

[u]This mod repalces Safi'Jiiva alpha Armor. You need [/u][u][url=https://www.nexusmods.com/monsterhunterworld/users/2025374]friccirf[/url]"s Highpoly Nude MOD with jiggle for this to work.[/u]

As you've seen in the title, I added [HPN] as well as a cathegory of mods. I'm working on other armors, as you've maybe seen in my images I've posted, so many others are coming. For that, I will be using this abreviation.

All my mods that will be Highpoly Nude Mod compatible, will have HPN in their title name.


[size=5]Installation:[/size]
[size=2] 
[/size]Install with vortex. It works with no problems.
If you need manual installation, put the files inside the game folder as such : \nativepc\pl\f_equip\pl087_0000\body\mod and \nativepc\pl\f_equip\daistaf

To change which armor this mod replaces, use the armor ID list on the [url=https://github.com/Ezekial711/MonsterHunterWorldModding/wiki/Armor-IDs]Monster Hunter World Modding Wiki[/url] to change the name of the "pl087_0000" folder and every file within that folder to match the armor ID you wish to use. For easy modification, use Rename ID.bat found easily on the internet.

[size=5]Credits :[/size]
A big thank you to [url=https://www.nexusmods.com/monsterhunterworld/users/2025374]friccirf[/url] for his amazing body mod [url=https://www.nexusmods.com/monsterhunterworld/mods/1965]https://www.nexusmods.com/monsterhunterworld/mods/1965[/url]
JodoZT : [url=https://www.nexusmods.com/monsterhunterworld/mods/411]MHWNoChunk (Sectional Chunk Decompress Tool)[/url]
CrazyT2018 : [url=https://www.nexusmods.com/monsterhunterworld/mods/242]BlenderMhwModelImporter[/url]
AsteriskAmpersand : [url=https://www.nexusmods.com/monsterhunterworld/mods/969]MHW Mod3 Importer-Exporter[/url]

(SVE) Stardew Valley Expanded Companions - NPC Adventures-unofficial.1-mardrest

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I will maintain it until Somohexual make an official update.
This adds [url=https://www.nexusmods.com/stardewvalley/mods/3753]Stardew Valley Expanded[/url] NPC's (created by [url=https://www.nexusmods.com/stardewvalley/users/46021252]FlashShifter[/url] ) to the [url=https://www.nexusmods.com/stardewvalley/mods/4582?tab=description]It's Time to Adventure (NPC Adventures)[/url] mod (created by [url=https://www.nexusmods.com/stardewvalley/users/68185132]PurrplingCat[/url]).

Each NPC was given unique companion dialogue and combat phrases, although
the dialogue is very much a WIP and will be expanded upon. I tried to
stick to each of their characters and archetypes, but this dialogue was
not created by FlashShifter and may not be considered cannon. I also
created some new sprites for Andy, Marlon, Olivia, and Susan so that
each character would have more than 1 idle animation.

[b]*Keep in mind this is a content pack for a mod that is still in [u]BETA[/u].*

*This uses the sprites from my [url=https://www.nexusmods.com/stardewvalley/mods/4648]Slightly Cuter Sprites for Stardew Valley Expanded (SVE)[/url] mod.[/b]

Diplomacy Fixes_Chinese Translation

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Diplomacy Fixes 简体中文汉化

BTInventorySize

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Changes all MechComponents inventory size to 1. Not the first one to do so, but this is implemented as a Harmony patch and for this reason
should work with all dlcs and mods.


Compiled for Battletech 1.9.1 / ModTek 0.7.7

Installation:
ModTek mod (HBS Modloader might work, but I never tested it), simply put it into ModTeks mods folder
(Battletech Mod Manager (BMM) compartible, never tested Vortex)

HONGKONG 97 Safi-jiiva Awaken Hunting Horn

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The CCP virus pushes Alatreon's updates out, making me very very upset.

So, I make this mod for CCP

Tiananmen Square massacre must not be forgotten.

AND FREE HONG KONG, FREE TIBET.

Share this amazing concert with your Chinese friends XD

Clone Emote Changer

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This mod only changes the audio and not the animation.
These are the emotes that changed:

"Facepalm"
"Flirt"
"I Give Up"
"Injured"
"Its A Trap"
"Kaboom"
"Lose"
"May The Force"
''Rancor"
''Win''
''You Were Chosen''

I also changed the "roger roger" emote for the droids a bit.

.308 General Purpose Machine Gun

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This mod adds a new weapon, the General Purpose Machine Gun, chambered in .308. It does more damage per shot than the Automatic Rifle from Dead Money and is slightly more accurate than the Light Machine Gun but has a slower firing rate than any other machine gun in the game. It weighs less and has lower strength and skill requirements compared to the Automatic Rifle and Light Machine Gun. It is considered a "Tier 4" weapon and has leveled list integration.

The following mods are available for the General Purpose Machine Gun: Extended Magazines, Heavy Barrel, and Suppressor. They can be purchased at vendors that sell Tier 4 weapon mods, as well as at the NCR Arms Merchant.

[i]This weapon is inspired by the HK21 General Purpose Machine Gun, specifically its depiction in the original Call of Duty: Black Ops.[/i]

[u][b]ITEM IDs
[/b][/u]General Purpose Machine Gun: [i]XX000ADE[/i]

Extended Magazines: [i]XX000DBD[/i]
Heavy Barrel: [i]XX000DBB[/i]
Suppressor: [i]XX000DBC[/i]

[u][b]REQUIREMENTS
[/b][/u]Versions are available either for use with the base game, or with the DLCs (only Honest Hearts and Lonesome Road are required).

[u][b]KNOWN ISSUES[/b][/u]
During my development of the mod, sometimes the lever on the weapon cycled while firing and sometimes it did not. I never managed to figure out why, since it appeared in Nifskope that I had done everything properly. However, this bug was also happening to me with another weapon in my game (from a different mod) that also uses the G3 animations, so it could be an issue with my game, save file, or mod list. [b]Let me know if you have the same issue and/or a potential solution[/b]. 

Please report anything you find in the comments.

[u][b]CONFLICTS
[/b][/u]This mod does not directly alter any base game weapons, textures, leveled lists, or form lists. However, the weapons do depend on a few base game textures.

[u][b]INSTALLATION
[/b][/u][b]Only download ONE of the two main files, depending on your preference. [/b]Put the contents of the mod folder (the folder with the .esp inside of it) into your Data folder, or use a mod manager. To uninstall, delete the mod's files (.esp, meshes and textures) or uninstall using a mod manager.

Susalona's Patches 2020 and Beyond

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Disclaimer: These patches are working for me but I am not a pro modder or anything so I can't guarantee I did everything 100% correctly. Made with FNVEdit.

[size=3][b]Fallout Character Overhaul - The Living Desert Patch

[/b][/size]This patch fixes the double eye texture for NPCs introduced by The Living Desert. FCO overwrites the vanilla eye textures with better ones designed to fit the new eye meshes used by that mod. FCO changes the races of (nearly) all NPC's in the game to new races using those improved eye meshes and textures, but any mod that adds NPCs with a vanilla race will be using the old meshes, which don't match. I did this the easiest way I could think of, by simply changing the race of those NPC's from a vanilla one to the appropriate FCO one.

This patch does not include every single NPC that could possibly be affected by this but it includes quite a few. This is because it is a real PITA to track down all the necessary records for every single one. I will continue updating this patch as I come across affected NPC's in my current playthrough or as users report them to me. 

[b][size=3]Fallout Character Overhaul - YUP

[/size][/b]This patch simply forwards YUP's fixes through FCO, which is an older mod and does not include them. I made this patch using version 11.8.1 but as far as I know you can use it with any future versions of YUP as well, it just won't forward any new changes.

I strongly recommend using [url=http://www.nexusmods.com/newvegas/mods/63465]FCO - The Last Few Edits[/url] in addition to FCO and this patch, although it is not required. That mod touches many NPCs the original doesn't and this patch will forward any YUP fixes through that mod as well. Be sure to put this patch's ESP below FCO - The Last Few Edits - Complete.esp in your load order.

This patch [color=#ff0000]REQUIRES[/color] FCO-GlowingOne.esp which is listed as optional in the FCO fomod installer but is [color=#ff0000]MANDATORY[/color] for this patch. If anyone wants a version that doesn't require this esp and doesn't include fixes for the 2 affected ghoul NPCs then I will make it.

[b]Project Nevada Rebalance - Nuka Cola Overhaul[/b]

[size=2]Small patch that allowed these two mods to play nice for Nuka-Cola, Nuka-Cola Quantum, Ice Cold Nuka-Cola, Nuka-Cola Victory, and Nuka-Cola Quartz. PN will properly label thses as sealed while NC Overhaul allows them to restore hydration and work with the added perk "Implant Y-3". This patch also incorporates YUP fixes for Nuka-Cola Quantum, Nuka-Cola Victory, and Nuka-Cola Quartz, so these items will display the correct Pip Boy icon and properly reward bottle caps on opening.

[/size]You ONLY need this patch if you are using the Rebalance module of this mod, which is selected from the PN fomod installer. Project Nevada - Rebalance.esp is a master for this patch and is required!

[size=3][b]Fallout Character Overhaul - Spice of Life

[/b][/size]Small patch that adds back items to NPC changed by FCO. The patch will also do this for any NPCs changed by FCO - The Last Few Edits, but that mod is not required for this one to work. Be sure to put this patch's ESP below FCO - The Last Few Edits - Complete.esp in your load order.

[size=4][u]Warning about Merged Patches and Bashed Patches - [color=#ff0000]!!IMPORTANT!!

[/color][/u][/size]If you are using Merged and/or Bashed Patches (which you probably should be), they WILL revert some of the fixes made by these patches. Once you've generated these patches you must open up FNVEdit and check every record where the Merged or Bash patch is overriding a record from another mod and make sure it is not overriding these patches. If it is, just delete the record from the Merged/Bashed patch. This is a bit tedious but absolutely worth doing to actually get these fixes in-game.

SkyTEST - Better sheeps

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SkyTEST - Better sheeps v1.0 by Xtudo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Description

===========
A much improved version of the sheeps added by the SkyTEST mod.
See comparison screenshots.
I did it for my game and now I'm sharing it, hope you like it!

ChangeLog
===========
Ver 1.0 - Release.

Installation
=============
Simples:
Extract the downloaded RAR file and copy the DATA folder to your Skyrim installation folder.

Requeriments
=============
- SkyTEST - Realistic Animals and Predators LE v1.65.
https://www.nexusmods.com/skyrim/mods/10175

Licensing/Legal
===============
- Thanks to EtaYorius for his awesome work.
- Many thanks to Bethesda for making such a piece of art! I love you guys/gals! :D

Newmiller dress long

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[b][color=#fff2cc][size=4]Description

[/size][/color][/b]Craftable in ebony, temperable. Dresses have 12 colors (actually 5 colors, but textures are little different). requires [url=https://www.nexusmods.com/skyrimspecialedition/mods/30872]HDT SMP[/url] . SMP is applied to dress, not to body
Made for CBBE SSE Curvy

SkyTEST - Better sheeps SE

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SkyTEST - Better sheeps v1.0 SE by Xtudo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Description
===========
A much improved version of the sheeps added by the SkyTEST mod.
See comparison screenshots.
I did it for my game and now I'm sharing it, hope you like it!

ChangeLog
===========
Ver 1.0 - Release.

Installation
=============
Simples:
Extract the downloaded RAR file and copy the DATA folder to your Skyrim SE installation folder.

Requeriments
=============
- SkyTEST - Realistic Animals and Predators SE v1.65.
https://www.nexusmods.com/skyrimspecialedition/mods/1104

Licensing/Legal
===============
- Thanks to EtaYorius for his awesome work.
- Many thanks to Bethesda for making such a piece of art! I love you guys/gals! :D

Custom Favorites Menu config for Mages - Compatibility for Dawnguard Dragonborn Arcane Accessories Apocalypse Ordinator and Summermyst

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[b][size=4]What is this?[/size]
[/b][size=3]This is my config file for the mod [url=https://www.nexusmods.com/skyrimspecialedition/mods/4380/]Custom Favorites Menu[/url] by [url=https://www.nexusmods.com/skyrimspecialedition/users/3759778]darthvladi[/url] which modifies the categories for an organisation better suited for mages, and which correctly display in the right place the spells/items/shouts/powers of the Dawnguard and Dragonborn dlcs, creation club contents as well as [url=https://www.nexusmods.com/skyrimspecialedition/mods/1137]Ordinator [/url]and [url=https://www.nexusmods.com/skyrimspecialedition/mods/6285]Summermyst [/url]mods.
It is completely based on the original config of [/size][size=3][b][url=https://www.nexusmods.com/skyrimspecialedition/mods/7829]Categorized Favorite Menu for Mages - Apocalypse[/url][/b] by [url=https://www.nexusmods.com/skyrimspecialedition/users/18483809]nogitsuneyokai[/url].[/size]


[b][size=4]Why [/size][size=4]Custom Favorites Menu?[/size]
[/b][size=3]Because this is probably the best custom favorites mod that doesn't require anything to work, it is great for people who do not want to use SKSE (and still a very solid option for people who use SKSE). It is highly customizable but it takes a lot of time to make it work with non-vanilla stuff, and this is precisely why I'm here![/size]


[b][size=4]Why creating this config when we already have [/size][/b][b][size=4][url=https://www.nexusmods.com/skyrimspecialedition/mods/7829]Categorized Favorite Menu for Mages - Apocalypse[/url]?[/size][/b]
[size=3]I installed the config of [url=https://www.nexusmods.com/skyrimspecialedition/users/18483809]nogitsuneyokai[/url] and found it awesome. However, everything from the dlcs was sorted in "Other", as well as all spells/powers from mods/creation club that weren't apocalypse.

I immediately checked the documentation to learn how to edit it, and added the spells from arcanes accessories and the dlcs. Then I decided to keep going and add everything I was using. I consider this to be my little contribution to the mod community who made this awesome game so much better.

All credits for the original mod go to [url=https://www.nexusmods.com/skyrimspecialedition/users/3759778]darthvladi[/url], and all credits for the disposition/naming of categories and apocalypse spells go to [url=https://www.nexusmods.com/skyrimspecialedition/users/3759778]nogitsuneyokai [/url]who did a great work that I just edited for a better experience (I will remove my config from Nexus if they want to).

>>> The category "Powers/Shouts" was a big mess so I reorganized it into many subcategories (Shouts, Werewolf, Vampire Lord, Black Books, Standing Stones, All-maker Stones, Factions, Racial and Other).

There are probably some better alternatives out there, but I wanted to make an easily accessible config here on Nexus. I hope it helps![/size]


[b][size=4]Is it possible to add new spells/items or modify the appearance/disposition/colours?[/size]
[/b][size=3]Of course, this is the main goal of Custom Favourite Menu. You can refer to its documentation to learn how to edit the config properly, it is fairly easy. You can download the additional config guide in the files tab, below the main file.

I have probably missed some stuff, or you might want to make the config compatible with another mod; you can post the modifications you have done to your file in the comments and I will add them to the config. Even tough I can't guarantee to heavily update this config regularly, I am open to all suggestions!
[/size]

[b][size=4]I don't play in 1080p, how to scale the menu?[/size][/b]
[size=3]It can't manage this, you can refer to the Custom Favorites Menu documentation for this kind of stuff.[/size]


[b][size=4]Requirements[/size][/b]
[size=3]Obviously [url=https://www.nexusmods.com/skyrimspecialedition/mods/4380/]Custom Favorites Menu[/url] by [url=https://www.nexusmods.com/skyrimspecialedition/users/3759778]darthvladi[/url]
[/size]

[b][size=4]Installation[/size][/b]
[size=3]- Use a mod manager, overwrite Custom Favourite Menu
or
- Download and replace the file at [i][font=Arial]SkyrimSEFolder[/font][/i][i][font=Arial]\Data\Interface\favoritesmenu.cfg[/font][/i][/size]


[b][size=4]Compatibility[/size]
[/b][size=3]This is only a config file that will replace the one of the Custom Favourite Menu mod, refer to its proper compatibility page. [/size]


[b][size=4]Recommended mods[/size]
[/b][size=3]I would recommend a lot of mods that made my Skyrim experience better, here are 3 of the ones I use that are also related to user interface:
[url=https://www.nexusmods.com/skyrimspecialedition/mods/10175]Serio's Spells and Shouts Hotkeys[/url] - A very clever and useful way to swap spells/weapons and create cycles that also does not require SKSE.
[url=https://www.nexusmods.com/skyrimspecialedition/mods/1428]Better MessageBox Controls[/url] - I underestimated the convenience of this mod, even more useful if you use the previous one. ^
[url=https://www.nexusmods.com/skyrimspecialedition/mods/1429]Better Dialogue Controls[/url] - If you use mouse + keyboard, it fixes the most annoying, always happening and game breaking bug of the game imo.[/size]

Immersive Pipe Sniper

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Realistically based on the design of the pipe sniper rifle it could only ever chamber one bullet and thats it, since there is no clip. So thats what ive done to the rifle. Its changes the ammo capacity of pipe bolt action receivers from 6 -1. That just makes the gun worse you say? Well fair... but hear me out. This gun has only a slight stat difference from the hunting rifle but 1/3 the weight. This balances the weapon better late game since AP drain in VATS is determined by weight. Now if you want to use the gun in VATS there's more of a risk vs reward situation created, especially if your still needing to use AP to reload in VATS. Additionally, the weapon no longer overpowered in the early game compared to the rest of the early game rifle's. Now one might consider using the pipe revolver as a sniper? Also just makes more sense that something handcrafted that fires .308 is chambered to one shot with no clip. Additionally, this mod increases the default reload animation by 65% so not only will you need to rechamber after every shot, now you'll do it at a realistic speed. Also helps raiders so they aren't just target practice and will actually shoot back. Also fixes the immersion breaking fact that one bullet doesn't count as 6 when you reload.

Subnautica Cyclops Power armour System Voice

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makes the power armour have that Cool voice the cyclops has in Subnautica, now when entering your power armour, he will greet you with "Welcome aboard captain, all systems online" and when exiting he'll say "Engine Powering down"

Grand Admiral Thrawn Speaks

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[center][b][u][color=#6fa8dc][size=6]GRAND ADMIRAL THRAWN SPEAKS![/size][/color][/u][/b]

The Chiss admiral is here to stomp out the rebellion. This mod was created to go
hand-in-hand with the [url=https://www.nexusmods.com/starwarsbattlefront22017/mods/2924]Grand Admiral Thrawn model import by Grawarr[/url].
If you haven't already, go ahead and download his mod too!
Also, be sure to check out the credits for this mod.[/center]


[left][b][u][size=5]FEATURES:
[/size][/u][/b][/left][size=3] ►Four custom emotes
 ►Combat lines to inspire friendlies & demoralize the enemy
 ►Introduction
 ►Lines and sound FX for Rukh[/size]


[b][u][size=5]CREDITS:[/size][/u][/b][size=5]
[/size][size=3]Thank you to Grawarr for inviting me to help him create a sound import for Thrawn. The lines were sourced by him, along with DarthDio. Please consider supporting their work either monetarily or with downloads and endorsements!
Credits also go out to Chucky for rendering the icon of Thrawn for use in the .fbmod.[/size][center][/center]



[center][size=4][b][u]Consider checking out my other mods in the Speaks! collection[/u][/b][/size]
[color=#ff7700][size=3][url=https://www.nexusmods.com/starwarsbattlefront22017/mods/2782]Cad Bane Speaks![/url][/size][/color]
[size=3][url=https://www.nexusmods.com/starwarsbattlefront22017/mods/2860]Darth Revan Speaks![/url][color=#ff7700][/color][/size][/center][size=3]




[/size][center][u][b][color=#ffff00][size=6]Want to support me?
[/size][/color][/b][/u][color=#ff7700]* * [/color] [url=https://brave.com/?ref=eri138]Click here! <3[/url]  [color=#ff7700]* *[/color][/center][center][size=4]If you've read this far, [i]thank you[/i]. I would like to take just a little bit more of your time by plugging in my Brave browser creators page. Brave Browser is pretty awesome and it's become the browser I use everyday. It's based off of Chrome (easy bookmark transfer, yay!), so switching was easy. The thing about it that makes it so great is how privacy oriented they are. [b]All ads, cookies, and trackers are blocked by default[/b] across the whole web. Say goodbye to creepy targeted advertisements! They do, however, run their own ads which you can set from 0-5 per hour. [b]If you choose to run their ads, they will pay you a portion of their earnings in BAT cryptocurrency.[/b] You are getting paid for doing something you do everyday. That's absurd. By using my referral link, I'll earn $5 in BAT coins after 30 days. It comes at 0 cost to you. You earn, I earn, everybody earns. If you're using Chrome already, there is no reason not to switch.

[/size]Still don't believe me? Well, it's [b]good[/b] to be skeptical with all the schemes on the internet nowadays.
Do your own research on the browser, but use [url=https://brave.com/?ref=eri138]my link[/url] before downloading please :)[/center]

Simple Female Idle Replacer

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Just a replacer for the mt_idle, the main idle stance for female. In case you are not familiar with animation replacement, put the meshes folder provided in the data folder of the game.
Can be used for male too, probably with some clipping with the hand. You just have to put mt_idle in animations folder, not in the subfolder named "female".

I've made this animation years ago since i couldn't find anything like it and i'm surprised there still no idle like mine somewhere on nexus (as far as i know).

Scary Deathclaws

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So this mod does 2 things. It makes it so that "Hard turn" Movement behaviour for the deathclaw is now the same as the "Run" movement behaviour. This makes the deathclaws zero in on you and sprint right towards you, no more trying to dodge bullets and slowing down to 60% sprint speed. Now they act like predators that know theyre top of the food chain and they are able to attack 25% faster which means that they WILL get close to you and there not going to just wait to attack you so that you can just backstep these 20 foot tall mammoth lizards like they're throwing a jab at a beginners boxing class. Now they WILL hit you. You better hope you can get alot of damage done while your sneaking cause when they find you now...Your gonna be SCARED to death. Works with all difficulties, rebalances and other mods. except maybe mode that alter the deathclaw race or there movement behaviour.

Immersive Spouses - Improved Spouse Schedules for Chinese

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[u][b][size=5]*该mod的翻译文件不上传至除Nexus以外的任何网站!也没有发布任何帖子或网盘!
不授权转载搬运!*[/size][/b][/u]


向创建了mod的原作者致谢!

如果您发现了任何文本相关的错误/有更好的建议,请留言告诉我!我将不胜感激!



[b][u][i][size=4]新的时间表[/size][/i][/u][/b]
[size=3]默认情况下,大多数配偶只有两天外出时间(通常是星期一和星期五),但极少数的(潘妮,玛鲁和哈维)除外,有些配偶甚至只在第一天外出(Haley,Leah)。该mod将[u]通过添加所需的必要天数来尝试将其外出时间增加到4天[/u]。
这个mod不会简单地在不同的日子重复4次旧的时间表。新的时间表将使您的配偶回归他们的嗜好以及他们通常去的地方,并前往一些新的区域。他们将接受医生的年度体检,有些甚至会去夜市。
[/size]


[size=4][b][i][u]新的随机对话[/u][/i][/b][/size]
[size=3]为了弥补您因配偶外出而损失了对话机会,配偶在他们停留的大部分地方(Leah雕刻,Penny阅读等)进行了,新写的对话。这将使您有更多的动机抽出时间去拜访您的配偶。请记住,[u]所有这些都是随机的,不是刻意设置的[/u],因此,您再次拜访他们时仍有机会看到与之前相同的对话。
这是一个在制品,[u]并非所有配偶在每个地点都有随机对话[/u]。

[u]如果您想为您的配偶编写对话,请随时前往[url=https://www.nexusmods.com/stardewvalley/mods/5117?tab=description]原mod页面[/url]与原作者联系。[/u][/size]



[size=4][b][i][u]此模组的其他杂项功能[/u][/i][/b][/size]
[size=3] ·配偶将前往夜市及其年度体检(WIP)
·婚后新的礼物对话
·给予配偶时有机会从您的配偶那里获得礼物
·配偶会在特定的节日那天站在农场外,则是在“等”你[/size]

[size=3][u]更详细的配偶日程请前往[/u][/size][u][b][size=3][url=https://www.nexusmods.com/stardewvalley/mods/5117?tab=posts]原mod页面[/url][/size][/b][/u][u][size=3]浏览[/size]



[/u][size=4][b][i][u]关于兼容性[/u][/i][/b][/size]
·[size=3] [u]模组应该与所有不编辑配偶时间表[/u]的模组兼容,但是某些模组(例如Canon-Friendly Dialogue Expansion for All Friend)可能会干扰下雨时Penny离开对话。
·为了不作误导,具体的编辑过程请前往[url=https://www.nexusmods.com/stardewvalley/mods/5117?tab=description]原mod页面[/url]浏览,请善用浏览器的翻译功能
· [u]这个mod应该可以在多人游戏中使用[/u],但可能会出现角色穿墙等一些错误[/size]



[size=4][b][i][u]关于安装[/u][/i][/b][/size]

[u]下载前请确保安装了[url=https://www.nexusmods.com/stardewvalley/mods/2400]SMAPI[/url]和[url=https://www.nexusmods.com/stardewvalley/mods/1915]内容修补程序
[/url][/u]
·下载并解压该mod
·将解压得到的文件夹([CP] Immersive Spouses Chinese)放到Stardew Valley> Mods
·SMAPI没有红字(大多数是黄字)报错你就可以开始体验新的配偶时间表了!



[size=3]*如果原作者进行了更新,我会在休息日更新并上传最新的翻译文件*

[/size]*预览图中使用了美化[url=https://www.nexusmods.com/stardewvalley/mods/5397]Baechu's portraits for Seasonal Villager Outfits[/url]*

Thrawn's RK-3 Pistol (Grawarr's Thrawn mod Add-On)

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This mod gives Thrawn his RK-3 pistol from Star Wars Rebels. You can choose between:
- a multiplayer safe file, which changes the model of the Imperial officer class to Thrawn. The helmeted Thrawn appearance appears on Tatooine and Hoth, meanwhile all the other planets have his helmetless appearance. The downside of this file is that everyone else also using the officer class will also look like Thrawn.
- a singleplayer only file, that replaces the TL-50 with the RK-3. You can still use the secondary fire of the TL-50, but the weapon's appearance, sound and primary fire damage output will be the same as the officer's RK-3.

Do note that Grawarr's mod is not completely multiplayer safe (no mod is), but since it doesn't change anything gameplay wise, that mod, used along with my multiplayer safe file, should be regularly multiplayer safe.

[b]Known issues (that I don't know how to fix):[/b]
Singleplayer file:
-when viewing Thrawn in the collection menu, he will have the same pose as if he were to be holding the TL-50, while holding the RK-3 blaster. When playing the game however, his stance will be the same as the officers, as it should be.
- the TL-50 is not completely replaced by the RK-3, as the secondary fire ability still exists
Multiplayer file:
-the officer's emotes stay the same, but they don't produce any sound, neither do the voicelines

Minions Love Piano

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[b]WHAT IT DOES[/b]
More minion-types play and listen to piano for longer.

Honestly, I don't really know what most of the entries do, so I tweaked a few and hoped for the best. 



Changes:
ScaleEffect=Loyalty +1.0
ScaleEffect=Smarts +1.0

MinimumFunTime=120
MaximumFunTime=3600
CoolDownTime=20

HavingFun:
TimeOfDay= 07:00 - 23:00

Bored:
MinionClass=Basic,Military,Science,Social
Scale=Loyalty < 80%

Working:
MinionClass=Social, Animal,Science,Basic,Military


[b]COMPATIBILITY[/b]
This mod may cause problems or not work with Ratchet's Gameplay Overhaul. You can delete or remove their copy of the file, it resides here:
..\Evil Genius\DynamicResources\Custom\Objects\Hotel\13063-Object_Hotel_lounge_piano.desc

[b]TO REMOVE[/b]
Delete this file: 
13063-Object_Hotel_lounge_piano.desc
from this folder:
..\Evil Genius\DynamicResources\

Dedicated to Brendan Kavanagh. I hope your minions don't bash the piano!

[youtube]7SeF6M1u4gU[/youtube]
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