[size=4][b]WORKS BEST WITH [url=https://www.nexusmods.com/fallout4/mods/30151]Immersive Fallout[/url] Realistic Recoil by zanadaniel
[/b][/size]It kind of bothered me that weapons with their own aim model didn't get the realistic recoil treatment.
[size=3][b]From the mod's description (emphasis mine):[/b][/size]
[quote]Any custom/modded weapons will work seamlessly and receive all changes if they happen to use a base aim model.
So rest assured if you have a lot of modded weapons, they will either get better or just [b]stay the same[/b].[/quote]
That just wasn't enough for me. So i created patches for the custom weapon mods I use. I originally just edited the main file for personal use only, but decided to release them in patch form for anybody who wanted them.
[b]I will take requests for more weapons, as there are so many i have no idea where to go from here. As I discover more weapons I'll add them to the list.[/b] Advice & testing would be appreciated as the values I used were just guesswork based on what little i know about weapons, so if if any of them need changing let me know.
In the archive each patch is its own file, I may add a FOMOD installer later, but for now I would just drop them in the overwrite directory in MO2 or however it's done in Vortex.
[b][size=3]MODS CURRENTLY COVERED:[/size][/b]
[url=https://www.nexusmods.com/fallout4/mods/34589]Beretta M9-FS[/url] by fadingsignal
[url=https://www.nexusmods.com/fallout4/mods/21466]AK-74M[/url] by FX0x01
[url=https://www.nexusmods.com/fallout4/mods/28443]H&K G36 Complex[/url] by FX0x01
[url=https://www.nexusmods.com/fallout4/mods/10099]MK14 EBR[/url] by dazzerfong
[url=https://www.nexusmods.com/fallout4/mods/41444]H&K MP5[/url] by FX0x01
[url=https://www.nexusmods.com/fallout4/mods/37330]H&K MP7[/url] by FX0x01
[url=https://www.nexusmods.com/fallout4/mods/34628]SIG Sauer MPX[/url] by ehtyeci
More to come as I discover more weapon mods and/or get requests.
[/b][/size]It kind of bothered me that weapons with their own aim model didn't get the realistic recoil treatment.
[size=3][b]From the mod's description (emphasis mine):[/b][/size]
[quote]Any custom/modded weapons will work seamlessly and receive all changes if they happen to use a base aim model.
So rest assured if you have a lot of modded weapons, they will either get better or just [b]stay the same[/b].[/quote]
That just wasn't enough for me. So i created patches for the custom weapon mods I use. I originally just edited the main file for personal use only, but decided to release them in patch form for anybody who wanted them.
[b]I will take requests for more weapons, as there are so many i have no idea where to go from here. As I discover more weapons I'll add them to the list.[/b] Advice & testing would be appreciated as the values I used were just guesswork based on what little i know about weapons, so if if any of them need changing let me know.
In the archive each patch is its own file, I may add a FOMOD installer later, but for now I would just drop them in the overwrite directory in MO2 or however it's done in Vortex.
[b][size=3]MODS CURRENTLY COVERED:[/size][/b]
[url=https://www.nexusmods.com/fallout4/mods/34589]Beretta M9-FS[/url] by fadingsignal
[url=https://www.nexusmods.com/fallout4/mods/21466]AK-74M[/url] by FX0x01
[url=https://www.nexusmods.com/fallout4/mods/28443]H&K G36 Complex[/url] by FX0x01
[url=https://www.nexusmods.com/fallout4/mods/10099]MK14 EBR[/url] by dazzerfong
[url=https://www.nexusmods.com/fallout4/mods/41444]H&K MP5[/url] by FX0x01
[url=https://www.nexusmods.com/fallout4/mods/37330]H&K MP7[/url] by FX0x01
[url=https://www.nexusmods.com/fallout4/mods/34628]SIG Sauer MPX[/url] by ehtyeci
More to come as I discover more weapon mods and/or get requests.