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Riften Cleanup v1.0

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Tired of old dull, boring Riften, Well this mod changes that, along with removing that dull well, and replacing it with a huge dead tree.

All I did in this mod was remove Riftens mist and fog, along with the well inside the market.

Sheriff's Office

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Check it out and let me know what you think.

Army Rookie - Young Nate Looksmenu Preset

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Adds a preset to looksmenu inspired by the vanilla Sole Survivor, however, in a younger version  :)

(Mods used listed in the requirements tab)

Went from 40's to 20's faster than my bank account

Improved River Sound

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Removes the 4 second water loop, and replaces it with a completely new 40 second loop.

Much less noticeable that its a loop, and therefore, more immersion.  

Overwrites a single .wav file, no .esp, nothing else.. simple as can be. 

I made this for me essentially, and thought someone else might appreciate it.

File being overwritten is:
\data\sound\fx\amb\water\exterior\amb_water_river_lp.wav

Inspired to just sit and relax by the river ever since this magnific mod (SkyVRaan) was made:
[url=https://www.nexusmods.com/skyrimspecialedition/mods/30571]https://www.nexusmods.com/skyrimspecialedition/mods/30571[/url]

Scarier Gaunter O'Dimm

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[b]Installation:[/b]
Put modGaunter to mods folder.
If something goes wrong, give my mod higher priority or merge it for avoid mod limit.[b]
[/b]
[b]Recommended mods:[/b][url=https://www.nexusmods.com/witcher3/mods/345]
[/url][url=https://www.nexusmods.com/witcher3/mods/3219]Gwent Overhaul[/url] (best card game mod)[b]
[/b][url=https://www.nexusmods.com/witcher3/mods/2459]Multi Companion Mod[/url] (best post game mod)
[url=https://www.nexusmods.com/witcher3/mods/3170]Phoenix Lighting Mod[/url] (it's just amazing)
[url=https://www.nexusmods.com/witcher3/mods/3331]Go Anywhere[/url] (must have for exploring)

[b]Big thanks to CD PROJEKT RED and Andrzej Sapkowski for best games and best novels in this world.[/b]
Also thanks to:
[url=http://www.nexusmods.com]www.nexusmods.com[/url] for [url=http://www.nexusmods.com]www.nexusmods.com[/url]
Sarcen for his awesome W3Edit
xtcislove for his Quick Modding Tool V2.1
my employer for money
my girlfriend for patience with me
and my cat for her cuteness
[b]
[b]My mods for DoW Soulstorm:[/b]
[url=https://www.nexusmods.com/warhammer40000dawnofwar/users/myaccount?tab=files]Here[/url]

[b]My mods for Witcher 3:[/b]
[/b][b][b][url=https://www.nexusmods.com/witcher3/users/myaccount?tab=files]Here[/url][/b][/b]

[i]In the end I apologize for my English.
I'm from Czech Republic, so if you can and want, then speak Czech with me.[/i]

My Rose Preset

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Again just a preset I have that someone asked for.

Zack's Torosaurus remodel

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[img]https://s1.ax1x.com/2020/05/07/Yen7As.gif[/img]

Unarmed Combat Now with Perks

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This mod links regular fist attacks from unarmed combat (and vampire lord/werewolf) with the perks from Maces and Warhammers. This applies to modded perks as well.

I recommend downloading this mod to [url=https://www.nexusmods.com/skyrimspecialedition/mods/16947?tab=files]Use the optional plugin for One Handed XP[/url].

This is compatible with everything as far as I know.

Immersive Teleportation 2 (Ru)

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[size=4]This is the Russian translation of the mod [url=https://www.nexusmods.com/fallout4/mods/35109]Immersive Teleportation 2[/url].
С письменного разрешения автора мод переведен и размещен. Оригинал мода смотрите на [url=https://www.nexusmods.com/fallout4/mods/35109]данной странице[/url].
Все вопросы по поводу работы мода и технических вопросов оставлять на странице оригинального мода.  [/size]

[center][img]https://i.imgur.com/qscLB77.png[/img]
[size=5][b]Новый и улучшенный![/b]
[/size][/center][size=5]
[/size][center][youtube]J33njGYyhIo[/youtube][/center][left][/left][left][/left][size=5][b]Описание[/b][/size]

[size=4]Автор мода не был доволен ни одним из существующих модов телепортации, поэтому и сделал его. Зачем ходить, когда можно кататься на телепорте?
Это потрясающее обновление предыдущего мода [url=https://www.nexusmods.com/fallout4/mods/26118]Immersive Teleportation[/url].[/size][size=4] [/size]




[size=5][b]Что включено
[/b][/size]
[list]
[*][size=4]Добавляет персонажа, у которого есть заметки и подробные документы о том, как построить свой собственный телепорт в ваших поселениях.[/size]
[*][size=4]До 10 телепортов на поселение, можно построить до 128 возможных локаций с общим лимитом 128.[/size]
[*][size=4]Телепорты могут быть переименованы¹ для лучшей координации, когда несколько телепортов используются в пределах одного населенного пункта.[/size]
[*][size=4]Требуемое энергопотребление может быть установлено в диапазоне от 10 до 60 ед. энергии, но чем ниже его значение, тем выше дозы облучения при телепортации.[/size]
[*][size=4]Работает в любом поселении, добавляемом модами², включая такие места, как Основная база.[/size]
[*][size=4]4 модели телепорта. Разница чисто визуальная, все они работают одинаково.[/size]
[*][size=4]Портативное устройство вызова: можно создавать в Химической лаборатории в разделе Служебное. Позволяет телепортироваться в заранее определенное место из любого места. Телепорт должен быть выбран в качестве цели вызова перед использованием. Устройство можно использовать только один раз.[/size]
[*][size=4](Опционально) Система телегистики: используйте технологию телепортации вместо мутировавших коров для прокладки линий снабжения между поселениями. Просто создайте в своих населенных пунктах модули телегистики и подключите их к терминалу.[/size]
[*][size=4]Поддержка [url=https://www.nexusmods.com/fallout4/mods/21497/?]MCM[/url]. Если MCM установлен, этот мод можно настроить оттуда. [/size]
[*][size=4]Поддержка [url=https://www.nexusmods.com/fallout4/mods/24204]SMM[/url]. Если SMM установлен, даже если он расположен ниже Immersive Teleportation 2, пункт меню "Телепортация"будет управляться им. [/size]
[/list]____
[b]¹ Названия могут быть выбраны только из предварительно определенного списка. Если MCM установлен, 10 записей из этого списка могут быть определены вручную. 
² В некоторых поселениях из добавленных модов в дополнение к обычному месту для поселений есть интерьеры. Некоторые из них не настроены должным образом, поэтому телепортация из них может не работать. 
³ Система Телелогистики недоступна в таких местах, как Основная база. [/b]

[size=5][b]Получение
[/b][/size]
[size=4]Вы должны наткнуться на подсказку во время главного игрового квеста; однако, если вы уже нашли Келлога, пожалуйста, просмотрите спойлер ниже, с подробностями, которые вы, возможно, пропустили. [/size]
[spoiler]
[size=4]Рядом с терминалом Келлога есть голозапись с информацией о пропавшем ученом из института. [/size]
[/spoiler]

[size=4]
[/size][size=4]Если вы предпочитаете просто запустить мод и телепортироваться сразу и не хотите разбираться с картами и квестами, см. Спойлер ниже. [/size]
[spoiler]
[size=4]Используйте консоль, чтобы дать себе голозапись - введите следующее:

cqf praTeleportQuest cheat

Это даст вам голозапись, журнал и несколько переносных устройств вызова.

Если вы предпочитаете находить чертежи честно, то ученый с чертежами телепорта находится к югу от Здание Стрелков, где рельсы ведут с карты, ищите мертвого ученого из Института рядом с вагонами. Смотрите скриншоты. [/size]
[/spoiler]



[size=5][b]Как пользоваться системой телепортов
[/b][/size]
[size=4]После установки чертежей появится новое подменю в режиме мастерской в разделе "Питание". Это меню содержит телепорты, а также модуль телелогистики (если вы его не отключили). Постройте как минимум два телепорта, либо в разных, либо в одном поселении, и подключите их к источнику питания. Затем активируйте встроенный терминал на одном из них. Выберите "Удаленные телепорты", чтобы перейти в другое поселение, или "Местные телепорты", чтобы перейти к другому телепорту в пределах того же самого поселения. 

В подменю "Настройки"вы можете настроить компромисс между энергопотреблением и облучением игрока, а также назвать телепорт. Функция именования помогает отличать местные телепорта. К сожалению, имена не могут быть изменены, поэтому вы должны выбрать имя из списка, который я вам предоставил.
Кроме того, вы можете получить доступ к подменю "Глобальные настройки". Это позволяет вам, среди прочего, изменить требования к энергии по умолчанию для любых новых телепортов.

ПРИМЕЧАНИЕ: Если вы измените настройки энергопотребления, вам нужно будет отключить и снова подключить телепорт к электросети (с помощью мастерской или переключателя или путем отключения генератора, не имеет значения). Это ограничение движка Fallout 4, я ничего не могу с этим поделать.[/size]


[b][size=5]Соместимость
[/size][/b]
[size=4]При использовании Сим-поселений и системы Телелогистики может возникнуть небольшая проблема.
Телелогистика может отменить назначение поставщика-караванщика, если вы заменяете "нормальную"линию поставки на основанную на Телелогистике. Сим-поселения могут не понимать, что этот Поселенец теперь не назначен. Чтобы предотвратить это, сначала отмените назначение поставщика-караванщика, и только затем создайте линию снабжения Телелогистики.[/size]

[size=4][u][b]ПРИМЕР:[/b][/u]
Представьте, что у вас есть поставщик-караванщик, идущий между Сэнкчуари и Красной Ракетой. Теперь вы хотите использовать Телелогистику для этого. Вы сначала построите один модуль телегистики в Сэнкчуари, а другой - в Красной Ракете. И один терминал в любом месте, подключенный к блоку. Допустим, вы строите терминал в Красной Ракете. Теперь вам нужно отменить назначение поставщика-караванщика. После того, как поставщик-караванщик уже не назначен, вы используете терминал в Красной Ракете, выбираете "[> Контроль телелогистики]", затем "Установите новую линию снабжения"и выбираете "Сэнкчуари".[/size]

[size=4]Делать это в таком порядке можно безопасно. В других случаях вам нужно будет переназначить бывшего поставщика-караванщика на что-то вручную. [/size]



[size=5][b]Интеграция МСМ и настройки
[/b][/size]
[size=4]Если установлены F4SE и MCM, становятся доступны дополнительные функции:[/size]
[list]
[*][size=4]Телепортация и телегистика могут быть настроены через MCM вместо меню игровых терминалов. Указанные игровые меню также можно отключить для дополнительного погружения.[/size]
[*][size=4]Пользовательский текст может содержать до 10 названий телепорта (точнее, записи "Пользов. метка 1" ... "Пользов. метка 10"можно переименовать)[/size]
[*][size=4]Списки мастерских будут отсортированы по алфавиту, а не по дате создания.[/size]
[/list]

[size=5][b]Установка

[/b][/size][size=4]1. Скачать и установить [url=https://www.nexusmods.com/fallout4/mods/35109?tab=files]оригинал[/url].
2. Скачать и установить перевод с подтверждением перезаписи файлов оригинала. Архив с переводом содержит FOMOD установщик, так что можно ставить как вручную, так и с помощью мод-менеджера.[/size]

Dynamic Workbench Linker

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[center][font=Arial][size=4][b][color=#e69138]Dynamic Workbench Linker[/color]
[/b][/size][/font]Choose which settlement's resources to use for crafting.

[i]I am in no way responsible if your save game breaks. Always back up your saves before trying out new mods.
[/i][/center][b][color=#e69138][size=3]What does this mod do?[/size][/color][/b]
When interacting with an unlinked workbench (a workbench that is not linked to a settlement or resource container), you'll get the option to "Craft with Linked Resources". Selecting this option brings up a settlement menu, where you can choose a settlement you own to use its resources for crafting using the workbench in question.

[b][color=#e69138][size=3]How to use it?[/size][/color][/b]
Approach any workbench that is not linked (pressing the button to "Transfer" - R on PC - should open a container with the same name as the workbench) and press the button to "Craft with Shared Resources" (Space bar on PC). This will open a menu where you can select a settlement you own. Once a settlement is selected, the workbench should automatically be activated and the crafting menu should open. Now you can craft using items in your inventory, items from the workbench, and items from settlements linked to the settlement you chose with supply lines. On the technical side, the mod makes a copy of the workbench and links it to the settlement you chose, meaning that it will act like any workbench in the settlement you chose. Once you close the crafting menu, the workbench will revert and every time you wish to craft using shared resources, you need to re-select the settlement you want to use. The menu will automatically highlight the settlement used previously.

[b][color=#e69138][size=3]Technical side (super technical stuff)[/size][/color][/b]
On the technical side, the mod adds a perk to the player that adds the activation option when looking at a workbench that has the "Workbench_General" keyword and does not have keywords "WorkshopItemKeyword" or "WorkshopLinkContainer". Once activated, the settlement menu is displayed and after a settlement is selected, the original workbench is disabled and a copy of it is made with a link to the settlement that makes the resource sharing possible. Once the player leaves the crafting table (gets up from any furniture), the original workbench is enabled and the copy is disabled and deleted.

[b][color=#e69138][size=3]Does it work with supply lines?[/size][/color][/b]
Yes.
[b][size=3]
[color=#e69138]Does this work with mods or DLC?[/color][/size][/b]
This mod was made to support as many workbenches as possible without needing additional patches. However, I cannot promise that workbenches from mods will work.
Vanilla workbenches were tested as well as the Nuka Cola workbench and the Robot Workbench.

[b][color=#e69138][size=3]Is this a global stash mod?[/size][/color][/b]
No. This only temporarily links the workbench you chose to the settlement you chose. You can only use resources from your inventory, the settlement you chose, and any other settlements linked to the settlement you chose using supply lines. To make this feel like a global stash, you'd have to link all your settlements together first with Local Leader. And even then, you still have to choose which settlement you'd like to use each time you craft.

[b][color=#e69138][size=3]It doesn't allow me to transfer items to the settlement!!![/size][/color][/b]
This was a design choice I made. I feel like being able to transfer your junk from any workbench to any settlement would devalue strength and perks like Strong Back too much. However, I have plans to expand this mod to include the ability to transfer junk and the ability to set a price for crafting/transferring items using an MCM menu. I first want to ensure that the mod works currently. [b]TLDR: Most likely will be a feature in the future

[color=#e69138][size=3]Any requirements?[/size][/color][/b]
[list]
[*]Base Game
[/list]
[b][color=#e69138][size=3]I found a bug![/size][/color][/b]
Alright, put it in the "Bugs" section and I'll see what I can do.

[b][color=#e69138][size=3]Hey! You broke my game![/size][/color][/b]
Check the 3rd row of text on this description.

[b][color=#e69138][size=3]ESP or ESL?[/size][/color][/b]
ESP marked as ESL. Please note that this was made using the newest version of FO4 and the CK. Older version might not work and will not be supported.

[b][color=#e69138][size=3]Translations?[/size][/color][/b]
You may upload a translated version of the ESP but not any BA2 archives. These must be downloaded by the user from this page.

[b][color=#e69138][size=3]XBONE?[/size][/color][/b]
Not at the moment. If you feel like you can maintain a high-quality port of this mod in Beth.Net, get in contact with me and I'll probably give you permission.

[b][color=#e69138][size=3]How do I install?[/size][/color][/b]
Install it like any other mod using a mod manager or by manually.

[b][color=#e69138][size=3]How do I uninstall?[/size][/color][/b]
Before I say anything, just remember that uninstalling basically any mod during a playthrough is not advised. Doing that can mess up your save.
But if you're 100% sure, uninstall it the same exact way you uninstall any other mod. Before you uninstall, check that the workbenches you have interacted with have the "Craft with Linked Resources" prompt visible.

Expanded Drones

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Expanded Drones v1.xx for X4 Foundations Version 3.1

By Arronicus (Kiarra#5691 on discord (Sometimes Arronicus#5691...))

Language support:
[list]
[*]Drone and engine names: Localized to all base-game languages
[*]Descriptions: English only
[/list]
Installation instructions:
[list]
[*]Tested to work with Vortex
[*]For manual installation, unzip contents into Extenstions folder in X4 folder where your X4.exe file is. (Not in documents/egosoft)
[/list]
Permissions:
[list]
[*]Modders wishing to use this mod or any portion of it in their own packs or mods must credit Arronicus, but otherwise have consent to use
[/list]
What this mod (currently) does:
[list]
[*]Adds mk2 variants of vanilla drones with improved stats/weaponry. Mk2 cargo drones are particularly fast. 
[*]Mk2 repair drones will not repair faster at this time. They are quicker and less likely to die to stray fire.
[*]Mk2 construction drones will not build faster at this time. They are quicker and less likely to die to stray fire.
[/list]
Possible conflicts:
[list]
[*]Possible naming conflict with mods seeking to add mk2 variants of vanilla drones
[*]Mods that remove/rename entries in Loadoutrules.xml
[*]Gateoverhaul mod by Deadair, may work if you put it after Expanded Drones in the load order.
[/list]
Savegame safety:
[list]
[*]This mod adds new drones with new engines. Users may encounter errors continuing to play a save after removing this mod. Backing up save files before playing with new mods is always reccomended. 
[/list]
Troubleshooting tips:
Q. Will Expanded Drones make my game lag?
  A. No scripts are presently added. Aside from some drones that move a bit faster, users should not experience further lag. Some AI scripts may encounter unforeseen errors related to the new drones, but if anything, I would expect a performance increase overall, given that the drones will complete their tasks more quickly. 
Q. Will this mod affect storage levels at wharves/docks/shipyards?
  A. Drone construction costs are very small, any effect on storage levels should be very minimal
Q. My game doesn't start up with your extension enabled!
  A. Disable Expanded Drones in your extensions list and nothing else. Does your game now load? If no, then Expanded Drones is likely not the problem.
     If yes, you may be running another extension that conflicts with mine. If you discover a conflicting mod, I would be happy to be notified, thank you.

Credits:
[list]
[*]A big thank you to the members of the x4_modding channel on the unofficial egosoft discord: https://discord.gg/J8u6Kdc
[/list]Especially SirNukes, for troubleshooting his X4 Customizer tool with me, without which I might have died of frustration making this mod trying to 
troubleshoot errors. Also, Mewosmith for helping me with diffing.

SOTFS Fashion Style

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[font=Tahoma][size=3][size=5]I know there is not much heavy armor for female so here we go again...[/size]

[size=4][b]Battle Style Silver[/b][/size]
[/size][/font][list]
[*][font=Tahoma][size=3]Velstadt Helm (Silver)[/size][/font]
[/list][list]
[*][font=Tahoma][size=3]Throne Watcher Armor (Shiny and retextured)[/size][/font]
[*][font=Tahoma][size=3]Engraved Gauntlets (Silver)[/size][/font]
[*][font=Tahoma][size=3]Ruin Sentinels Leggings (Silver)[/size][/font]
[/list][font=Tahoma][size=3]
[b][size=4]Farming Style  Casual[/size][/b]
[/size][/font][list]
[*][font=Tahoma][size=3]Tseldore Cap (recolored)[/size][/font]
[/list][list]
[*][font=Tahoma][size=3]Tseldora Robe (Remove something)[/size][/font]
[*][font=Tahoma][size=3]Jester's Gloves (recolored)[/size][/font]
[*][font=Tahoma][size=3]Tseldora Trousers (recolored)[/size][/font]
[/list][font=Tahoma][size=3]
[b][size=4]Winter Style [/size][/b]
[/size][/font][list]
[*][font=Tahoma][size=3]Archdrake Robes (recolored and retextured)[/size][/font]
[/list][i][font=Tahoma][size=3]
Install via IGP11

Does this change The Boss' Armor? I Dont Know yet :)[/size][/font][/i]

IceStormNGs Shoes for AB FG TWB

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[color=#ffff00][size=5][b]A conversion for IceStormNG's many shoes mods (Butterfly High Heels, Heavy Metal Boots, High Heel Big Strap, High Heels Sandals, and Ugg Boots) for True Wasteland Body, Fusion Girl, and Atomic Beauty

[/b][/size][/color]                                                                         Not much else to say, enjoy!

Ciri - Witcher 3 Inspired - Sliders

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Found a few videos on YouTube with some sliders that were meh. Found one that was actually quite good, but it was a time lapse of a Ciri player character creation. Followed it frame by frame (Ughhh). Used that as the foundation and made adjustments as I saw fit. Thought it turned out quite well, so I figured I would upload it to Nexus. To my surprise there are no Ciri sliders uploaded to Nexus; at least none that I have found. But I've seen quite a few people on the internet inquiring about a slider for this character. 

So, here you go. The zip files contains screenshots of each of the applicable sliders. If there is not a photo of a slider, I did not use it. Hope you enjoy and feel free to adjust as you see fit!

Below are links to the mods I used to assist with the character creation.

Character Sliders:
[url=https://www.nexusmods.com/dragonageinquisition/mods/708/?]https://www.nexusmods.com/dragonageinquisition/mods/708/?
[/url]Download "Ciri lookalike sliders"

Eyebrows 4 Women and Katherine Face Texture:
[url=https://www.nexusmods.com/dragonageinquisition/mods/612]https://www.nexusmods.com/dragonageinquisition/mods/612
[/url]Download "Eyebrows 4 WOMEN (all versions)"

Ciri's Hair Attempt - Big Low Hair Bun:
[url=https://www.nexusmods.com/dragonageinquisition/mods/959]https://www.nexusmods.com/dragonageinquisition/mods/959
[/url]Download "Ciri's Hair Attempt - Big Low Hair Bun HF"

Enhanced Inquisitor Sliders:
[url=https://www.nexusmods.com/dragonageinquisition/mods/2707]https://www.nexusmods.com/dragonageinquisition/mods/2707
[/url]Both DAI (under optional files) & Frosty versions available. Download to your preference.

I do not take any credit for the mods listed. All credit goes to their authors.

Petal Gasmask Retexture by BB

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This require the original mod for Skyrim LE to work : [url=http://]https://www.nexusmods.com/skyrim/mods/102222[/url]

A retexture of the Petal Gasmask. This makes the mask black without numbers and decals, and the flower is more red than the original. The meshes and ESP are left untouched. That means that here is no changes in armor slot or something like that. 

The reason why I upload this is because I am a colorscheme perfectionist. I Have to have matching colors and cubemaps for my whole characters in game, or more lack of color mostly, you can say that Im like Arnbjorn, but i get headaches of basically all colors. And the character I had at that time were in black and red. And when I read in the comments that others also wanted the mask black and so on I figured I could share this instead of throwing away.

[size=5]Questions and some weird answers. [/size]
Please read  this before writing a comment.[size=4]


Q: How to install?
[/size]
A: This retexture requires the original file, install that first and then this with a modmanager, say yes to all when it asks if you should overwrite, If you want to do it manually then replace the textures under Skyrim/data/textures/ardent/Armours/FlowerGasmaskIm still old and stubborn so I use NMM, if you have Vortex or Mod organizer and notice something weird let me know!
[size=4]

Q: I want this and this, can you fix?
[/size]
A: No. By the mod authors request Im not allowed to change more than textures, so yes I might be able to mess with the masks color, but the flower will still have a pink tint, and so on.
[size=4]

Q: SSE??
[/size]A: Dont have SSE Installed so I don´t think so, I guess there other formats on the textures there so I dunno?[size=5]

Credits:[/size][size=5]Ardent117 who made the original Fallout4 Mod: [url=http://]https://www.nexusmods.com/fallout4/mods/44304[/url][/size][size=5]
[/size][size=5]Model by Yaroslav Lavrentev - see his artstation profile here: [url=http://]https://www.artstation.com/ylavrentev[/url][/size][size=5]
[/size][size=5]Concept originally by Park JunKyu - see his artstation profile here: [url=http://]https://www.artstation.com/gharly[/url][/size][size=5]
[/size][size=5]MaidHouse who made the port to Skyrim LE : [url=http://]https://www.nexusmods.com/skyrim/mods/102222[/url][/size]

Tools used: Gimp 2.10.10
 The Allmigthy Coffeine and Nicotine, amen.

RZ

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该mod是原始的,未经我允许,不得重新创建或商业复制

Krusty The Clown Voice Pack

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Hey, hey kids! Here is the Krusty the Clown voice pack for Blade and Sorcery.
Simply extract the file into Streaming Assets. There are 2 files, one is for males only and one is for both genders.

Apu Nahasapeemapetilon Voice Pack

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Thank you, come again! Our favourite Kwik E Mart owner joins Blade and Sorcery in a Voice Pack. Simply extract the file into Streaming Assets. There are 2 files, one is for males only and one is for both genders.

C5Kev's The Epic Black Rose Armor Redone UUNP and CBBE

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[font=Verdana][size=3][color=#ff7700][b][i][size=4]Hello Folks![/size] [/i][/b][/color] In November of 2013, n8k shocked the world with his epic Black Rose armor set. Perhaps you don't think it's "epic", but I loved it and used it for who knows how long. Attractive, nicely designed, great modeling and textures, were a few of its hallmarks. And it had transparency so one could see stuff!  WOW![/size][/font]
[font=Verdana][size=3]
Oddly, no one has ever done anything with this armor, other than "BodySlide it" at one time or another. I did love this armor, although at times, I thought the legging wrinkles were too much and made my character's legs somewhat fat, like tree trunks. And the armor was a single "blob" and I wanted separate parts. My friends, that's all about to change!

The original armor was a single piece with gloves and boots. My version has new textures, more colors and more "glam". The armor is made up of a bra, panties, leggings, sleeves and with different gloves and shoes. And it's available in some exciting colors: basic black (of course), black & cream, red, red & cream, brown, mustard and olive. Hokey-Smoke!

This light armor is a terrific starter set and will look fantastic on anyone's Dragonborn. It's rating is close to leather, but because it consists of more pieces, the overall rating is considerably higher. Most use the  [url=https://www.nexusmods.com/skyrim/mods/64905/][u][i][b]AddItemMenu[/b][/i][/u][/url]  mod now-a-days, so use it to get your armor as it can't be forged. However, it can be tempered using leather.

I hope everyone enjoys this outfit. Quite a bit of work went into it's modification to create it. While not overly apparent, there were tons of minor tweaks to the mesh. "tightening" things up and to break the armor into various parts.

A version of this mod (noted HS) requires the  [url=https://www.loverslab.com/files/file/1795-heels-sound/][u][i][b]Heels Sound[/b][/i][/u][/url]  mod by ApoKrytia for the "clicky" shoes. Be sure to have that already installed. However, if you wish not to use Heels Sound, there is also a "No Heels Sound" file as well - noted as "NoHS".


[color=#ffff00][size=4][b][i]INSTALLATION & BODYSLIDE:[/i][/b][/size][/color]

Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Epic Black Rose Armor HS (or NoHS) UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it. [/size][/font][font=Verdana][size=3]


[color=#ff7700][size=4][b][i]Mesh Credits:[/i][/b][/size][/color]

Armor: Black Rose - UNPB-TBBP by n8k
Shoes: Charming High Heels for CBBE HDT by arison_c
Gloves: MeiguiMeigui Mod (author unknown)


Please, do not upload this or any of my other mods onto other sites or utilize my assets without permission. [/size][/font]

Moe Syzslak Voice Pack

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This contains most of Moe’s prank calls and some other lines too. Simply extract the files to Streaming Assets. There is one file for Males only and one for Both genders
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