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Lvl 50 Gunner Siren Operative and Beastmaster

Once you download it, open up the folder and you will be greeted with 4 save files. Simply just drag and place them into the following directory;
Documents\My Games\Borderlands 3\Saved\SaveGames\fcd6f7cc4156448a94029bf291f8837c

Once you have done so, simply just launch the game and load up a character, and have the time of your life.

No Mine Flyers Redux

[color=#e06666][size=5]DO NOT DOWNLOAD THIS MOD FROM ANYWHERE EXCEPT HERE, MODDROP, OR MY GITHUB
[/size][/color]Other websites are stealing mods from Nexus and uploading them without permission, while earning money on each mod they steal.  My mods are always found on the three sites listed above and no where else.

Per a request from Keileon, removes the Fly monsters from the mines!  The Grubs will still spawn and attempt to transform, but despawn when hatching from the cocoons.

[size=5]Install[/size][list=1]
[*][url=https://smapi.io/]Install the latest version of SMAPI[/url].
[*]Download this mod and unzip it.
[*]Copy  the 'NoMineFlyersRedux' folder into Stardew Valley/Mods.
[*]Run the game using SMAPI, you're done!
[/list]
[size=4]Known Issues[/size]
[list]
[*][size=2]The fly sprite shows up for a split second as the cocoon hatches.[/size]
[/list][size=2]
[/size][size=4]Update log[/size][list]
[*]1.0.0 - Initial version
[/list]
Huge thanks to Pathos for showing me the basics of this mod and Cat for helping me fix an error!

If you like my mods, please consider checking out my [url=https://www.patreon.com/minervamaga]Patreon[/url] or [url=https://ko-fi.com/U7U69L0R]Ko-fi[/url]!

Source code found [url=https://github.com/minervamaga?tab=repositories]here[/url].  Feel free to [url=https://help.github.com/en/articles/creating-a-pull-request]submit a pull request[/url] with improvements or translations.  You can also [url=https://help.github.com/en/articles/creating-an-issue]report issues or request features using the Issues tab[/url]!

Parkour

Well.. um.. you climb things, jump sometimes too! then uh.. you can crouch in some places..

Keeli Company Overhaul

This will include Keeli Company Troopers and Keeli Company Jet Trooper and for an awkward reason the ARC trooper shows up as well idk why whatever.


In 22 BBY, Keeli's company was sent to the planet Ryloth to help liberate the people there. They used AT-TE Walkers as cover fire. They also relied on trenches to keep the droid detachment at bay. The company was badly running low on supplies. They fought alongside the Freedom Fighters led by Cham Syndulla and fought against the Separatists. The droid army destroyed 2 of their trenches, so they decided to destroy all of the paths with a bomb ridden LAAT/i in a desperate attempt to buy the Twi'leks time to escape. They helped the women and children escape the clutch of the Separatists, but were all killed.

[b]Keeli's company [/b]was a company led by Captain Keeli and Jedi Ima-Gun Di. The clone troopers had brown-maroon markings on them, signifying their unit.

[center][/center][center]"[i]I'm not finished yet, sir. We can do this, General![/i]"[/center]

[b]"Keeli"[/b] was the nickname of a [url=https://starwars.fandom.com/wiki/Clone_trooper]clone trooper[/url] [url=https://starwars.fandom.com/wiki/Clone_Captain]captain[/url] who fought on [url=https://starwars.fandom.com/wiki/Ryloth]Ryloth[/url] during the [url=https://starwars.fandom.com/wiki/Clone_Wars]Clone Wars[/url]. Grown on the [url=https://starwars.fandom.com/wiki/Planet]planet[/url] [url=https://starwars.fandom.com/wiki/Kamino]Kamino[/url] as a [url=https://starwars.fandom.com/wiki/Cloning]clone[/url] of the [url=https://starwars.fandom.com/wiki/Bounty_hunter]bounty hunter[/url] [url=https://starwars.fandom.com/wiki/Jango_Fett]Jango Fett[/url], Keeli wielded dual [url=https://starwars.fandom.com/wiki/DC-17_blaster_pistol]DC-17 blaster pistols[/url] when in combat and sported customized [url=https://starwars.fandom.com/wiki/Phase_I_clone_trooper_armor]Phase I clone trooper armor[/url] which featured dark brown markings.
At some point during the Clone Wars, Keeli was present on [url=https://starwars.fandom.com/wiki/Ryloth]Ryloth[/url] and fought against the [url=https://starwars.fandom.com/wiki/Confederacy_of_Independent_Systems]Separatist[/url] forces that were attempting to capture the planet. Alongside [url=https://starwars.fandom.com/wiki/Jedi_Master]Jedi Master[/url] [url=https://starwars.fandom.com/wiki/Ima-Gun_Di]Ima-Gun Di[/url], [url=https://starwars.fandom.com/wiki/Sexes]he[/url] was able to divert attention away from the [url=https://starwars.fandom.com/wiki/Twi%27lek]Twi'lek[/url] people, long enough to allow supplies to reach them. However, during the battle, Keeli and Di were killed after making a valiant final stand against the Confederate invaders. The duo's sacrifices were not in vain though, as the [url=https://starwars.fandom.com/wiki/Galactic_Republic]Republic[/url] supplies reached the Twi'leks just in time.



REMOVED THE ANTENNA FROM PHASE 1 PLEASE REPORT BUGS

Carriage and ferry travel overhaul - russian translation

Перевод взят [url=https://gamer-mods.ru/load/skyrim_se/gejmplej/carriage_and_ferry_travel_overhaul/158-1-0-5716]отсюда[/url] в соответствии с условиями [url=https://www.nexusmods.com/skyrimspecialedition/mods/8379]оригинала[/url].
Детальное описание и особенности, а также инструкции по изменению стандартных цен ищите на странице [url=https://www.nexusmods.com/skyrimspecialedition/mods/8379]оригинала[/url].
И главное: выражайте одобрение пальцем вверх [color=#ff0000]строго в порядке авторства[/color] ([url=https://www.nexusmods.com/skyrimspecialedition/mods/8379]оригинал[/url], перевод).

The Castle - Disable Eggs

When I met Preston, I was honestly pitying his desperate pleas for help. So, big deal, I helped him, and then a few settlements, and then MORE settlements, before having enough to take over The Castle.

This was all well and good, but subsequent playthroughs made me hate Preston for being lazy af (I'm your general, not your errand boi). So it is with horrible realization that I realized that I can't cleanup The Castle without being Preston's b****.

Wiki says you could use a console command to clean up mess, but that only applied to the mud heaps, not the egg debris - which, for some reason, are immune to everything ranging from grenades to nukes. Makes me wonder if there's a mod out there that makes walls out of Mirelurk stuff (The Mariner doesn't count). The workaround to this was to click each individual mirelurk egg 'corpse' then console command disable. And this has to be done every time you clear The Castle without the minutemen. As my number of playthroughs increased, so did my irritation of having to clear this magnificent holdout point.

TLDR, I hate Preston, minutemen are farmers with self-interest, Mirelurk eggs are nuke-proof, made console compilation to rid of these eggs.

Just put the batch file into where your Fallout.exe is located, head in game, open console and type "bat omelette".

Recommend you do this AFTER clearing the castle. The other mirelurks disappear overtime, but the queen's corpse for some reason does not decay. I did not include her in this and must be manually disabled by you, because I like having that corpse around. I like building flaming altars around that magnificent shell.

Leilatha Follower SE

[center][size=6][u][b]Leilatha[/b][/u]

Name: Leilatha
Race: Nord
Essential: Yes
Marriageable: Yes
Voice Type: FemaleYoungEager
Location: College of Winterhold - Arch-Mage's Quarters
Perks: One-handed (Rank 1), Sneak, Alteration, Destruction, & Restoration

[u][b]Requirements:[/b][/u]

CBP Physics or CBPC Physics
XPMSSE

[u][b]Credits:[/b][/u]

CBBE SE
UNP
The Eyes of Beauty
KS Hairdos
SG Female Eyebrows
Fair Skin Complexion (UNP version)
Demoniac 2K (CBBE SE version - SSE conversion by Rektas69)[/size][/center]

Books of Skyrim SE SPANISH

Este mod agrega una tienda de libros en Soledad. Puedes comprar libros desordenados para hacer crecer la biblioteca de tu casa.Algo que me falta desde Oblivion es una librería.La tienda de libros lleva el nombre de "Libros de Skyrim" y puede encontrarla en Soledad cerca del arco de ladrillo.El vendedor es Arnora Auria, descendiente de la familia Auria en Cyrodiil. Tiene el mismo nombre que su antepasado asesinado hace 200 años por Tyrellius Logellus, un guardia corrupto de Bruma.También tiene una hija, Leonia, que juega con otros niños en Soledad.Juntos tienen su vida: dormir, trabajar, jugar, relajarse, etc.* INSTALACIÓN *Como de costumbre, use VORTEX o desempaquete manualmente el archivo en la carpeta DATA y luego habilítelo. * COMPATIBILIDAD *Este mod fue limpiado usando SSEEDit.Este mod fes compatible con el juego  vainilla, incluida la misión Asedio de soledad, durante la línea de misiones de la Guerra Civil.Este mod es [color=#0000ff]incompatible[/color] con otros mods que agregan cosas en la misma ubicación.Este mod es [color=#0000ff]incompatible[/color] con Open Cities ¡DISFRUTAR!

xrayy simple enb sse

this is my enbseries.ini preset for skyrim se. should be a usable, balanced setting out of the box to ged rid of the default skyrim settings. dof, hdr not in use by default.

default enb 0.390 required.
i recommend SkyrimSE Re-Engaged ENB to use it as a framework but without the related ini settings to add more options and tweaks later on using my preset.

enblocal.ini: most settings in enblocal.ini changing visuals (dithering, TAA) are deactvated in my ini.  
feel free to use what setting you like.
 
this enb is meant as basis for you to start with usable enb settings from default enb.

additionally you can use reshade with this enb. i use and recommend deband, clarity and adaptive sharpen shaders. but this is not a must.

my preset is tested with vivid weathers, majestic mountains, veydosebroom and my grass lod noise green tint mod (watch my images)

install the ini by overwritingthe default enbseries.ini in main folder. overwrite if asked. be shure to make a backup of this file first to be able to reinstall your old settings!

this enb preset is a wip and i will update it in case of major changes.

Character Editor

[size=5][b][color=#00ffff]Outward Character Editor[/color]
[/b][/size]
This simple mod allows you to change your character's:
[list]
[*][b]Name[/b]
[*][b]Visual Appearance[/b] (same options as character creation)
[*][b]Hardcore Mode[/b] status (on Experimental Build)
[/list]
Might add some more options in the future if I can think of anything (or get some good suggestions).

[b][color=#00ffff]Note:[/color] [/b]the menu will be shown by default when you load into a Character. Set a Keybinding in your Character Keybindings to toggle the menu.
[b][u][u][b]
How To Install[/b][/u][/u][/b]
This mod works with [url=https://github.com/PartialityModding/PartialityLauncher/releases]Partiality [/url](recommended), or with the [url=https://www.nexusmods.com/outward/mods/51]BepInEx Partiality Wrapper[/url] if you know how to use that.

For [b]Partiality[/b]:
[list]
[*]Download and open [url=https://github.com/PartialityModding/PartialityLauncher/releases]Partiality[/url], press File > Choose Game, and select[b] Outward.exe[/b]
[*]Use "[b]794260[/b]" as the Game ID in Partiality
[*]Hit '[b]Apply Mods[/b]' and '[b]No[/b]' (don't start the game)
[*]Copy + Paste [b]"CharacterEditor.dll"[/b] into Outward\Mods\
[/list][list]
[*]Copy + Paste [b]MonoMod.RuntimeDetour.dll[/b] and [b]SinAPI.dll[/b] into [b]Outward\Outward_Data\Managed\[/b]
[*]Press 'Refresh mods' in Partiality, tick CharacterEditor.dll, press 'Apply Mods' and 'Yes' (launch the game).
[/list][b]
Note about Partiality:[/b]
Every time Outward updates, you'll need to remove Partiality and reinstall it. First backup the "Mods" folder, then in Partiality press "Clear Mod Metadata" and "Uninstall Partiality". Look for the file "Outward_Data\Managed\HOOKS-Assembly-Csharp.dll" and the "PartialityHashes" folder, remove those if they still remain. Then follow the steps to re-install Partiality above. If problems persist, try verifying the game's integrity in Steam, or re-installing.

[b]Credits:
[/b]- Stian for CustomKeybindings

[b]Releases:
1.0:
[/b]- initial release

Guards Armor Replacer SSE Spanish

Remplaza las armaduras de los guardias y de los capas de la tormenta
ES NECESARIO EL MOD ORIGINAL

Re-Textured Sticky Bombs

[size=3][i]Check the read_me.txt for more information on how to install these textures.[/i][/size]

[b]To install This Mod For the REAL version of GTA V:[/b]

Start GTA V, go to task manager and force-shutdown GTA V, this will then give you the option to start the [url=https://fatalityservers.com/fivem-server-hosting/]GTA V server[/url] in safe mode or retry (Or it might ask you to sign in again), leave that menu open (Don't sign in yet if you got the option to sign in), now, install the mod using the above instructions read_me file. Once you've done that, click retry (or sign in and it should launch automatically).

[b][url=https://openiv.com/]OpenIV[/url] is required! [/b]

This mod makes Sticky bombs fire after explosion lasts a lot longer as well as making peds burn out in a different way ^^ Just try it out and you will all know what I mean.

[b]Installation:[/b] This mod uses OpenIV Package Installer. Run the game as administrator, after first load the mod will ask to restart the game, do it.

Enjoy!!

//FrostyWhite

Prime Darth Vader

This mod changes Kylo's deafult skin to one of four re imagined Vader skins. The idea of this mod is to merge the visuals of Darth Vader and Anakin Skywalker to see what could have been if Anakin had overpowered the high ground and was able to become the most powerful version of himself.

There are four variations of this mod, [b][u]all include Anakin's red lightsaber, Anakin's voice lines and Anakin's face (edited to be sith like)[/u][/b]

[b][u]Descriptions of Each Variation:[/u][/b]

[list]
[*][b]Prime Darth Vader (Armored)[/b]
[/list]  Features a blacked out General Skywalker skin with silver sections on the chest to imitate Vader's classic suit
Leather like outer robes to imitate ROTS Anakin's leather sections
 Darkened hair to match the overall aesthetic (Default color was out of place)
Republic symbol removed
 Weathering and dirt added to armor, leather and robes
[b]
[/b][list]
[*][b]Prime Darth Vader (Armored & Hooded)[/b]
[/list] Features all the same as listed above plus Kylo's default hood re-textured to match the fabric of the rest of the skin.

[list]
[*][b]Prime Darth Vader (Robed & Hooded)[/b]
[/list]  Features Anakin's Robed skin blacked out
 Retextured default Kylo hood

[list]
[*][b]Prime Darth Vader (ROTS)[/b]
[/list] Features Anakin's default skin

[b]Notes[/b]:
[list]
[*]I chose to replace Kylo instead of Darth Vader because I didn't want Anakin to move around like an old burnt dude with robo limbs.
[*]The hilt used is actually the one from Luke's Hoth skin because using Anakin's just kept crashing unfortunately.
[*]This mod will affect Anakin's other skins (some more than others) All Anakin skins will have emo eyes and possibly darker hair
[*]Other Kylo skins still have Kylo's voice but will have Anakin's red lightsaber
[*]I don't know if cannon lore would mean that Anakin would have to construct a new hilt or not, but I prefer his lightsaber anyway.
[*]I plan on making Anakin's jedi robes all black in the future, but am running into difficulties with it currently
[/list]

Academy Lessons For All

This mod is an ultra-light weight tweak to the Origins campaign, which allows each party member to obtain a lesson from each of the teachers in The Academy on Nameless Isles, instead of just one character per party.

No more.

Shieldmaiden Muscle Slider CBBE -Subtle- SSE

-Description-

This is the CBBE version for the mod [url=https://www.nexusmods.com/skyrimspecialedition/mods/12983]Shieldmaiden Muscle Slider Beastmaiden Edition SE[/url] by [url=https://www.nexusmods.com/skyrimspecialedition/users/1764180]Agnusthemagi[/url]. 

As for now, this mod only affect Human races only (won't work on Khajits and Argonians).

May be a temporary mod until the original author comes up with a better version for CBBE. As for now, this mod's muscle tone change is[b][u] rather subtle[/u][/b] and not too distinct as the originals since I'm using the normal textures from [url=https://www.nexusmods.com/skyrimspecialedition/mods/29114]Demoniac CBBE v1.12SE - CBBE SMP Supported[/url] by Daymarr. This mod is meant to be used with Gopher's [url=https://www.nexusmods.com/skyrimspecialedition/mods/13434]Pumping Iron[/url] mod, but it's not required for the mod to work.

NOTE: This mod only contains Normal textures and doesn't affect the diffuse or body mesh of the default female races in your game.

-Credits-

Agnusthemagi for the original [url=https://www.nexusmods.com/skyrimspecialedition/mods/12983]Shieldmaiden Muscle Slider Beastmaiden Edition SE
[/url]ReGenBot03 and Daymarr for [url=https://www.nexusmods.com/skyrimspecialedition/mods/29114]Demoniac CBBE v1.12SE - CBBE SMP Supported[/url]
Lunyra for [url=https://www.nexusmods.com/skyrim/mods/16731]Fitness Body[/url]

Gorgeous Ruin Door SE

[center][b][color=#ffd966][font=Tahoma][size=6][u]Gorgeous Ruin Door
[/u][/size][/font][/color][/b][size=3][b]
8K, 4K and 2K textures available[/b][/size][/center]
[img]https://abload.de/img/gorgeousruindoor01nlktz.jpg[/img]

[b][color=#ffd966][font=Tahoma][u][size=6][center][img]https://s3.gifyu.com/images/ezgif-2-7d4ded970929.gif[/img]

Notes[/center][/size][/u][/font][/color][/b][size=3]I modeled this door after a reference image I had lying around for a few months already.
I loved the design and always wanted to bring it to Skyrim.
The large ruin door is used 14 times ingame, for example in Bleakfalls Barrow, Valthume, Skuldafn and more.
Besides the new mesh and new textures (not reused ones from my other doors) I wanted to add some custom animations to it.

After the odyssey of adding animations to my mod [i]Fortified and Animated Fort Doors[/i] it went a lot better this time.
There were some minor quirks which I figured out a lot quicker than last time.
I am even thinking about another door with a really complex animation setup for the Dwemer ruins now, but I'm not sure how to implement it yet.

Don't hesitate to contact me if you need help with animations on your own mod!
[/size]

[img]https://abload.de/img/gorgeousruindoor02m3jg0.jpg[/img]

[b][color=#ffd966][font=Tahoma][u][size=6][center]Installation & Compatibility[/center][/size][/u][/font][/color][/b][size=3]I highly recommend MO2 as mod manager.
[/size][size=3]Let my mods door mesh and textures overwrite the files from other mods.[/size]

[img]https://abload.de/img/gorgeousruindoor03f2jem.jpg[/img]
[font=Tahoma][color=#ffd966][size=6][b][u]
[b][u][center]More doors & other mods[/center][/u][/b][/u][/b][/size][/color][size=3]Please check out my other mods:

[u]Armor & Clothing[/u]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/28675]Marvelous Attire - Jonata Line (TMB CBBE BodySlide)[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/28548]Marvelous Attire - Tundra Line (TMB CBBE BodySlide)[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/23701]Tower of Stendarr Shield[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/22987]Mara's Thief Armor (TMB CBBE BodySlide)[/url]

[u]Doors & Gates[/u]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/22145]Glorious Solitude Door SE[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/22923]Glorious Solitude Door Replacer SE[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/24028]Magnificent Riften Mistveil Keep Door SE
[/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/24349]Marvelous Windhelm Gate SE
[/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/24534]Epic Gate of Whiterun SE
[/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/24804]Magnificent Riften Door Replacer SE[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/25309]Marvelous Windhelm Door Replacer SE[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/27116]Fortified and Animated Fort Doors SE[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/28727]Pompous Dragonsreach Door SE[/url]
[/size][/font]

SkyTweak

Original mod Skytweak from GrimyBunyip https://www.nexusmods.com/skyrim/mods/33395
This is simply a port of Skytweak since nobody else uploaded a port of the original mod I figured I would. It also includes the prerequisite SKSE plugin so that should not be needed
If the original mod author wants it taken down, or I'm breaking a rule uploading this, or if I mispackaged this please message me. (It's my first upload here so I might have done something wrong)

Swap (Sprint) and (Change Weapon) for Controller

I know I know...Why not make it more intuitive! The "Dodge" and "Sprint" actions are bound to the same action path so they have to be the same button. Without modifying the game engine I don't think it is possible to separate Sprint and Dodge. RB is the only button that allows you to pan the camera while running, when held down.

So with this mod RB is dodge and when held Sprint
and Change Weapon is A

Melee Slide Kick Move

video: https://www.youtube.com/watch?v=ulGtWMmRp_o&feature=youtu.be

Have you ever seen an NPC do a badass slide kick move and wish that your character can do it? Well wish granted, with this mod you can now slide kick your enemies.

The move can be performed like a normal paired power attack animation. The chance of the slide kick animation activating is equal to every other paired melee animation

Install: Use mod manager of choice
Uninstall is completely safe

Balanced Dual Casting

My personal take on dual casting.  In the base game, Impact instantly breaks Destruction magic based characters by making combat trivial and boring once you acquire it. To offset this, the damage/effectiveness increase you get from dual casting is pitiful whereas the cost increase is ridiculous by comparison. This leads to spells that cost far too much and don't deal much damage, but keep enemies permanently stun-locked and standing in one place until you kill them or run out of magicka. Reducing the effectiveness of Impact allows for a significant increase in the cost to power ratio for dual casted spells without breaking combat.

Changes as stated above:

"Impact" Destruction Perk stagger chance reduced from 100% (staggers every cast) to 33% (1/3rd of a chance to stagger).
Dual casting cost reduced from 2.8x to 2.5x and effectiveness increased from 2.2x to 2.5x.

[b]Note:[/b] Though primarily aimed at balancing Destruction spells, the dual casting multiplier changes will also affect other schools. Dual casted Illusion spells will work on slightly higher leveled enemies, dual casted Restoration spells will heal more, etc.

The fireball image has nothing to do with the mod, just needed to upload at least something. [url=https://www.nexusmods.com/skyrim/images/90139]Source.[/url]
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