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Origin Skills Rework

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Reworks the Origin skills to be more interesting, and more importantly, useful. None of the skills are locked into a particular build, meaning you're free to do as you please!

[url=https://docs.google.com/spreadsheets/d/1x53LUFOzadMj5Erhjzuz8WYQKMtB0JcyhgGe8QF9VRM/edit#gid=0][size=5]A list of all the skills and changes can be found here.
[/size][/url]
[size=5][url=https://github.com/Norbyte/ositools/releases]This mod requires the Norbyte script extender found here.
[/url][/size]
[color=#ff00ff][size=5]Basic Descriptions
[/size][/color]
[list]
[*][color=#00ffff]Maddening Song[/color]
Sing, causing nearby enemies with depleted Physical or Magic Armour to be driven Mad for 1 turn. Maddened characters will become hostile to all nearby, regardless of alignment.[*][size=4][color=#00ffff]Dome of Protection[/color][/size]
Create a protective barrier around a target ally or location for 3 turns. Allies standing within the barrier have their Physical and Magic Armour restored each turn, and gain resistance to Physical and Magic attacks. [*][size=4][color=#00ffff]Time Warp[/color][/size]
Bend time to your favour in a sizeable radius around yourself, applying Time Warped to all combatants. Time Warped provides an empowered Haste to all allies, and an empowered slow to all enemies.[*][size=4][color=#00ffff]Break The Shackles[/color][/size]
Break free from nearly all negative statuses. Nearby allies will also receive this effect. Excludes Knocked Down, Frozen, Petrified, Stunned, Sleeping, Taunted, Chicken Form, Possessed, Charmed, and Terrified.[*][size=4][color=#00ffff]Blinding Squall[/color][/size]
Summon a harsh wind around yourself, knocking back all enemies and setting Blinded and Chilled for 1 turn. Closer enemies are knocked back further.[*][size=4][color=#00ffff]Demonic Stare[/color][/size]
Gaze into the target's soul with demonic power, temporarily destroying their Physical and Magic Armour. Their armour is restored at the end of turn.[*][size=4][color=#00ffff]Summon Soul Wolf[/color][/size]
Summon your trusty Soul Wolf. At 10 Summoning, the Soul Wolf increases in size and gains additional stats.[/list]
[color=#ff00ff][size=5]Don't like a skill?[/size][/color]
If you like some but not all of the skills, there's good news! [b][u]I've included a Tome of Origins that can be used to toggle between the vanilla (base game) skills and my own.
[/u][/b]
[color=#ff00ff][size=5]Play in another language?[/size][/color]
[url=https://github.com/frasdoge/Origin-Skills-Rework]You can help me translate this file by heading over to my Github for the project![/url]
[url=https://github.com/frasdoge/Origin-Skills-Rework/tree/master/Mods/OriginSkillsRework_2443d19a-3710-4efa-a8e4-178628bd4044/Localization]Open your language's folder[/url] and then the .xml file. Click edit and begin translating away! Finally when you're done, submit it to be approved.

[color=#ff00ff][size=5]Compatibility[/size][/color]
Fully compatible with my other mod [url=https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/241]Book of Origins[/url] which allows you to have choose your origin and racial skills on any character.

There's a Pet Power patch.[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2039860251]
[/url]
There's an Odinblade patch for Break The Shackles.[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2052605116]
[/url]
[color=#ff00ff][size=5]Feedback[/size][/color]
I've spent a great deal of time on this project, so feedback is appreciated!

[color=#ff00ff][size=5]Thanks[/size][/color]
Thanks to all those that gave feedback on the skills during development, including DerpyMoa and Odinblade, and to those like Norbyte, LaughingLeader, and Zerd who helped immensely with trouble-shooting issues.

Fallout 4 Blazkowicz

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[color=#ff0000][size=6][b]Read This or BE BLOCKED
[/b][/size][b]Don't call it a comeback
Yes I am the_rotton_core/crossipmods
yes I made this mod
yes the other names credited here can confirm this
yes I removed it and my whole account in January
No I don't want to talk about it.
No I am not back
Yes the Icon of sin is still bugged, shoot it with a low damage weapon to avoid the quest bug (minigun is fine)
Endorsements are off for the 1st week to avoid the possibility of making the hot files for a second time.
Don't ask in comments, don't dm me I will block you [size=4]NO EXCEPTIONS!
[/size]Now read the description.
[/b]

[b]Hi everyone thank you for downloading and enjoying this mod. Hopefully I've caught the last of the bugs now. I've just changed the quest script a little to remove the quest marker for the generator after Death's Head is killed. It's kind of a dirty fix but it'll do.Also there was an issue for some people with repairing the armor. That should be fixed now.[/b]
[b] [/b][/color]

[b]Welcome to Blazkowicz.[/b]
I've colour coded the fonts on this page to make it easy.[color=#ff0000][b]Red = Important and must be read before download. Any comments raising from things covered here will be ignored.[/b][/color][b][color=#ffff00]Yellow = Not important but useful. This section will detail mod features so you'll better understand how everything works. But you're welcome to just go explore for yourself but do check here 1st before asking questions.[/color][/b]White= Mostly just me rambling so...[b]Lets get started.[/b]First: Credit where it's due. This mod would not have been possible without the aid of all the wonderful people on the Nexus mod author discord and in the other mod author communities to which I am a member. 

[b]Direct contributors[/b]- [url=https://www.nexusmods.com/fallout4/users/6052912]Fuse00[/url] for letting me use here syth and ghouls revamped textures.
[b]The voice acting talents[/b] of my good man [url=https://www.nexusmods.com/fallout4/users/74775893]NowYouNoam[/url] and my friend Timothy.
[b]Photography[/b]: [url=https://www.nexusmods.com/fallout4/users/3798492]DonJunk[/url]
[b]Information[/b]: The many fine people on the nexus mod author and bone zone discords.
Special mentions
 [b]The tutorial master and ultimate bro[/b] [url=https://www.nexusmods.com/fallout4/users/3945897]Seddo4494[/url]
 [b]The real fallout 4 mad scientist[/b] [url=https://www.nexusmods.com/users/14203599]BlahBlahDEEBlahBlah[/url] 
[b] The settlement guru [/b][url=https://www.nexusmods.com/fallout4/users/1636274]fftfan[/url]
 Ghoul Skin texture 


[color=#ff0000][b][size=5]Warnings[/size][/b]
[b]Make sure you exit the PA and remove all outfit pieces before uninstalling the mod. Many of these have enchantments that will stay active on your character if you disable the mod while wearing the outfit. It will bug your save game.[/b]

[b]Reload Speed: The Wolfenstein shotgun has a doom super shotgun style rapid reload. However reload speed in Fallout 4 is fundamentally bugged and can be reset at random times and when entering and exiting PA. Should this happen just un-equip and re-equip the gun.

[size=4]If you do not get a quest marker for Goodneighbour and you have the depravity mod installed you need to go to the original hotel rexford cell to find the terminal. Apparently depravity completely replaces this but has a door to the original area.[/size][/b]
[size=4]
[/size][b]Remember only those who worship Todd will  be admitted into the kingdom of it just works.[/b][/color]
[b][color=#ff0000][size=4]
Important
Most of the custom items in the game are found in BJ's workshop. Billy gives you the key when you accept the quest. Be sure to search around here for everything. The shotgun and the Power Armor will be found later.[center][img]https://i.imgur.com/FJ1ODMc.jpg[/img][/center][/size][/color][/b][color=#ffff00][b]The Mod Features.[/b]2 outfits, found in BJ's workshop. These can be upgraded at the armor workbench using the mod boxes in the wooden crate below where they are hanging, or by paying the appropriate ingredients at the armor station.Both outfits have a special unyielding effect that boosts stats by +9 when your health drops below 25%
They can also be upgraded using the ballistic weave perk.

[b]Decals:[/b] The terror Billy outfit has a variety of decals including
classic
2077
Doom Slayer
Retro Billy
Mod Author
[img]https://i.imgur.com/E4zhWcp.jpg[/img]

[b]The Modified Ranger Mask[/b]
Comes in Hooded and none hooded variants and has several workbench options. These include
PA detect life mod
Plus 1 hacking chances and slight increase to lockpick sweet spot.
increased charisma because you look badass

The green hood is designed to go with the new order jacket the yellow for Terror Billy.
[center][img]https://i.imgur.com/P9JwT2u.jpg[/img][/center][right][/right][center][img]https://i.imgur.com/o3kHCbP.png[/img][/center]
[b]Weapons[/b]
The Wolfenstein Double Barrel Shotgun.
Found later in the quest. This was my 1st experiment with a weapon so was just dipping my toe in the water, adding custom textures and editing the models of vanilla stuff. It has the legendary bloodies effect and a super shotgun rapid reload module.


[b]The Pipe[/b]
The Wolfenstein old blood pipe. My second adventure in weapon modding. At the Work bench you can choose the short 1 handed pipe with higher critical damage or the long two handed pipe with more base damage. Both of these have their own addons.

[b]The Decapitateor[/b]. 
Looted of the boss its just a mashup of Grognak's axe and a supersledge.[b]Throwables[/b]3 flavours of grenade with custom models and a much shorter fuse than vanilla. They come in frag, cryo and nuke varieties. There are also silent throwable hatchets in wolfenstein design."Lot of things you can do with a hatchet and a nazi."[b]Most of the above becomes craftable at the chem station after reading the magazine found in BJ's workshop[/b]. [center][img]https://i.imgur.com/9oBNgen.jpg[/img][/center]

[b]The Praetor Power Armor.[/b]
I wouldn't be surprised to find out this is why most of you are here. This is the prize for finishing the 1st quest.[center][img]https://i.imgur.com/drfWGoX.jpg[/img][/center] The Praetor PA does everything the x01 does and.....[b]Hyper mobility.[/b] Movement speed and jump highet are significantly boosted for maximum mayham.[b]Glory kill. [/b]Attacks on enemies below 10% health will gib them causing them to explode into bloody pieces.[b]Custom Jet Pack.[/b] It's metal as fuck.[b]The Quests.[/b]
 The mod has 2 quests (3 if you count turning your radio on as a quest) The 1st begins after you listen to "A call for help" on the radio. The 2nd begins after you defeat the 1st boss.

[b]Settlement[/b]
Upon completing the quest the Blazkowicz family settlement will become a new settlement to build on. It's relatively small but no doubt you guys can get creative with the space.[b]FAQ[/b]Well no one's actually asked me these questions yet but I'm preemptively putting this togetherWhere is BJ's bunker- In the settlement at the base of the white wooden tower. Use the key Billy gives you to get in.How do I beat Death's head? Follow the quest markers to the generator and blow it up. This will knock out his shield.How do I beat the other guy? You shoot him... a lot.Where is the entrance to the New Order Base? It's up high you'll need to take a couple of elevators and don't forget the key next to the terminal. Okay the mods been live long enough for the cat to be out of the bag so here's something else. Once you have finished the Wolfenstein main quest you activate the harbinger of doom quest and have to wear the doom power armor. You will first summon the second boss (cyber demon from doom 2016) and have to fight him. He's very tough. After he dies te icon of sin will spawn. A giant demon head. You will have a quest marker pointing at him and an objective to destroy the icon of sin. [b][size=4]SHOOT IT. SHOOT IT WITH ANYTHING! There is a video of me shooting it. Go watch that then go shoot the icon of sin.[center][/center][/size][/b][/color]Big thank you for getting me into the hot files. We made the top 2. And what an honor to share the space with PMC. You guys are the best. Totally worth a year of dev time.
[img]https://i.imgur.com/10olha4.png[/img]
[center][/center]

Chance Crystals

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Gives your Lightsaber a random color when you put the "Kyber Crystal (Chance)" in your Lightsaber, take it out and put it back in and it will change the color again.


This uses Harmony 2, but there is a Harmony 1 version under the optional files tab.

The Great Town of Ivarstead - Notice Board Patch

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Moves the Notice Board to fit with the new Inn.

New save is required if you've already been to Ivarstead.

Book of Origins

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Whether you're unhappy that your custom character is stuck with Dome of Protection or you'd just prefer a different origin skill than the one you've got, this mod has a solution for you! Now with the option to rehash your racial skills too!

Book of Origins provides the player with a book, that when read, allows you to select what your Origin skill and Racial skill should be out of the 7 and 5 total skills respectively.

I've renamed 'Summon Ifan's Soul Wolf' to 'Summon Soul Wolf' to fit other characters now, but this is purely a cosmetic change. Any mod you might have altering the actual skill will be unaffected.

Can be installed mid-game with no hassle, as it's just adding a book to your characters. It has no weight and no monetary value so it shouldn't be a bother to be in your inventory. If you lose it it'll come right back on your next save or load. Store it in a bag if you don't want to look at it.

[color=#ff00ff][size=5]Play in another language?
[/size][/color]
[url=https://github.com/frasdoge/Book-Of-Origins]You can help me translate this file by heading over to my Github for the project![/url]

[url=https://github.com/frasdoge/Book-Of-Origins/tree/master/Mods/BookOfOrigins_395a6fbb-f855-4cb0-97a9-6674bfd1799b/Localization]Open your language's folder[/url] and then the .xml file. Click edit and begin translating away! Finally when you're done, submit it to be approved.

The Great Town of Ivarstead - 3DNPC Patch

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Makes Interesting NPCs and Great Town of Ivarstead play nice.

Real Medieval Age Threshold for People

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This modification change stages of life threshold on more similar to those from medieval age.

Sources:
https://en.wikipedia.org/wiki/Western_European_marriage_pattern
https://en.wikipedia.org/wiki/Marriageable_age


Overview:
- changed stages of life, childchood to 0 - 9, adolescent 10-19, young 20-34, adult 35-59, old 60-89
- guardian and events for child from 3 years old
- education for adolescent from 11
- ruling and marriage is allowed from 14/12 boys/girls
- betrothal from 8, breaks allowed from 16
- attraction cutoff 85/55 for men/women
- portaits changes: adult 14/12 boys/girls, old 60/40 men/women

All In Baby

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Reworks the basic weapon skills All-In and Flurry to be slightly more useful. [url=https://github.com/Norbyte/ositools/releases]Requires the Norbyte extender.[/url] The damage scales with your weapon's damage and its relevant stats (Strength, Finesse, Intelligence).

[color=#ff00ff][size=5]All-In[/size][/color]
[list]
[*]Consume all remaining AP to strike a mighty blow on the target, dealing [55% weapon damage] per AP expended. Attacks made from out of combat register as if 2 AP was expended.
[*]AP cost changed from 3 -> All remaining, CD increased from 1 -> 3, damage changed to 55% per AP expended.
[/list]
[color=#ff00ff][size=5]Flurry[/size][/color]
[list]
[*]Perform three quick strikes, each dealing [37% total weapon damage].
[*]AP cost reduced 3 -> 2, CD increased from 1 -> 3, damage reduced from 41% to 37% weapon damage. Still an overall buff.
[/list]
[color=#ff00ff][size=5]Play in another language?[/size][/color]

[url=https://github.com/frasdoge/I-m-All-In-Baby]You can help me translate this file by heading over to my Github for the project![/url]

[url=https://github.com/frasdoge/I-m-All-In-Baby/tree/master/Mods/AllInBaby_ba3e40f8-1b6b-4b2c-8c40-eeb76c7431f0/Localization]Open your language's folder[/url] and then the .xml file. Click edit and begin translating away! Finally when you're done, submit it to be approved.

EnhancedMission

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[size=6]Enhanced Mission[/size]
A mod for Mount&Blade Bannerlord that provides features in mission (the game state when you are in a scene rather than in a campain map).
[size=5]Features[/size][list]
[*]Switching to rts-style camera.
[*]Controlling your troops after dead.
[*]Undead mode. HP of All agents will not change after switched on.
[*]Adjusting combat AI between 0 and 100.
[*]Pause game or adjusting time speed.
[*]Configuration saving. The battle configuration is saved in "(user directory)\Documents\Mount and Blade II Bannerlord\Configs\EnhancedMission\EnhancedMissionConfig.xml".
You can modify them manually, but if you edit it incorrectly or remove them, the configuration will be reset to default.[/list][size=5]How to install[/size]
[size=2]Please read README.html.
[/size]
[size=5]How to use[/size]
[size=2]Please read README.html.[/size]

Subtitle Bahasa Indonesia

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[b]HARAP BACA TERLEBIH DAHULU[/b]!!
1. Mod ini menggunakan penerjemah otomatis sehingga ada beberapa kalimat yang tidak sesuai
(kami akan selalu perbaruhi mod pada versi selanjutnya)
2. Mod ini bekerja dengan mengganti file game “en.w3strings”
Lakukan Backup file “en.w3strings” apabila nanti ingin mengembalikan ke bahasa default English


[b]Installation Instructions[/b]
Extract the archive in folder game Witcher 3

Installer -> "The Witcher 3 Wild Hunt\"
Gog -> "GalaxyClient\Games\The Witcher 3 Wild Hunt\"
Steam -> "Steam\steamapps\common\The Witcher 3 Wild Hunt\"

----------------------------------------------------------------------------------------------------
Website : http://kopdartekno.com/the-witcher-3-mod-subtitle-indonesia/

FA-18F Multiple Sp. Weapon VISMOD

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Visually adds multiple Sp. Weapons to the F/A-18F's loadout.

[b][size=5]QAAM (AMRAAM):[/size][/b][list]
[*]10x AIM-120 AMRAAM (4/6/8AAM)
[*]2x AIM-9X (QAAM)
[*]Droptank
[/list][b][size=5]
QAAM (Weapon Pod):[/size][/b][list]
[*]3x Weapon Pod
[*]2x Droptank
[*]2x AIM-9X (QAAM)
[/list][b][size=5]
LASM (Sparrow):[/size][/b][list]
[*]4x AIM-7 Sparrow
[*]4x AIM-120 AMRAAM
[*]2x AGM-84 Harpoon
[*]1x Droptank
[/list][b][size=5]
LASM (HARM):[/size][/b][list]
[*]3x Droptank
[*]2x AGM-88 HARM
[*]2x AIM-7 Sparrow
[*]2x AGM-84 Harpoon
[/list]

Drow Race - All in One - Skyrim Special Edition

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[u][size=5][u][color=#f1c232][size=5][b][center][u][size=5][u][color=#f1c232][size=5][b]Drow Race - All in One (Skyrim Special Edition)
[/b][/size][/color][/u][/size][/u][/center][/b][/size][/color][/u][/size][/u]
[color=#ffe599][b]Please post feedback and comments, if you like the mod an Endorsement/Screen shots would also be appreciated.

This Mod is a representation of the Drow Race. It contains Powers unique to the Drow Race.[/b][/color][color=#ffe599][b]

Installation

[/b][/color]This mod has been packed to install/uninstall via [url=https://www.nexusmods.com/about/vortex]Vortex [/url]or [url=https://www.nexusmods.com/skyrimspecialedition/mods/6194]Mod Organizer[/url].

[color=#ffe599][b]Dependencies[/b][/color]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/2853][b][color=#b6d7a8]Required -[/color][color=#ffe599] [/color][/b]RaceCompatibility for Skyrim Special Edition[/url] - [color=#ffe599]Install this first and its associated [/color][color=#ffe599]dependencies.[/color]
[color=#b6d7a8][b]Optional [/b]-[/color]  [url=https://www.nexusmods.com/skyrimspecialedition/mods/198]Caliente's Beautiful Bodies Enhancer -CBBE-[/url]  - [color=#ffe599]Install this first if you wish to use the optional CBBE component of this Mod.

[/color][b][color=#ffe599]Content included in  v1.0.0

[/color][/b][list=1]
[*][color=#ffe599]Vanilla Body Support[/color]
[*][color=#ffe599]Optional - CBBE Female Body Support[/color]
[/list][b][color=#ffe599]
Planned Updates (Near future pending permissions etc).

[/color][/b][list=1]
[*][color=#ffe599]UNP - Female Body Body Support[/color]
[*][color=#ffe599]ADEC - Female Body Body Support[/color]
[*][color=#ffe599]Tempered Skins for Male & Female Vanilla Body Support[/color]
[/list]
[b][color=#b6d7a8]Please be patient & feedback on any other types you would like me to consider.
[/color][/b][b][color=#ffe599]
Racial Abilities
[/color][/b][b][color=#b6d7a8]
Drow Weakness to Sunlight[/color][color=#ffe599] 
[/color][/b][color=#ffe599]A Drow's Health, Magicka, and Stamina recover to a slower (-20%) extent while exposed to Sunlight. They are also reduced by 10 points.
[/color][color=#b6d7a8][b]
Dark Mother's Birthright
[/b][/color][color=#ffe599]25% Resistance to Disease, Magic & Poison.
[/color][b][color=#b6d7a8]
Dark Mother's Birthright
[/color][/b][color=#ffe599]Drow Have 25 More Magicka.
[/color][b][color=#ffe599]
Racial Powers
[/color][/b][color=#ffe599]Dark Mother's Veil - Drow have a Power that grants Ghost Veil and Fortifies Sneak by 50%.[/color][color=#ffe599]Dark Mother's Eye - Drow have a Lesser Power that grants Night Eye.[/color][color=#ffe599]Dark Mother's Light - Drow have a Lesser Power that grants Light.
[/color][b][color=#ffe599]
Racial Skills
[/color][/b][color=#ffe599]Destruction+5
[/color][color=#ffe599]Restoration+5
[/color][color=#ffe599]One-Handed+5
[/color][color=#ffe599]Two-Handed+5
[/color][color=#ffe599]Block+5
[/color][color=#ffe599]Light Armor+5
[/color][color=#ffe599]Heavy Armor+5
[/color][b]
[color=#ffe599]================================================================================================================
[/color]
[/b][color=#ffd966][b]Credits
[/b][/color][color=#b6d7a8][b]
Where applicable original assets have been adjusted to suit the Skyrim Special Edition from my Skyrim Version: - [url=https://www.nexusmods.com/skyrim/mods/16819]Drow Race - All in One[/url]
[/b][/color]
[b][b][color=#ffe599]================================================================================================================[/color][/b][/b]

ZMD's Gothic Makup Suite LE for RaceMenu

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[center][font=Comic Sans MS][size=4][u][b]

[size=5]ZMD's [color=#9900ff]G[/color]othic [color=#9900ff]M[/color]akup [color=#9900ff]S[/color]uite[/size]
[/b][/u][b][size=5][u][color=#000000]Gothic [color=#1e84cc]Make Up[/color][/color][color=#1e84cc] and Face Overlays for RaceMeu 4k[/color][/u][/size]
[/b]
A full makeup suite for RM with 70 Original Makeup and face overlays in 4k.
Gothic/Gothika in mind but can be used for pretty makeup too and does a very nice job with it.
Designed for Blending.
Standard Vanilla makeup or standard makeup replacer mods not required and limit this mod.
Designed to work with disabling the standard makeup in 'Colours' via racemenu
otherwise your limited for overlay amounts: set the standard 'colours'
of the following to blank: [size=4]Eyeliner colour / Eye shadow / Eye tint / Forehead/ Neck / Nose[/size] & anything else you do not require. it will unlock the full potential of any racemenu makeup mods.[b]

[/b][size=3]73 4K Original overlays.
Overlays Can be [b][color=#ff0000]C[/color][color=#ff7700]O[/color][color=#ffff00]L[/color][color=#00ff00]O[/color][color=#1e84cc]U[/color][color=#ff00ff]R[/color][/b]  changed.
Full [color=#000000][b]Black[/b][/color] as standard.
18  Gothic makeup for eyes.
8 Devastated makeup runs / tears.
Smudged lips / 7 Lipsticks 2 lipliners.
Various Face overlays for head/face/eyes/other places.
Stiches/cracks/necklaces/other random designs.
Blusher is not really required becuase you can simply use the cheek colour silders.
Works nicely with Havok Lipstick overlay mod[/size] i[size=3]f you want more lip designs[/size].

[/size][/font][font=Comic Sans MS][b][size=2][size=3]Available for SE and LE [/size]
[/size]
[size=3][color=#1e84cc][u]REQUIREMENTS:[/u][/color]
[/size]
[font=Comic Sans MS][b][size=3]RaceMenu[/size][/b][/font]
[/b][b][size=3]Skyrim Script Extender (SKSE)


[size=3][color=#1e84cc][u][b]Installation:[/b][/u][/color]
[/size][/size][/b][size=3][size=3]NMM / Vortex or manual install (drag and drop to data folder)
Place above racemenu in your load order.
access race menu with ` console : type showracemenu.[/size][size=2][size=3]
Press T to bring up the Textures List[b] [/b]under the RM Makup section.[/size][/size][/size][b][size=3]
[/size][/b]
[size=3][size=2][size=3][size=2][size=3][color=#1e84cc][b][u][size=3][size=2][size=3][size=2][size=3]Reccomended[/size][/size][/size][/size][/size] Blending:[/u][/b][/color]
To enable more than the default amount of overlays to each section open the Locate [i]skee64[/i] or inioverride ini in Data/SKSE/Plugins.
Find the makeup section section change from default to a higher number. [/size][/size]I'm using 12 in each section personally as all my overlay mods are designed
with blending in mind you can get much nicer results this way and be
unique.
See images for blending inspiration.

[/size][/size][/size][b][size=3][size=2][size=3]
[/size][/size][/size][/b]
[size=3][size=2][size=3][size=3]This mod will likely get a few updates[/size][/size][/size][/size][b][size=3][size=2][size=3][size=3][b][b]

[color=#9900ff]:-)[/color]
[/b][u]
[/u][size=4]Additional Thanks & Credits:[/size]
[/b][/size][/size][/size][/size][/b][b][size=3][size=2][size=3][size=3][b]
[url=https://www.nexusmods.com/skyrimspecialedition/mods/19080]RaceMenu by Expired [/url]
[url=http://www.obsidiandawn.com/]Obsidian Dawn[/url][/b][/size][/size][/size][u]
[/u][/size][/b][url=https://www.brusheezy.com/][size=3]Brusheezy.com[/size]
[/url]
[size=3][b]Please [color=#ff00ff]endorse[/color] if you enjoy.
[/b]My other mods can be found here:[b]

[color=#1e84cc][size=4][url=https://www.nexusmods.com/skyrimspecialedition/users/58135806?tab=user+files]ZMD Mods[/url][/size][/color][color=#1e84cc]
[/color][/b][/size]
[size=3][size=3][size=2][size=3][size=2][size=3]Help Support my projects[/size][/size][/size][/size][/size][b]
[color=#ff7700][size=3][b][url=https://www.patreon.com/ZMD]https://www.patreon.com/ZMD[/url][/b][/size][/color]

[size=3][b][size=2][size=3][b][size=3][b][size=2][size=4][size=3]Straight [/size][/size][/size][size=2][size=4][size=3][url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=X9AXKVLJPCTKL&source=url]PAYPAL[/url] Donations Accepted[/size][/size][/size][/b][/size][/b][/size][/size][/b][/size][/b][/size]

[/font][font=Comic Sans MS][size=3][b][size=3][b][size=2][size=3][b][u][size=3][b][size=2][size=4][b]
[/b][/size][/size][/b][/size][/u][/b][/size][/size][/b][/size][/b][/size][/font][font=Comic Sans MS]

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[/center]

Instant Travel Engage

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[b]Introduce
[/b]This mod makes all the ships activate travel mode immediately, no charge time await.[b]

Install
[b]>>> Please backup your savefile before use it <<<[/b]
[/b]Unzip the zip file and put folder "InstantTravelEngage" into [b]\Steam\steamapps\common\X4 Foundations\extensions\
[/b]it should be like this: \Steam\steamapps\common\X4 Foundations\extensions\InstantTravelEngage[b]
[/b]
[b][b]Uninstall
[/b][/b]Delete the InstantTravelEngagefolder to unstall.[b]

Special Thanks[/b]
This mod is inspired by Spacecop42's mod "Shorter travel charge time for L and XL engines", you can check the mod here:
[url=https://www.nexusmods.com/x4foundations/mods/99]https://www.nexusmods.com/x4foundations/mods/99[/url]

Vlandia Troops Redone

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Lack of chainmail and plate armor used by Vlandia troops really bothered me, as a result this mod came into existence. Tried to give most aesthetically pleasing equipment while balance was the second in priority. Also added a new longbow archer tree leading to the best archers in the game by skill while lacking in the armor department (unlike fians). New Vlandian units can be found in their respective towns and villages, also as garrison units and accompanying lords of their country.

Added some unavailable armors which although look cool, some might have clipping issues but, until we learn how to add new meshes this is the best we can do.

Installation: Unpack into Modules folder

Known issues:
Bandit discipline path still leads to original units

Uncapped Settlement Surplus - FR

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Traduction française du mod Autosave Manager (renommé / traduit en Gestionnaire de sauvegarde auto)
Ne nécessite pas le mod original

Notes :
[list]
[*]J'ai fait la traduction pour moi à la base mais je trouve intéressant de la proposer ici pour que tout le monde puisse en profiter :)
[*]Il reste une partie non traduite vu que j'utilise pas pour le moment Workshop Framework !
[*]Si vous voyez une mauvaise traduction, faites moi signe.
[/list]

Feral - Claw Unarmed Attacks for Beast Races - Vampires - Werewolves

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Beast races already use different unarmed attacks from men and mer. However, Bethesda left some unused animations in its game files, including animations clearly meant for clawed humanoids. This mod restores those animations for specific races. By default, these are Khajiit, Argonians and their vampire counterparts. Optionally, these animations can also be applied to vampires, and werewolf players.

This mod requires [url=https://www.nexusmods.com/skyrimspecialedition/mods/33746]Dynamic Animation Replacer[/url] and [url=https://skse.silverlock.org/]SKSE[/url].

Choose only one version:
- Feral Beast Races replaces animations for Khajiit, Argonians, Khajiit vampires and Argonian vampires.
- Feral Beasts and Vampires replaces animations for Khajiit, Argonians, and ALL vampire races (vanilla and custom).
- Feral Beasts Vampires and Werewolves - removed for now.

To install just extract the files into your Skyrim Data folder. There is no esp for this mod.

Witch king Armory

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[size=6][b]Witch king Armory[/b][/size][size=6][b]-New armor for all male races[/b][/size][size=6][b]-Sword[/b][/size][size=6][b]-Shield

[color=#ff0000]#[b]Stay Home. Make Mods.


[/b][/color][/b][/size][youtube]6LJANMi9iMo[/youtube][img]https://i.imgur.com/CNH0Gc2.jpg[/img][img]https://i.imgur.com/xUa7Cgg.jpg[/img][img]https://i.imgur.com/jciHGzP.jpg[/img][youtube]_pAPwduH-Fc[/youtube]

The Darkest Ruin's Edge

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I really like concept of Ruin's Edge from the Creation Club but I wasn't happy with the blurry textures and sub-par stats. So I fixed them to my liking.

[b][size=3][i]The Texture Adjustments:
[/i][/size][/b]
[list]
[*]First I am not a texture artist nor will I claim to know anything about it, so the only thing I could do was open the original in paint.net and GIMP and mess around with the settings until I blindly stumbled upon something I was happy with. Basically it amounted to removing noise, sharpening the files and adjusting the brightness.
[*]Now you can actually SEE the veins in the webbing and the skin has a more pronounced sheen to it. Plus the eyeball detail is easier to see.
[*]I darkened it to fit my playstyle and make it look more intimidating.
[/list]
This is the final version of this that I will do. I'm happy with it and can't imagine spending anymore time on it. I did try this same process on other CC weapons but they turned into garbage fires that I didn't want to put out.

[b][size=3][i]The Stat Adjustments Plugin:
[/i][/size][/b]
[list]
[*]Upped the base damage from 12 to 19(base Daedric).
[*]Lowered the weight from 7 to 4.
[*]Adjusted the speed from .875 to 1.1.
[*]Removed the Enchantment Amount so I didn't have to keep recharging it.
[*]Flagged the .esp as ESPFE to accommodate my 1100 other plugins.
[/list]
[i][b][size=3]Optional Plugin Files:

[/size][/b][/i][list]
[*]Made a .esp flagged ESPFE identical to above minus the enchantment and it's now enchantable.(optional file 1)
[*]Made a true .esl identical to what's listed above.(optional file 2)
[*]Made a true .esl  identical to above minus the enchantment and it's now enchantable.(optional file 3)
[/list]
I won't do any alternatives to these plugins, they're easy enough to change on your own in exedit(sseedit).

Note that the pics show the base damage at 20. I have more mods than I can remember installing so I'm sure that one of them bumped it from 19 to 20 on a new game. If you open it in xedit you'll see it's 19.

Also, the pics were taken without any ENB or lighting effects so your results may vary a bit.

Post any issues you may have. I tested all of these on my main playthrough with 1100 plugins but you never know. I am willing to take a look at anything related to THESE files.

I don't care what you do with these files as I didn't create anything original.  Repost, translate, burn, drown, convert, nurture, abuse..whatever. I just wanted to share with those who might appreciate them.

Finally, save the Bethesda / Creation Club hate for the 4chan Subhuman thread, I don't care. Your comments will be deleted and you will be blocked.

Cyborg Darth Yoda

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Count Dooku and Palpatine implant Yoda with cybernetic implants( see eyes) to make him the most powerful sith
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