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Mount and Blade 2 Bannerlord Traducao Pt Br

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Tradução provisória até o lançamento da tradução oficial, esse projeto tem como fundamento dar luz a quem está com dificuldade no jogo, esse é um trabalho em andamento peço a ajuda de todos para refinar e ajustar ainda mais a tradução para melhor entendimento.

Instalação :
[list=1]
[*]Tenha certeza que seu jogo está atualizado. 
[*]Basta extrair os arquivos da pasta " Tradução Br " para a pasta raiz do jogo e substitua os arquivos pedidos.
[*]Abra o jogo vá no menu Options>Gameplay e mude a linguagem para Português Brasileiro.
[/list]
Estado atual da tradução e Futuras atualizações: 

Existem módulos ainda a serem traduzidos, são especialmente Quests e Diálogos. Cada módulo tem acima de 3mil linhas de textos, acredito que em mais ou menos uma ou duas semanas eu termine toda a tradução do jogo. ( Com alguma ajuda até antes )

Existem módulos onde textos de diálogos, textos de Missões e HUD estão misturadas, o que dificulta na hora da tradução, então para ajustar e corrigir possíveis erros, conto com ajuda dos jogadores que instalarem a tradução.

Pessoas interessadas em participar da tradução e ajudar a finaliza-la o quanto antes, por favor acesse esse [url=https://crowdin.com/project/mount-and-blade-2-bannerlord-ptbr]site[/url], aqui estará todos os arquivos disponibilizados para edições conjunta.
Algumas correções já estão sendo feitas, mas peço que se notarem algum erro gramatical ou inconsistência de cena me envie o quanto antes por dm ou nos comentários, para que eu passa corrigir o arquivo e manter o projeto ativo.

Tentei entrar em contato com algumas pessoas que também estão trabalhando em traduções paralelas, caso esteja interessado em me ajudar não hesite em me contatar.

Warband Killfeed

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[size=3]Small mod that changes the killfeed's colors to be in the style of Warband's battle log.

-------------------------------------------------------------------------------------------------------------------------------
[u][b]
Installation
[/b][/u]
Download through Vortex in or extract archive contents to:
SteamSteam\steamapps\common\Mount & Blade II Bannerlord\Modules

-------------------------------------------------------------------------------------------------------------------------------

[u][b]Edits:[/b][/u]

- Green for kills and knockout by your own troops.
- Orange for knockouts on your own troops.
- Red for kills on your own troops.
- Purple for kills and knockouts on your allied troops.
- Widgets stay on screen for about twice as long.[/size]

Gwyndolin GCS Pack

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This is a pack of Gwyndolin pics that I've saved over time to replace the Grass Crest Shield.  To choose the image you want to be on your shield, go into the pack and rename the image you want to "WP_A_1517". If you can't view the .dds filess, I've included a .png version of every image so you know what you're working with.

Sauces later.  Also need to add the rest of the images, just wanted to get this out asap.

Hephaestus - Simple Crafting Overhaul Chinese Translation

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一個關於鍛造系統的MOD,適用於大學漢化。

JC Denton Follower

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He is equipped with a slightly weaker version of NCR Ranger Combat Armor, a cattleprod, and a 10mm pistol
This is my first companion so he may not be totally balanced
I tried to shoot for underpowered if anything so players who enjoy a challenge can have him tag along without feeling overpowered
Any criticism is appreciated

Campsite-Tradfr

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trad du mod Campsite

vous devez dl le mod de base ici : https://www.nexusmods.com/fallout4/mods/11734

puis installer ma trad

Elemental Staffs LE for Apocalypse - Magic of Skyrim

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Elemental Staffs for Apocalypse - Magic of Skyrim SE is a patch for my mod[url=http://] [/url][url=https://www.nexusmods.com/skyrim/mods/15152]Elemental Staffs LE[/url] and [url=https://www.nexusmods.com/skyrim/mods/16225/]Apocalypse - Magic of Skyrim[/url] by [url=https://www.nexusmods.com/skyrimspecialedition/users/3959191]EnaiSiaion[/url].

Why is this not just an optional file on the main ES Page? Well because this contains 17 texture sets specific to AMoS on top of the 29 texture sets added by Elemental Staffs, which means it will be easier to keep track of it, if it has its own page and version.

[list]
[*]The primary aim of Elemental Staffs is to visually enhance the 7-8 vanilla staff textures to appear more imbued with the powers they are enchanted with.
[*]Destruction Staffs have undergone the greatest changes, going from a single vanilla staff to nine separate versions in this mod, three tiers across the three element types.
[*]There are two Alteration staffs, three Conjuration staffs , three Illusion staffs and two Restoration staffs.
[*]Assorted special instance staffs like Halldir's staff and Tandil's Staff, which have been given appropriate texture changes.
[*]The Falmer Destruction and Summoning staffs have been given glow maps and appropriate colour changes to eyes.
[*]The Forsworn Destruction staff has had its 'bone crystal structure' changed to a glowing fire-like crystal.
[*]The two "Dragon Priest" staffs have been altered in name and appearance to match Hevnoraak's Staff, I may make them more unique in a future update.
[/list]
For Apocalypse - Magic of Skyrim these changes have been applied to every staff as well, nine destruction staff types, and a myriad of Alteration, Conjuration, Illusion and Restoration changes maily altering the crystals with colours appropriate to the magic emitted by the staffs and glow maps to match.

[u][size=4]Staff Stats have not been altered, they will all function just as in vanilla and in Apocalypse - Magic of Skyrim.

[/size][/u]
[u]INSTALLATION:[/u]
Manual:
[list]
[*]Simply move the folders from the archive to your Skyrim SE data folder.
[*]Only updating should require an overwrite, this mod is packaged in its own .bsa Archives.
[*]Use the main file and then any patches you require.
[/list]
MO2:
[list]
[*]DL with the 'Mod Manager Download' button and let MO2/Vortex do the work.
[*]
[/list]

Jill Hot Bikini Public Version

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You will need Fluffy Quak's Mod Manager to install this file.
Simply Copy .rar archive paste to Re2 folder in mod manager. Have fun!
If you wanna get more versions you know where to find me :)

If you like my mods use endorse button, its highly appreciated :)

[youtube]Y6Qp_tcUpFU[/youtube]

DO NOT reupload my mod anywhere. DO NOT modify without my permission.
Please give credits if you use my mods in your videos/screenshots.

Enclave NPC Overhaul - Chinese Version

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https://www.nexusmods.com/fallout3/mods/23479
TomSkele

大修了英克雷派系, 让其更加合理.

细分了英克雷士兵的职业, 添加了新的武器, 动力甲, 地点以及人物.

兼容性:
MMM - 此模组排序于MMM之后即可
英克雷改造计划 - 使用兼容补丁
简单恢复删减内容 - 安装"简单恢复删减"含有"英克雷大修"的版本即可.
非官方补丁 - 使用兼容补丁
英克雷飞艇 - 使用兼容补丁
其他类似"Enclave Gauss Weapons - 英克雷高斯武器"及"Female Enclave Soldiers - 女性英克雷士兵"之类的模组不会兼容.

Isra Manor (Bal Isra Player Home)

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[b]DESCRIPTION

[/b]The thing about player homes is that they are very personal. Everyone has their own taste and preferences. The only way to really get the player home that you want is to create it yourself. This was mine. It was my first mod for Morrowind. It has undergone over 200 revisions and is as clean and efficient as I can make it. It wasn't create for looks. It was design for efficient and organise storage and diplay. I've include some Redoran extras. If you find that it's over your head, lying down might help.

[b]
FEATURES[/b]

 Plenty of storage.

 A large Display Hall for all your storage and display needs.

 Teleport portals between Bal Isra and Ald-ruhn and one way to Balmora.

 Built in support for NOM.

 Built in support for Morrowind Crafting.


[b]REQUIREMENTS[/b]

Morrowind, Tribunal, and Bloodmoon


[b]INSTALLATION AND USAGE[/b]

Add the contents of archive to the Data directory manually or with a mod manager. Enable the mod and play. If you are adding this mod midplaythrough, you have to to things differently. First, make a "Clean Save". Next, launch Wrye Mash. Go to the Mods tab then enable the mod. Position the mod in the correct load order. Go to the Saves tab. Click on the save you wish to add this mod to. You may want to make a copy of this save. On the panel on the right just below the sceenshot, right click on the word "Master". Click on the entry "Synch to Load List". Go to the bottom of the panel and click save. Now you can play. You should follow this procedure whenever you are adding a new mod to the middle of your load order. You don't need to do this if you are adding a mod to the bottom of your load order. The reason that you need to do this is because inserting a mod causes a change in load order for the mods below. This can cause those mods to reinitialise leading to reference dublications such as double doors. While doubling is mostly associated with esp files, it does occur with esm files as well. It's just that they are usually above the affected load order. This mod is compatible with all Indarys Manor only mods. Bal Isra mods are compatible if they don't alter the same area and references.


[b]UNINSTALLING[/b]

Before removing this mod, remove all items from containers and new areas added by this mod. Make a clean save. Launch Wrye Mash. Click on the Mods tab and uncheck the mod. Click on the Saves tab. On the panel on the right just below the sceenshot, right click on the word "Master". Click on the entry "Synch to Load List". Go to the bottom of the panel and click save. Right click on the save in the left panel. Select "Remove>Debris Cells". Choose "Yes" and "OK". Right click on the save again and choose "Repair All". Launch Morrowind and make another save. Test your game for stability. While this may give you a stable game, the only way to ensure your save is really clean is to use Enchanted Editor to manually clean your save.


[b]COMPATIBILITY[/b]
The following are compatible unless otherwise stated.

Bal Isra mods that don't alter the north wall area

IndarysM

Indarys Manor mods that are interior only

LGNPC Indarys Manor and all LGNPC Mods

Morrowind Crafting (load after Isra Manor)

Necessities of Morrowind (load after Isra Manor)


[b]NOTES[/b]

This mod contains place holders for Morrowind Crafting and Necessities of Morrowind. It can be used with or without those mods. Isra Manor MUST LOAD BEFORE those mods or it will break their scripts.

MODDER'S NOTES

Bethesda didn't provide an adequate guide for the Construction Kit. Creating mods without using SHIFT + MOUSE MOVEMENT was really hard back then.

If you're wondering about the version numbering, it's how I keep track of the various revisions of the mod. For example, v200408 is the version that was last edited on 04/08/2020.

[b]
CHANGE LOG[/b]

v200408
Public release


[b]CREDITS AND THANKS[/b]

Ely VanReen Soto for TESPCD
Hrnchamd for MCP and MGE XE
ghostwheel for TESTool
MentalElf for TESFiles
Timeslip for EXE Opt and MGE
The Secret Masters: Farren Hayden, Russell Mayhem, and Argent for Enchented Editor
Wrye for Wrye Mash

A big thank you to these modders for their work and efforts.

Bethesda for the game and Construction Kit


[b]PERMISSION[/b]

Patches have open permission.

Headshots Only

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Tested in [b]18.4[/b]

Bring a more strategy-based style of gameplay to your own personal game or to your server.

By removing the body damage to all zombie based entities, we are now forced to spend more time strategizing building clears, horde nights, etc. as this removes the run-and-gun style that most players have become accustomed to.

We suggest that you don't use sprint while running this mod, until you and/or your community are comfortable with this style of gameplay.

Enjoy, and we love feedback!

Known Issues:
[list]
[*]Body damage to unarmored Z's still pushes out 1's, instead of 0's. We are looking into this.
[/list]

rose helm face

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Restores the face that disappears when Parico wears a rose helmet. Parico's face disappears when wearing Rose equipmentThe design of the base model made it replace the other helmets visible because the face disappears when worn by the Palico's helmet.
Unzip and install. When equipped with the Eliza (Luna Stra) helmet, it changes to the shape of a rose helmet.
Parico's face is back

Respec Companions on Hire

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[u]RESPEC COMPANIONS ON HIRE[/u]

When a companion is hired, this mod strips their focus points and attributes to 0 and refunds the points for you to spend yourself.

This only occurs the first time a companion is hired.

If you kick a companion from your clan with unspent points remaining, they will spend them on the next weekly tick.

[u]PLEASE NOTE[/u]

This is a beta version, and while it seems to work OK there's a chance it will go horribly wrong. Use at your own risk (and let me know if it goes horribly wrong). I have left the debug information visible for now, so you can double-check the mod is behaving itself.

[u]BUT WHAT ABOUT SKILLS?
[/u]
That's a whole other thing. Skills aren't meant to be added manually, so there's no inbuilt functionality for 'unspent skillpoints', or UI elements etc. Maybe one day.

[u]FUTURE PLANS
[/u]
Put a respec button on the character screen?

[u]PLUG[/u]

This mod goes well with this other mod I made as well: [url=https://www.nexusmods.com/mountandblade2bannerlord/mods/299?tab=description]Untested Companions
[/url]
Source - [url=https://github.com/mrmouflon/CompanionRespec]Github[/url]

Enclave NPC Overhaul TTW - Chinese Version

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https://www.nexusmods.com/fallout3/mods/23479
TomSkele

大修了英克雷派系, 让其更加合理.

细分了英克雷士兵的职业, 添加了新的武器, 动力甲, 地点以及人物.

需求:
TTW,ACA-X - An Advanced Combat Armor Black Retex

兼容性:
FO4 PA Overhaul - 使用兼容补丁
Weapons of the Wasteland - 禁用所有英克雷相关选项.

其他类似"Brotherhood Outcasts NCR Enclave - TTW - Power Armor Overhaul 2"之类的模组不会兼容.

Angelic Testia Armor Set CBBE LE

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[center]Description: Testia Armor Set CBBE LE v 1.0.0
======================
 [img]https://thumbs.gfycat.com/TerribleFaithfulAlbatross-size_restricted.gif[/img]
CBBE Bodyslide conversion of the SE mod by carbondz2010:
https://www.nexusmods.com/skyrimspecialedition/mods/34318

Changes Made:
-Conversion to CBBE Bodyslide 
-Plenty of zaps on main body
-Oily Option Available

Install/Uninstall:
=======================
Use the usual methods by either a mod manager or manual install.


Acquisition:
=======================
Utilize AdditemMenu and search "Testia"
Credit to carbondz2010 for the skyrim outfit
[img]https://thumbs.gfycat.com/SnarlingSerpentineEastrussiancoursinghounds-size_restricted.gif[/img]
[/center]

Immersive Pickup Sounds - Chinese Version

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https://www.nexusmods.com/fallout3/mods/22100
TheKetzku

使用了自定义的音效,同时为三种手雷加了不同的装备声音。

只适用于原版,如果要进行兼容,请自己修改,附带文件夹里是我的自用版本。

M82a Sniper Gold Reskin

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[size=3][color=#ffff00]M82a Sniper Gold Reskin
by primnull
April 9th-2020[/color]

[color=#f1c232]Description: Gold reskin of the M82a sniper rifle by Amoveve, who got it from AlexScorpion. This is a very simple mod.[/color]

[color=#f1c232]Permissions: this is only a reskin, drag and drop textures. Contact Amoveve or AlexScorpion for specific permission rights as to the mod itself.
[url=https://www.nexusmods.com/fallout4/mods/9433/?]https://www.nexusmods.com/fallout4/mods/9433/[/url][/color]

[color=#f1c232]Install: the file path should already be created since this is a simple texture swap. extract texture files to this path,
[/color][color=#f1c232]Fallout 4\Data\Textures\Weapons\scorpion armory\m82a[/color]

[color=#f1c232]If you want the gun even shinier, more reflective, edit the specular files.
[/color][color=#f1c232]To remove, restore original game textures from Amoveve's mod.[/color][/size]

//////////////////////////
Credits
Only one person...
primnull (my 3d name)
uedftus (my nexus name)

//////////////////////////
Contact methods
1.) [url=https://www.nexusmods.com/fallout4/users/1823652]https://www.nexusmods.com/fallout4/users/1823652[/url]
2.) [url=https://primnull.tumblr.com/archive]https://primnull.tumblr.com/archive[/url]
3.) primnull at outlook.com

The Uchiha Clan Retextured

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[font=Comic Sans MS][size=3][b]Hello and welcome to my first mod :)[/b][/size][/font]
[font=Arial][size=3]
[b][u]First of all, i'd like to thank Esuriddick and FafnirEtherion for making their mods and granting me permission to upload mine :D.
[/u][/b]
[b]I really like what the mods, [/b][b]Naruto Overhaul, The Uchiha Clan and The Uchiha Clan Additions add to the game and i use them on almost all my playthroughs, so i thought i would try to improve the textures of some of the items a bit.
[/b]
[i][b][u][ These are the first textures i have ever made ( some were made from scratch, and some were made using the original textures as a base ) so them may not be "perfect" ].
*Note: a few textures were only sharpened and/or upscaled.*[/u][/b][/i]
[i][b][u]*2nd Note: The explosive tags texture was not made by me but by Chanelcoco, link to his art further below.*
[/u][/b][/i]
[/size][/font][font=Arial][size=3][b]For most textures i tried to stay true to the original look but for a few of them i decided to tweak what they looked like.[/b]

[b][u]=>Items covered: [/u][/b]
[b]
[/b][/size][/font][b][u]=>Armor and Clothes:[/u]
-Akatsuki set.
-Obito's dark robe.
-Edo-tensei set.
-Madara's sets.
-Obito's-war set.
-Senju-set.
-Ten-tails.

[/b][b][u]=>Weapons:[/u]
[/b][b]-Gunbaï (original and alternative).
-Kunaï.
-Staff six path.
-Truth orbs.
-Kusanagi.
-Shibuki.
-Chakra blade (Sasuke's variant too).

[b][u]=>Accessories:[/u]
[/b][/b][b]-Headbands.
-Pain's piercings.
-Akatsuki rings.

[/b][b][b][u]=>Food:[/u]
[/b][/b][b]-All the foodpills.
-Ramen.

[b][b][u]=>Extra:
[/u][/b][/b][b]-The Uchiha Banner used in the Uchiha temple.[/b]

[/b][b][b][u]=>Eyes (optional separate download):[/u]
[/b][/b][b]-Danzo's hand eye.
-Eye of the moon plan (Third eye).
-Sharingan 1 tomoe.
[b]-Sharingan 2 tomoe.
[/b][b]-Sharingan 3 tomoe.
-Madara's sharingan.
[b][b]-Madara's eternal sharingan.
-Sasuke's sharingan.
[b][b][b][b]-Sasuke's eternal sharingan.
-Tobi_izuna's sharingan.
-All the rinnegan's (I think).

-I also made 2 of them compatible with COtR as a separate download.
[/b][/b][/b][/b][/b][/b][/b][/b]
[font=Arial][size=3][u][b]The textures only sharpened are the ones for the ANBU masks and the hood.

I also remade the normal maps when it was possible, to further improve the quality.

[b]The textures i have tweaked and therefore do not look like the original design anymore are:

[/b][/b][/u][/size][/font][b]-Obito's dark robe.
[b]-Madara's sets.
[b]-Obito's-war set.
[b]-Senju-set.
[b]-Gunbaï (original).
-All the eyes listed as "optional".

[/b][/b][/b][/b][/b][font=Arial][b][i][u]The items not covered here are either because i did not like them or because i didn't know what to do to make them "better".

These textures are not considered lore-friendly and i do not intend to make some closer to the originals, the reason is, i'm still learning how to make textures correctly and i do not have the time to redo all the ones i've already made.

[/u][/i][/b][/font][font=Comic Sans MS][b][size=4]With all that said i do hope that at least some of you enjoy those textures as much as i do. :)[/size]

[/b][/font][size=3][b][u]=>Credits:

[b][url=http://www.nexusmods.com/skyrimspecialedition/users/869483]EsuRiddick[/url]
[/b]
[b][url=http://www.nexusmods.com/skyrimspecialedition/users/8422567]FafnirEtherion[/url]

[url=http://www.deviantart.com/chanelcoco]Chanelcoco[/url][/b]
[/u][/b][/size]

[b][u][font=Arial][size=3]Mods used in the screenshots:

[/size][/font][/u][size=3]-Skystone Castle
-Silent Horizons ENB
-COtR
-Miraak Follower Reincarnation (LE)[/size][/b]

The Last Dragonborn - Main Menu Music Replacer

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A very simple mod that replaces the main menu theme with Dragonforce's song - The Last Dragonborn from their latest album, Extreme Power Metal. The song was chosen as its about Skyrim so its a perfect fit!

Dragonforce is a power metal band and as such so is the song. If you don't like metal or aren't a fan of the power metal genre then I do not recommend, otherwise its a good listen!

To install simply use your favourite mod manager of choice and enable the mod. To install manually simply unzip the mod in your Skyrim Special Edition Directory. No other requirements are necessary

Music Preview Below:
[youtube]38wXhI2ZHls[/youtube]

[i]I do [u][b]NOT[/b][/u][/i] [i]own nor create this song and am merely using it in a mod. Music gods please do not smite thee. support the official release.[/i]

Enemy Mine

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This mod adjusts all the Xenon and Khaak ships and makes the battles somewhat more balanced. Doesn't change any logic or mechanics, simply balances the Xenon and Kha'ak ships to all the other factions.
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