This simple mod adds custom charater "Jeremus", created with [url=http://https://www.nexusmods.com/mountandblade2bannerlord/mods/691]Custom Wanderers - Create Your Own Companions[/url] by [url=http://https://www.nexusmods.com/mountandblade2bannerlord/users/935126]drdanzel[/url] (give this guy some endorsment, seriously his mod is great)
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Jeremus is back 300 Stat Man Edition
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Nazeemah
Turns Nazeem into a woman.
She loses the lines about the cloud district, but the Dragonborn's presence is still a bother. She's still haughty.
Make Follower/Manage with AFT. Or use other mods to put Nazeem in his place'
***MUST HAVE APACHII SKYHAIR***
*Reupload*
The first iteration of the mod was made like my Fallout 4 mod "Preston is a waifu" assuming the game would only need the NPC changes, and references to the mods used. SSE doesn't work the same, as I found out the hard way. I tried to make a racemenu version, but it worked out as most seem to, so I remade this version. LOL.
Anyway this version has the facetint and nif included should not have the gray/brown face bug this time. Please report if it does.
* As I got mostly complete on the racemenu version(it shows in nifskope), if this version works as intended, I will finish that version as a separate mod. I will post in the comments to see if anyone likes it enough to bother.
* XBOX and PS4 will also be reuploaded in the next few days.
** I don't own this game on PS4, so I cannot test if there is brown/gray face when that version goes up. I deleted the previous upload in assumption that it was broken on PC/XBOX, it probably didn't work on PS4.
** The XBOX version will refer to KS Hairdos Lite, for the smaller filesize.
She loses the lines about the cloud district, but the Dragonborn's presence is still a bother. She's still haughty.
Make Follower/Manage with AFT. Or use other mods to put Nazeem in his place'
***MUST HAVE APACHII SKYHAIR***
*Reupload*
The first iteration of the mod was made like my Fallout 4 mod "Preston is a waifu" assuming the game would only need the NPC changes, and references to the mods used. SSE doesn't work the same, as I found out the hard way. I tried to make a racemenu version, but it worked out as most seem to, so I remade this version. LOL.
Anyway this version has the facetint and nif included should not have the gray/brown face bug this time. Please report if it does.
* As I got mostly complete on the racemenu version(it shows in nifskope), if this version works as intended, I will finish that version as a separate mod. I will post in the comments to see if anyone likes it enough to bother.
* XBOX and PS4 will also be reuploaded in the next few days.
** I don't own this game on PS4, so I cannot test if there is brown/gray face when that version goes up. I deleted the previous upload in assumption that it was broken on PC/XBOX, it probably didn't work on PS4.
** The XBOX version will refer to KS Hairdos Lite, for the smaller filesize.
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↧
Loading Screen - Girl in the desert FNV
[color=#ff0000][size=4]About:[/size][/color]
This is just simple Loading Screen replacer what changes the background image of the default loading screen.
- It uses no plugins or scripts so it is free to install and uninstall when ever you want.
- If you like the art, feel free to visit: [url=https://www.deviantart.com/tatyanache]tatyanache @ Devianart[/url]
I hope you enjoy it!
[color=#ff0000][size=4]Installation: [/size][/color]
- Download via mod manager (NMM / Vortex / etc.).
- Download manually and extract content in the version folder into your Fallout4 Data folder.
[color=#ff0000][size=4]Uninstallation:[/size][/color]
- Uninstall via mod manager (NMM / Vortex / etc.)
- Uninstall manually by removing files what comes with this mod (if you need more help with that, let me know).
[color=#ff0000][size=4]Mod Conflicts:
[/size][/color]- Mod will only conflict with other mods what will change the Loading Screen background.
[color=#ff0000][size=4]Mod recommendations:
[/size][/color]
[url=https://www.nexusmods.com/fallout4/mods/44905]Loading Screen - Girl in the Desert F04[/url] - Originally launched for FO4, but I decided to port this over for the FNV, for people to enjoy it.
This is just simple Loading Screen replacer what changes the background image of the default loading screen.
- It uses no plugins or scripts so it is free to install and uninstall when ever you want.
- If you like the art, feel free to visit: [url=https://www.deviantart.com/tatyanache]tatyanache @ Devianart[/url]
I hope you enjoy it!
[color=#ff0000][size=4]Installation: [/size][/color]
- Download via mod manager (NMM / Vortex / etc.).
- Download manually and extract content in the version folder into your Fallout4 Data folder.
[color=#ff0000][size=4]Uninstallation:[/size][/color]
- Uninstall via mod manager (NMM / Vortex / etc.)
- Uninstall manually by removing files what comes with this mod (if you need more help with that, let me know).
[color=#ff0000][size=4]Mod Conflicts:
[/size][/color]- Mod will only conflict with other mods what will change the Loading Screen background.
[color=#ff0000][size=4]Mod recommendations:
[/size][/color]
[url=https://www.nexusmods.com/fallout4/mods/44905]Loading Screen - Girl in the Desert F04[/url] - Originally launched for FO4, but I decided to port this over for the FNV, for people to enjoy it.
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C5Kev's Animated Hermaeus Mora Priestess Armor UUNP and CBBE
[font=Verdana][size=3][color=#ff7700][b][i]Hello Folks![/i][/b][/color] Uh Oh, it appears "Naughty Girl" may have moved over to the dark side. Yes, we all know they have cookies, but there must be more to it than that!
This is my version of comvex's 2014 Hermaeus Mora Priestess Armor, but with a lot of updates. The entire armor set has been animated, BodySlide files created, "jiggly" bits added, armor rating has been changed appropriately, the boob cups have had transparency added, the loin cloth size made smaller and your character can now be engulfed in the words of The Black Books. Isn't that just lovely?
In addition, the one-piece cuirass is far more exciting to wear with a few changes. It is now topless and features nipple rings. No-Goodniks may want to run up and grab your character's boobs, but do you really think doing so to someone with moving tentacles all over her body is a good idea? Might want to re-think that. The one-piece has had a texture change to the Apocrypha banner and both it and the loin cloth feature a pulsing, creepy glow.
Lastly, the clunky boots are gone. Yes, I've used these shoes in mods before, but they're sexy and fit nicely with an actual Priestess-type person. A Priestess with a bad-ass glowing, paralyzing sword that is bound to leave a mark or two I might add.
And be sure to download the armor's "companion" (literally) mod, "Tomes The Wonder Horse" (will be posted shortly). Tomes is located outside Whiterun and there's also a nice little gift laying near him, so look for that. Believe me, he ain't just another candidate for the glue factory!
Armor can be created at a forge and tempered with daedric hearts and ebony. For cheaters such as myself, I just use the [url=https://www.nexusmods.com/skyrim/mods/64905/]AddItemMenu[/url] mod to get the armor right away. This mod requires the [url=https://www.loverslab.com/files/file/1795-heels-sound/]Heels Sound[/url] mod by ApoKrytia for the "clicky" shoes. Be sure to have that already installed. However, if you wish not to use Heels Sound, download the appropriate "No Heels Sound" ESP replacement file. Install the main armor mod first, then download and unzip the "No Heels Sound" file and place the .esp file into your "Data" directory, overwriting the original.
[color=#ffff00][b][i][size=4]INSTALLATION & BODYSLIDE: [/size][/i][/b][/color]
Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Herme Mora Priestess UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.
Hopefully no problems, but please let me know if any arise. Have fun!
[color=#ff7700][b][i][size=4]Mesh Credits:[/size][/i][/b][/color]
Armor: [font=Verdana][size=3]"Hermaeus Mora[/size][/font] Priestess Armor" by comvex
Nipple Rings: By Newmiller
Black Books Overlay: "Zipsuit" by [/size][/font][font=Verdana][size=3][font=Verdana][size=3]nakrulz[/size][/font]
Shoes: [font=Verdana][size=3]"Heimu Clothes" by (author unknown)[/size][/font]
Please, do not upload this or any of my other mods onto other sites or utilize my assets without permission.
[/size][/font]
This is my version of comvex's 2014 Hermaeus Mora Priestess Armor, but with a lot of updates. The entire armor set has been animated, BodySlide files created, "jiggly" bits added, armor rating has been changed appropriately, the boob cups have had transparency added, the loin cloth size made smaller and your character can now be engulfed in the words of The Black Books. Isn't that just lovely?
In addition, the one-piece cuirass is far more exciting to wear with a few changes. It is now topless and features nipple rings. No-Goodniks may want to run up and grab your character's boobs, but do you really think doing so to someone with moving tentacles all over her body is a good idea? Might want to re-think that. The one-piece has had a texture change to the Apocrypha banner and both it and the loin cloth feature a pulsing, creepy glow.
Lastly, the clunky boots are gone. Yes, I've used these shoes in mods before, but they're sexy and fit nicely with an actual Priestess-type person. A Priestess with a bad-ass glowing, paralyzing sword that is bound to leave a mark or two I might add.
And be sure to download the armor's "companion" (literally) mod, "Tomes The Wonder Horse" (will be posted shortly). Tomes is located outside Whiterun and there's also a nice little gift laying near him, so look for that. Believe me, he ain't just another candidate for the glue factory!
Armor can be created at a forge and tempered with daedric hearts and ebony. For cheaters such as myself, I just use the [url=https://www.nexusmods.com/skyrim/mods/64905/]AddItemMenu[/url] mod to get the armor right away. This mod requires the [url=https://www.loverslab.com/files/file/1795-heels-sound/]Heels Sound[/url] mod by ApoKrytia for the "clicky" shoes. Be sure to have that already installed. However, if you wish not to use Heels Sound, download the appropriate "No Heels Sound" ESP replacement file. Install the main armor mod first, then download and unzip the "No Heels Sound" file and place the .esp file into your "Data" directory, overwriting the original.
[color=#ffff00][b][i][size=4]INSTALLATION & BODYSLIDE: [/size][/i][/b][/color]
Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Herme Mora Priestess UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.
Hopefully no problems, but please let me know if any arise. Have fun!
[color=#ff7700][b][i][size=4]Mesh Credits:[/size][/i][/b][/color]
Armor: [font=Verdana][size=3]"Hermaeus Mora[/size][/font] Priestess Armor" by comvex
Nipple Rings: By Newmiller
Black Books Overlay: "Zipsuit" by [/size][/font][font=Verdana][size=3][font=Verdana][size=3]nakrulz[/size][/font]
Shoes: [font=Verdana][size=3]"Heimu Clothes" by (author unknown)[/size][/font]
Please, do not upload this or any of my other mods onto other sites or utilize my assets without permission.
[/size][/font]
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BARD's Ultimate Objects Collector
Are you a collector, like me, which wants to get all magazines, bobbleheads, power armors and other unique objects but had trouble with cell edits?
[url=https://www.nexusmods.com/fallout4/mods/14084]The Collector's Guides[/url] is an awesome mod. But the cells edits became a problem to me. This mod has no cell edits and touches no precombines.
This is my first mod, an I created it because I want to have a nice showroom with all possible power armors. The thing is, to achieve that not only I would need to get all the power armors normally spawning once all around (not enough of those), but I would also have to get them from living enemies.
[size=5]What does this mod do and offer?[/size]
[list]
[*][b](cell edit free)[/b] Quests to help you collect all your desired objects.
[*]Proximity Detector. So you can find the objects nearby as you travel through the map.
[*]Respawnable Power Armors notifications. Re-enables the objective of the Respawnable Power Armors Quest when enough time has passed for the cell to be reset. So allowing you to go and get the PA again.
[/list]
[size=5]Current Content:[/size]
[size=4]Quests to collect:[/size]
[list]
[*][b]All Vanilla magazines[/b]
[*][b]You Are Special Book[/b]
[*][b]Bobbleheads[/b]
[*][b]Power Armors[/b]
[/list]
[i]To a total of 18 quests and 186 tracked items. (This numbers will increase on future versions)[/i]
It works in 2 modes. 1 that is the default one, which creates the quests by type, and another mode that works as a Proximity Detector.
[size=5][b]Proximity Detection.[/b][/size]
This mode, which can be enabled and configured through the holotape, hides all the quests objectives from this mod and only enables those within a certain range. This mode uses the Papyrus RegisterForDistanceLessThanEvent to enable / disable objectives.
[b][i]Once the mod has been tested and is fully featured I will upload it to Bethesda.[/i][/b]
[size=4]Inventory Detection[/size]
If you already picked up some items, the mod will check for them on the player inventory and tag them as done already. If they are in a different container, picking them up will complete the respective objective.
Power Armors which were already picked cannot be detected with the method above. You will need to go to the marker so that it tags it as completed.
[size=5]WIP for the 1.0 version:[/size]
[list]
[*]DLCs magazines, Power Armors and Unique Items
[*]Vanilla Unique Items
[*]Any suggestion? Wanna track some MOD's uniques?
[/list]
[size=5]QA.
[/size]
[b][size=3]What is the current status of this mod?[/size][/b]
I will first gather feedback and bugs reports from the players and myself to get this mod as polished as needed. I am also adding DLCs magazines and Power Armors.
I will also get started on adding unique items (weapons and armor, like Grognak's Axe and Cloth).
[b][size=3]How does the Power Armors detection works?[/size][/b]
When the player gets in range of the targeted PA, the objective is completed. If the PA is a respawnable PA, a timer is started with the duration of a cell reset plus some in-game hours. Once the timer is over, the objective is shown again to the player to go and collect it again.
[b][size=3]Isn't there anything that you can do about all those quests showing up on my screen?[/size][/b]
Not as far as I know. If you do know of a way to start them hidden and still keep the title in the data menu please let me know.
One workaround though, is that once you got the 100% completed message, a QuickSave + QuickLoad will stop the new quest messages from showing up.
[b][size=3]Will it conflict with X?[/size][/b]
Nope, this mod is dependent only on the Vanilla game. Makes no cell edits and uses no external objects.
[b][size=3]Can I make a suggestion, give feedback. report a bug?[/size][/b]
Please do! This is my first mod and I am still learning a lot about both CK and Papyrus.
[b][size=3]I don't have the DLCs, will that be a problem?[/size][/b]
No. Once the DLC content is added, the installer will let you choose what is it you want to install.
[size=4]Objectives with issues:
[/size]
Astoundingly Awesome Tales have an objective that requires access to the institute. Right now it is pointing to a point in the map. Once you have access to the Institute it will automatically show the magazine target.
USS Constitution changing place. In the current state, the mod is pointing to an object in the original position of the USS Constitution. A check will be added later.
There is a Live & Love magazine and a RobCo magazine in Diamond city. If you enter through the main gate, the mod will not show the marker for the proper doors. The issue is that the cells there behave a bit differently. I am testing possible solutions but decided not to delay the release because of that. A workaround is to teleport inside Diamond City, this will properly detect the cell.
[size=3][i][b]If you use this mod to get items for your show case and wants to share the image, I will be more than happy to share it![/b][/i][/size]
[url=https://www.nexusmods.com/fallout4/mods/14084]The Collector's Guides[/url] is an awesome mod. But the cells edits became a problem to me. This mod has no cell edits and touches no precombines.
This is my first mod, an I created it because I want to have a nice showroom with all possible power armors. The thing is, to achieve that not only I would need to get all the power armors normally spawning once all around (not enough of those), but I would also have to get them from living enemies.
[size=5]What does this mod do and offer?[/size]
[list]
[*][b](cell edit free)[/b] Quests to help you collect all your desired objects.
[*]Proximity Detector. So you can find the objects nearby as you travel through the map.
[*]Respawnable Power Armors notifications. Re-enables the objective of the Respawnable Power Armors Quest when enough time has passed for the cell to be reset. So allowing you to go and get the PA again.
[/list]
[size=5]Current Content:[/size]
[size=4]Quests to collect:[/size]
[list]
[*][b]All Vanilla magazines[/b]
[*][b]You Are Special Book[/b]
[*][b]Bobbleheads[/b]
[*][b]Power Armors[/b]
[/list]
[i]To a total of 18 quests and 186 tracked items. (This numbers will increase on future versions)[/i]
It works in 2 modes. 1 that is the default one, which creates the quests by type, and another mode that works as a Proximity Detector.
[size=5][b]Proximity Detection.[/b][/size]
This mode, which can be enabled and configured through the holotape, hides all the quests objectives from this mod and only enables those within a certain range. This mode uses the Papyrus RegisterForDistanceLessThanEvent to enable / disable objectives.
[b][i]Once the mod has been tested and is fully featured I will upload it to Bethesda.[/i][/b]
[size=4]Inventory Detection[/size]
If you already picked up some items, the mod will check for them on the player inventory and tag them as done already. If they are in a different container, picking them up will complete the respective objective.
Power Armors which were already picked cannot be detected with the method above. You will need to go to the marker so that it tags it as completed.
[size=5]WIP for the 1.0 version:[/size]
[list]
[*]DLCs magazines, Power Armors and Unique Items
[*]Vanilla Unique Items
[*]Any suggestion? Wanna track some MOD's uniques?
[/list]
[size=5]QA.
[/size]
[b][size=3]What is the current status of this mod?[/size][/b]
I will first gather feedback and bugs reports from the players and myself to get this mod as polished as needed. I am also adding DLCs magazines and Power Armors.
I will also get started on adding unique items (weapons and armor, like Grognak's Axe and Cloth).
[b][size=3]How does the Power Armors detection works?[/size][/b]
When the player gets in range of the targeted PA, the objective is completed. If the PA is a respawnable PA, a timer is started with the duration of a cell reset plus some in-game hours. Once the timer is over, the objective is shown again to the player to go and collect it again.
[b][size=3]Isn't there anything that you can do about all those quests showing up on my screen?[/size][/b]
Not as far as I know. If you do know of a way to start them hidden and still keep the title in the data menu please let me know.
One workaround though, is that once you got the 100% completed message, a QuickSave + QuickLoad will stop the new quest messages from showing up.
[b][size=3]Will it conflict with X?[/size][/b]
Nope, this mod is dependent only on the Vanilla game. Makes no cell edits and uses no external objects.
[b][size=3]Can I make a suggestion, give feedback. report a bug?[/size][/b]
Please do! This is my first mod and I am still learning a lot about both CK and Papyrus.
[b][size=3]I don't have the DLCs, will that be a problem?[/size][/b]
No. Once the DLC content is added, the installer will let you choose what is it you want to install.
[size=4]Objectives with issues:
[/size]
Astoundingly Awesome Tales have an objective that requires access to the institute. Right now it is pointing to a point in the map. Once you have access to the Institute it will automatically show the magazine target.
USS Constitution changing place. In the current state, the mod is pointing to an object in the original position of the USS Constitution. A check will be added later.
There is a Live & Love magazine and a RobCo magazine in Diamond city. If you enter through the main gate, the mod will not show the marker for the proper doors. The issue is that the cells there behave a bit differently. I am testing possible solutions but decided not to delay the release because of that. A workaround is to teleport inside Diamond City, this will properly detect the cell.
[size=3][i][b]If you use this mod to get items for your show case and wants to share the image, I will be more than happy to share it![/b][/i][/size]
↧
↧
Elex 4 Casuals
Elex is a fantastic game, but some cant enjoy because of quest-grind it requires to beat even a medium level monster.
This mod aims to change that.
[u]There are 2 options:[/u]
[size=3][b]Real casual: Small Elex potion gives 1000xp (money efficient until level 20)
[/b][/size]With this mode i believe every person with any play-style can manage to be successful. It kills the painful combat experience by simple advance in gear much faster.
[b][size=3]Real easy-mode: Small Elex potion gives 500xp (money efficient until level 10)
[/size][/b]Its an alternate version. With this mode the game is still a bit quest-grindy, but easier early than original version.
As you can see the mod changes the stats given by [b][u]Small Elex potion. So you need to take advantage on tha[/u]t to make the game easier.[/b]
To make a potion you need:
-Chemistry skill (very low skill requirements, very cheap)
-Natural Elex (rare resource can be bought from various traders, expensive)
-Liquor (any bartender sells it, cheap)
[u]Installation
[/u]Extract file into /data/packed folder
This mod aims to change that.
[u]There are 2 options:[/u]
[size=3][b]Real casual: Small Elex potion gives 1000xp (money efficient until level 20)
[/b][/size]With this mode i believe every person with any play-style can manage to be successful. It kills the painful combat experience by simple advance in gear much faster.
[b][size=3]Real easy-mode: Small Elex potion gives 500xp (money efficient until level 10)
[/size][/b]Its an alternate version. With this mode the game is still a bit quest-grindy, but easier early than original version.
As you can see the mod changes the stats given by [b][u]Small Elex potion. So you need to take advantage on tha[/u]t to make the game easier.[/b]
To make a potion you need:
-Chemistry skill (very low skill requirements, very cheap)
-Natural Elex (rare resource can be bought from various traders, expensive)
-Liquor (any bartender sells it, cheap)
[u]Installation
[/u]Extract file into /data/packed folder
↧
ImprovedGarrisons 3.0 Ru Translate 3.0.4.1
[color=#f1f1f1]Русский перевод ImprovedGarrisons 3.0 для версии 3.0.4.1[/color]
↧
Vic's Long Johns Replacer for the girls
I always thought the Vanilla Long Johns looked extremely out of place, specially for an armour related to the raiders, with that "ass-window" thing.
So I went to outfit studio and made my re-imagation of them, I hope you enjoy it :)
It's just one of Nuka World's Pack outfits but with the Road Leathers' pants and boots.
Works with CBBE.
[url=https://www.nexusmods.com/fallout4/mods/44715][size=3]My Padded Blue Jacket replacer[/size][/url]
[url=https://www.nexusmods.com/fallout4/mods/44110][size=3]My Harness Replacer[/size][/url]
[url=https://www.nexusmods.com/fallout4/mods/34207]My Raider Leathers Replacer
My Long Johns Replacer[/url] (for males)
So I went to outfit studio and made my re-imagation of them, I hope you enjoy it :)
It's just one of Nuka World's Pack outfits but with the Road Leathers' pants and boots.
Works with CBBE.
[url=https://www.nexusmods.com/fallout4/mods/44715][size=3]My Padded Blue Jacket replacer[/size][/url]
[url=https://www.nexusmods.com/fallout4/mods/44110][size=3]My Harness Replacer[/size][/url]
[url=https://www.nexusmods.com/fallout4/mods/34207]My Raider Leathers Replacer
My Long Johns Replacer[/url] (for males)
↧
Demon Chestpiece (The Body)
Demon and True Griffin Chestpieces upscaled with The Body. Includes a version with abs and a version with no abs.
↧
↧
Demon Robe of Casting (The Body)
Demon Robe of Casting and everything that shares a model with it using The Body. Includes a version without the undershirt covering the chest.
↧
Demon Robe of Healing (The Body)
Demon Robe of Healing and everything that shares a model with it using The Body. Includes a version without the undershirt covering the chest.
↧
Calradic Invasion - Warband Troops (CustomSpawns)
Calradic Invasion currently includes the six original factions from Mount and Blade: Warband as invading parties that roam Calradia looking for a fight. Each troop
was designed based on the weapons and strategies they utilized in the original game. These troops can be captured and raised into your own troops as well!
With time, I plan to include other factions, troops, and events.
What is currently in the mod (0.1.0):
- Original Warband Factions, troops and random events
I am taking requests for new troops and factions to help enhance the experience. Please leave your ideas in the posts.
This mod requires the CustomSpawns API: [url=https://www.nexusmods.com/mountandblade2bannerlord/mods/411?tab=files]https://www.nexusmods.com/mountandblade2bannerlord/mods/411?tab=files[/url]
Created and tested on the e1.3.0 beta branch. Not sure if it works on earlier branches, will try to fix if not.
was designed based on the weapons and strategies they utilized in the original game. These troops can be captured and raised into your own troops as well!
With time, I plan to include other factions, troops, and events.
What is currently in the mod (0.1.0):
- Original Warband Factions, troops and random events
I am taking requests for new troops and factions to help enhance the experience. Please leave your ideas in the posts.
This mod requires the CustomSpawns API: [url=https://www.nexusmods.com/mountandblade2bannerlord/mods/411?tab=files]https://www.nexusmods.com/mountandblade2bannerlord/mods/411?tab=files[/url]
Created and tested on the e1.3.0 beta branch. Not sure if it works on earlier branches, will try to fix if not.
↧
YIMOMO _ AN ICE SYSTEM SUMMONS NECROMANCER FOLLOWER_SE
My English is not good, the following introduction comes from machine translation, please do n’t mind grammatical errors
Inspiration came and pinched a young cataract sister, and then it was inexplicable to play with the ice system call, so this young lady was released!
Initial level: 80
Height: 0.94
Weight: 100
Figure: UNP Physics (with hair)
Race: Brighton
Recruitment location: Sleeping Giant Hotel (old location)
Spells:
Ice Department: Expert veteran destruction method (Miss ice cone and ice storm)
Summoning: Demon King (priority summoning), storm element, ice element (the rest depends on mood summoning, can summon two at the same time)
Undead: Resurrect corpse (60 seconds)
Recovery: Quick treatment, treatment squad (basically not used, it is crazy to throw ice cones)
The damage is the original damage, and it's not too outrageous
Skin: The pure https://www.nexusmods.com/skyrim/mods/73853?tab=description
Note: The friends who do n’t like this eye can change the color by themselves.After the attachment is downloaded, the corresponding folder will overwrite the file.
LE:https://www.nexusmods.com/skyrim/mods/102559/
Inspiration came and pinched a young cataract sister, and then it was inexplicable to play with the ice system call, so this young lady was released!
Initial level: 80
Height: 0.94
Weight: 100
Figure: UNP Physics (with hair)
Race: Brighton
Recruitment location: Sleeping Giant Hotel (old location)
Spells:
Ice Department: Expert veteran destruction method (Miss ice cone and ice storm)
Summoning: Demon King (priority summoning), storm element, ice element (the rest depends on mood summoning, can summon two at the same time)
Undead: Resurrect corpse (60 seconds)
Recovery: Quick treatment, treatment squad (basically not used, it is crazy to throw ice cones)
The damage is the original damage, and it's not too outrageous
Skin: The pure https://www.nexusmods.com/skyrim/mods/73853?tab=description
Note: The friends who do n’t like this eye can change the color by themselves.After the attachment is downloaded, the corresponding folder will overwrite the file.
LE:https://www.nexusmods.com/skyrim/mods/102559/
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DoM's Ravel Keeper's Chestwrap (The Body)
Ravel Keeper's Chestwrap (Disciple of Magic version) upscaled with The Body for midlander-based species. Includes a version with abs and a version with no abs, as well options to remove the shirt and/or the torso tatttoos.
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DoW's Ravel Keeper's Chestwrap (The Body)
Ravel Keeper's Chestwrap (Disciple of War version) upscaled with The Body for midlander-based species. Includes a version with abs and a version with no abs, as well as an option to remove the skirt.
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Dark Disciples
[size=5]I wasn't a fan of the default look of the clothing, armor.. but it's a great style. So, thought I'd give them a dark metal, with black clothing that actually looks awesome.[/size]
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TLWorkshopCurrentRatingMod
[size=3][b]Notes:[/b][/size]
Help you choose a workshop by giving a rating[b] basing on current town's prices of inputs and outputs. [/b]
This is [b]NOT prediction but rating[/b]. rating is ralated to profit somewhat. [b]It will change because of dynamic economy.[/b]
You can check out how workshops work in details in TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior.
And i wrote this mod basing on these codes.
Garment and light armors use average price in this mod.
[size=3][b]How to use:[/b][/size]
Click the "show ratings of wrokshops" in Town menu.
[b][size=3]language:[/size][/b]
The message should support all languages installed in game. but the text of button is english only.
[b][size=3]Github:
[/size][/b]https://github.com/TitaniumLithium/MountAndBlade-TLWorkshopCurrentRating
[size=3]check out my other mods here:
[/size][url=http://www.nexusmods.com/mountandblade2bannerlord/mods/1282]SmithingFasterMod[/url]
[b][size=3]How workshops work: (Optional and Important to learn)[/size][/b]
Basing on codes of TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior and TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultWorkshopModel. You can check it out if interested.
[b]Profit = ( Current Capital - Initial Capital) / 5[/b]
Initial Capital is 10000 or the Current Capital of last workshop.
When Current Capital increase, the Profit increase.
[b]Everyday your workshops will buy inputs form the market and sell outputs to the market if they could wrok.[/b] And Current Capital increase in this progress.
(note : they need inputs to work )
( you could find out inputs, outputs and so on in Mount & Blade II Bannerlord\Modules\SandBox\ModuleData\spworkshops.xml )
The profit you gain everyday comes from the Current Capital of your workshops.
Help you choose a workshop by giving a rating[b] basing on current town's prices of inputs and outputs. [/b]
This is [b]NOT prediction but rating[/b]. rating is ralated to profit somewhat. [b]It will change because of dynamic economy.[/b]
You can check out how workshops work in details in TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior.
And i wrote this mod basing on these codes.
Garment and light armors use average price in this mod.
[size=3][b]How to use:[/b][/size]
Click the "show ratings of wrokshops" in Town menu.
[b][size=3]language:[/size][/b]
The message should support all languages installed in game. but the text of button is english only.
[b][size=3]Github:
[/size][/b]https://github.com/TitaniumLithium/MountAndBlade-TLWorkshopCurrentRating
[size=3]check out my other mods here:
[/size][url=http://www.nexusmods.com/mountandblade2bannerlord/mods/1282]SmithingFasterMod[/url]
[b][size=3]How workshops work: (Optional and Important to learn)[/size][/b]
Basing on codes of TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior and TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultWorkshopModel. You can check it out if interested.
[b]Profit = ( Current Capital - Initial Capital) / 5[/b]
Initial Capital is 10000 or the Current Capital of last workshop.
When Current Capital increase, the Profit increase.
[b]Everyday your workshops will buy inputs form the market and sell outputs to the market if they could wrok.[/b] And Current Capital increase in this progress.
(note : they need inputs to work )
( you could find out inputs, outputs and so on in Mount & Blade II Bannerlord\Modules\SandBox\ModuleData\spworkshops.xml )
The profit you gain everyday comes from the Current Capital of your workshops.
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Qunari Dress Tints
This mod is to help facilitate a series of 7 tints I think look rather nice together for the Fereldan Noble dress for Qunari by Kittentails. Each mods will need to be loaded after her mod in the latest Frosty Mod manager to work properly. It will say it conflicts but it will be fine. This will tint both the Skyhold and Formal wear and will both be the same tint.
Required Mods:
Fereldan Noble Gown for QF
Dark Winter Seasonal Palette
Color Schemes:
Amethyst: Dales Wool, Highever Weave, Bear Hide, Silverite
Golden White: Cotton, Royal Sea Silk, Nug Skin, Volcanic Aurum
Peacock: Kings Willow Weave, Lustrous Cotton, bear Hide, Volcanic Aurum
Sapphire: Silk Brocade, Highever Weave, Bear Hide, Volcanic Aurum
Silken: Silk, Highever weave, Bear Hide, Volcanic Aurum
Silvery White: Cotton, Royal Seasilk, Nug Skin, Silverite
White and Black: Cotton, Highever Weave, bear Hide and Silverite
I can take requests for other tints if there are others someone wish to use.
Required Mods:
Fereldan Noble Gown for QF
Dark Winter Seasonal Palette
Color Schemes:
Amethyst: Dales Wool, Highever Weave, Bear Hide, Silverite
Golden White: Cotton, Royal Sea Silk, Nug Skin, Volcanic Aurum
Peacock: Kings Willow Weave, Lustrous Cotton, bear Hide, Volcanic Aurum
Sapphire: Silk Brocade, Highever Weave, Bear Hide, Volcanic Aurum
Silken: Silk, Highever weave, Bear Hide, Volcanic Aurum
Silvery White: Cotton, Royal Seasilk, Nug Skin, Silverite
White and Black: Cotton, Highever Weave, bear Hide and Silverite
I can take requests for other tints if there are others someone wish to use.
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Edengate Armlets (The Body)
Edengate and Edengrace Armlets of Striking and Healing using The Body's higher definition hands.
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Hard Leather Harness (The Body)
The Hard Leather Harness (and all things that share its model) using The Body, with an abs and a no abs version.
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