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Roman troops

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Make Empire grate again! Changing original xml file, i trided to select more suitable equipment for my legions. It may affect  game balance, but who cares?

To install this mod, just replace your spnpccharacters. xml located: Mount & Blade II Bannerlord\Modules\SandBoxCore\ModuleData
Dont forget to backup your native xml!

Roma invicta!

Alduin Wall for The Main Menu

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[font=Lucida Sans Unicode][size=3][center]Alduin's wall is one of the most iconinc spots in the game, so I added it to the main menu with some image enchancements. The wall has lots of small crackles, balanced colors and and a strong cinematic lightning to add excitement. Mod removes the Skyrim logo, but not Bethesda's logo or Creation Club notifications.[/center][/size][/font]

CP The Perks of Being Married - Russian

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Перевод не идеальный (ибо я не мастер владения английским) но вполне понятный и читаемый) Если найдете ошибку в переводе, можете сообщить мне!

[center][b]Порядок установки[/b][/center]1. Установите оригинал мода. 
2. Переместите содержимое архива (а конкретно - папку [b][CP] The Perks of Being Married) [/b]в папку [b]Stardew Valley\Mods[/b], подтвердите замену файлов

Приятной игры!

Compatibility for Poet's Captain Rex and Ortho's 4K Clone Legions

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This mod fixes the visual bug for the Heavy trooper (ARC trooper model overlays the Heavy trooper model) when using the "Ortho's 4K Clone Legions" and "Poet's Captain Rex (ARC Trooper version)" mods.
The mod is based on "Tweaks for Ortho's 4K Legions" by Sackrelije (Thanks to this person) and replaces the Orthohex Heavy trooper model with a model from Sackrelije. The texture and coloring are saved. All other models are unchanged and will be from Orthohex.

If you also use a replacement for Lando Calrissian, then you will have vanilla models for the 501st legion instead of Orthohex models. Alas, I cannot fix this and we all have to hope for corrections from more competent people.

[b]Loading Order[/b]:
For correct work, arrange the mods in this order:
• Ortho's 4K Clone Legions (Main Mod)
• Captain Rex ARC Trooper
• This mod

[b]Credits[/b]:
Sackrelije for the free access to FBProject his "Tweaks for Ortho's 4K Legions" mod.

Fuga Haori (The Body)

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Fuga Haori upscaled with The Body for midlander-based races and au ra. Includes a version with abs and a version with no abs as well as the option to remove the belt.

Horror ambience for Immersive Main Menu (alternative version)

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This alternative version adds new sound effects
and songs on the radio.

Cries, shots, the strong wind of a cold night,
an old radio, sirens sounding in the distance, 
a Deathclaw...

Completely "lore friendly" and immersive. Furthermore,
tthis replacer respects the essence of the original idea.

It features[i]
"Lonesome Town - Ricky Nelson",
"I Think Of You - Frank Sinatra"[/i] and[i]
"Angel baby - Rosie & The Originals[/i]
playing on the radio.

[b][i]The ambient sounds tell a story on their own:
people sheltered and scared
of a Deathclaw that comes from the shadows.[/i][/b]

I think that this mod is very good for a game with Pilgrim or another ambience like that; 
and for players looking to get a more original Fallout's essence in their games. 

From the second one to the last, this new setting for the main menu has been lovingly created.

-----------------------------------------------------

[b][u]NOTE:
[/u][/b]My "Immersive Main Menu" is looking like that
because I use "Nvidia Filters" to add cinematic bars
and remove a little bit of saturation from colors. 
[b][i]For just download this file, your menu won't look like this;
but it would sound like the demostration video. 

-----------------------------------------------------[/i][/b]
[u]
[b]MANUAL INSTALLATION:[/b][/u][b]
[/b]The installation is very simple.
It consists of downloading the file and putting it in
[i]"Fallout 4> Data> Music> Special>".
[/i]
To locate this folder, you first have to know where you have installed Fallout 4.
Then simply follow this path.

-----------------------------------------------------

I am not a skilled and experienced modder, but I know how to deal with audio and video programs. I had done this for myself, but I thought it would be a good idea to share it. This is my [i]"little grain of sand"[/i] for the community.

Dark Operators

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[b][size=6][u]Pentahazard Heavy Chest Location [/u] [/size]
[/b][size=5]The overboss chest in Fizztop Grille will have the standalone chest piece that wont be worn by the operators.[/size]

[size=5]The Pentahazard is a logo related to the band of "Psyclon Nine", if you haven't heard of them feel free to check them out! [/size]

Hattori Chainmail (The Body)

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Upscale of the ninja AF chestpiece using The Body for midlander-based races.

Heavyblade Attack Combo Animation

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It replace the 3 combo attack unlocked by dynamic combat.

[youtube]R-ESoJ7VgZY[/youtube]

I usually release my animations early on my youtube channel but i will try to upload it here too. Open Permission. You can upload/modify/use it anywhere without my permission.

Sea Giants - Mihail Monsters and Animals (mihail immersive add-ons)

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[center][font=Times New Roman][b][size=5]___________________________________________________________[/size]

[color=#ffff00][size=6]If you like my work, don't forget to endorse this mod. [/size][/color]
[size=4]It's free, fast and very important for the continuation of this nonprofit work.[/size]
[size=5]___________________________________________________________
[/size][color=#ff0000][size=4]
Attention:[/size]
[/color]
[color=#0000ff][size=2]I do not supervise or test translations made by other users for my mods, not even those linked 
on my mod pages. So, before using them, make sure they are in the same version as the current 
version of my mods, if not, do not install them or they will mess with my current official version.
[/size][/color][color=#0000ff][size=2]The same applies to ports for XBOX, I do not do the ports or test them myself, 
so you should also make sure they are up to date with my official PC releases.[/size]
[/color][/b][b][size=5]___________________________________________________________[/size][/b]
[/font][b][font=Times New Roman]

[img]https://i.imgur.com/Gb5lEQg.png[/img]
[size=4]Join us on my Discord server. A large community made up of 
nice modders and mod users, where you'll feel at home:[/size]
[/font][/b][font=Times New Roman][color=#ffff00][u][b][size=4][url=https://discordapp.com/invite/Mt4yFqy]CLICK HERE[/url]
[/size][/b][/u]

[size=4]
[img]https://i.imgur.com/3H5ffZp.png[/img]
[/size]
[/color][/font][font=Times New Roman][b][size=4][color=#ff0000]Subscribe to my new Youtube channel to be [/color]
[color=#ff0000]always up to date on my work: [/color][/size]
[u][size=4][url=https://www.youtube.com/channel/UCDAJ544nxvKxzrc2CxxVvwQ?view_as=subscriber?sub_confirmation=1]CLICK HERE[/url][/size]
[/u][/b][/font]


[img]https://i.imgur.com/XH6y95k.png[/img]
[font=Times New Roman][size=5][i][b]For Frequently Asked Questions (FAQ): 
[url=https://www.nexusmods.com/skyrim/articles/52516]CLICK HERE[/url]

[/b][/i][/size][/font][b]
[/b]
[img]https://i.imgur.com/4DsY7Dg.png[/img][/center][center]
[size=5]Mihail Mods Development Report:
Sea Giants are sailing to Skyrim
[youtube]AfiHBsQ9o4w[/youtube]
[/size]
[img]https://i.imgur.com/O1O0Q2Q.png[/img][/center][center][font=Times New Roman][i][color=#6d9eeb][size=5][b]"They're not simple like the Giants on the mainland. No, they've got a
cunning to them. Skin's as blue as a frost-bitten toe. And as far as
their temper goes? I've met sharks with a kinder disposition."[/b][/size][/color][/i]
[size=4][b]Thane Ogvar, ESO

[/b][/size]

[size=3]Planned to officially appear for the first time on the DLC: Greymoor, which will launch for ESO in late May / early June 2020, the Sea Giants are a mysterious and barely understood breed of sailing giants, who act relentlessly in piracy in the region of the Sea of ​​Ghosts, navigating their large ships decorated with giant bones and totems. Their origin is as unknown as their culture and beliefs, but their motives are clear, plunder, and overlap the weak, which denotes a relentless and violent culture. As we will see later, although they generally act only as looters, some have already shown interest in territory expansions, trying to dominate areas of Skyrim, but not being successful. They are part of the legends of all people in the regions close to the north coast, and it is generally said that they only landed on dry land in the coldest winters, and never stayed for long, just looting and killing everything they found ahead, and shortly thereafter disappearing between the fog and the glaciers of the icy ocean, until the arrival of a new winter, or several later. This however proved to be false several times, with Sea Giants mooring their ships in Skyrim and nearby islands and establishing camps, from where they regularly plundered their actions, and even if from time to time one ship left, another arrived. Even so, given the rarity and the remote places they choose, it is natural for the Nordic people to think that they only appeared exporadically, and soon after they left, after stealing everything they could.

No one knows where these giant tribes live, it is believed to be on the islands to the north, and several of them exist and very little are explored, such as Roscrea, for example, and it is also unknown whether they live in just one island, or spread over several. But it is known that they are naturally close cousins ​​to the Giants that inhabit the mainland, and to the Norse themselves. As is well known, all Nordic and Giants descend from the old Atmorans, a mythical and extremely powerful people that inhabited the now, supposedly, empty, frozen continent to the north. It is not known if there were already several types of Atmorans, which would have originated several different descendants, but it is known that in general they were similar to humans of high stature and power, with some being described as larger than mountains. Whether it is an exaggeration, or a frightening fact lost in time, no one can say today, but it is known that several waves of Atmorans migrated to Skyrim over the millennia, and not all of them had the same stature, something easily verified for example when comparing the stature of Ysgramor, approximately that of a half-giant according to our encounter with him in Sovngarde, with that of the colossal Atmora king found by Talos on that continent. What is known is that in a certain and mysterious moment, the atmorans in skyrim were divided between giants and nordic, with the giants retaining their great size and strength, but less intelligence and magical abilities, and the nordic people losing much of that impressive stature and physical power, but maintaining intelligence and magical abilities. This however does not seem to have occurred with the Sea Giants, as they are direct descendants of the Atmorans, or some of their variants, without any fragmentation. Sea Giants have retained intelligence and incredible magical abilities, associated with high stature and physical strength. They are the perfect combination of a nord and a giant, and the closest we can find to a legendary atmoran. With their blue-gray skin, covered with white tribal paintings, and beards and hair of a strong ginger (although some are seen with white beards and hair), these giants are skilled forgers of Stalhrim, the magical and mysterious ice that the ancient atmorans manipulated for creating the most resistant armor and weapons, and a knowledge that today, among the nords, is limited to the Skaal tribe. Sea Giants however retained that knowledge, making and enchanting their equipment with powerful offensive and defensive ice spells. They are also known for taming Snowrays and Grahls, who often appear as their pets when found in icy caves that they use as a hideout.

Despite being a recent novelty, the universe of the Sea Giants has been previously painted in little-known past games, such as the case of TES Travels: Dawnstar and TES Travels: Shadowkey, with the appearance of the Ice Tribes. Known as Half-Giants, they are mentioned by Thane Ogvar as [i]"Men half again taller then the tallest Nord. Some kind of half-breed, I reckon"[/i], and are, in fact, hybrids of Sea Giants with Nords. Slavers, the Sea Giants usually take hostages during their looting, which they take to their islands, and it is not known for what purposes, except the confirmed proposal of reproduction. Belonging to the same evolutionary line, and very close inside it, it is known that giants and nords can "easily" breed among themselves, giving rise to Half-Giants, with approximately intermediate height between a nord and a giant, and great physical feat, being Lyris Titanborn the best known example of one. However, given the rarity of these, the term Half-Giant ended up being more associated with those that are seen more often, and produced ostensibly, which are the hybrids of sea giants with nords.The reason for their ostentatious production is unknown, but scholars believe that the Sea Giants are only aiming to increase their numbers, perhaps due to a scarcity of female Sea Giants, as they are not commonly seen. It is also a fact that, although generally weaker than pure Sea Giants, the Half-Giants appear to be fully integrated into the pirate society of the Sea Giants, and treated equally. They are referred to as [i]"howling half-kin" [/i] by the ones who encountered them, for their habit of screaming gutturally in combat during their looting.

With always irregular appearances, an ostentatious invasion that became well known during the second era (and which will now be presented at ESO), took place on the island of Kyne's Aegis. Kyne's Aegis is an island bastion in the Sea of ​​Ghosts. It is located on an island north of Solitude. Its original intent was to be a bulwark against northern invasions which approached the cost via the easiest channel. Thane Ogvar was given ownership over the fort and over time, it morphed into a northern fishing village in addition to a fort. The fort has remained peaceful with only the occasional northern squall cropping up to cause concern. But later, large longships appeared to the north. Before a proper defense could be mustered, these ships crashed into the island, disgorging Sea Giants and Half-Giants onto the island, led by the powerful Vampire lord Falgravn. These creatures of myth quickly overwhelmed the northern island and have begun the assault of the fort proper.This association with vampires has unknown reasons, and possibly it was simply an agreement in which the giants would offer their destructive force, in exchange for a great plunder opportunity, but according to the island's thane: [i]"I hear vampires can twist people's minds - make them see what they want to see. Maybe Falgravn put a hex on them. Chances are, we'll never know"[/i], so, what actually happened, and if it is the tradition of sea giants to ally with vampires, it is not yet known, and it will hardly be. However, the establishment of one of its docking ports near the castle of Volkihar during the fourth era, certainly worries the inhabitants of the nearby regions, for fear of a new invasion of similar association lines in the region.

In the third era, the most famous invasion was in Dawnstar, in the game of the same name TES Travels: Dawnstar, apparently made only by Half-Giants, at least at the front, and then known as Ice Tribes.The Ice Tribes of Dawnstar are infamous for their attempted sacking of the city. The tribes had often raided the settlement, despite efforts to negotiate peace and Dawnstar's pleading for aid from the Emperor. It wasn't until one of Dawnstar's four champions betrayed the city and formed an alliance with the tribes did they attempt a full attack on the city. Following the attack, the tribes besieged the city's walls and prepared for a final strike. Governor Cyril Vinticae rightfully suspected one of his champions of treachery, and banished them to the wilds surrounding Dawnstar. The tribes allied themselves with many monsters from the surrounding wilderness, including trollkin and the feared type of troll known as Gehenoth. The Ice Tribes and their monstrous allies then gathered around the walls of Dawnstar, and launched their final attack on the city.
Despite the city's defenses, sheer numbers allowed several invaders to get past the walls. With the aid of the three loyal champions and the power of Starfrost, the hero was able to defeat any interlopers who entered the city, culminating in a battle with the Thriceborn Gehenoth. The town's defenders emerged victorious, and the Ice Tribes never again threatened the city of Dawnstar.

In the same era, another tribe could be found in Skyrim, living more secluded and practicing only simple looting of nearby areas. The half-giants of Glacier Crawl, or Glacier Tribes as they were known, lived between the Reach and High Rock, and their tribe was geographically split from the tribes of Dawnstar. The tribe coexisted with Snowrays, dangerous flying creatures that resemble aquatic rays. The tribe lived inside large glacier caves, composed by many icy tunnels, and used a system of levers and frozen gates to defend Glacier Crawl from invaders. Sometime before the third era, an airship crashed into the glacier. The tribe raided the ship, killing the crew and taking a Star Tooth that they had captured from the sky. In 3E 397, the Soul of Conflict came in search of the Star Tooth, which was in the possession of the Glacier Chieftain. The hero killed all members of the tribe and retrieved the Star Tooth.
It is unknown whether both tribes that appeared on TES Travels still reside in Skyrim, with possibly only that of the Glacier Crawl actually living permanently in the province in third era, while the one that invaded Dawnstar was possibly just a temporary maritime invasive force.

During the fourth era they have been living in a more discreet way, only eventually invading small farms in order to steal resources, especially cattle, a meat that they seem to particularly appreciate. There are also reports of attacks on remote roads to merchants, and mainly attacks on merchant ships on the high seas.
[/size][size=3]
[/size][size=3]Having their own language, apparently a more complete and refined version of the language typically used by the mainland giants (and very little understood by the nords), and magical prowess, great and varied combat capacities, and advanced navigation techniques, in addition to the already mentioned expertise in handling Stalhrim, make the Sea Giants a maritime force that may only find a match in the also mysterious Maormer from the south.[/size][size=3]
[/size][size=3]
Sea Giant camps along the coast of Sea of ​​Ghosts can be found, always built alongside their large ornate ships.
Some including tunnel systems inside glaciers.[/size][center][/center][center]
[u][img]https://i.imgur.com/OoCgDzt.png[/img]
[/u]
[font=Times New Roman][size=4]- 4 new types of creatures: Half- Giants (4 varieties) and Sea Giants (3 varieties)
with new sounds, effects, spells, behaviour;
Grahls with new sounds and loot;
Snowrays with new sounds, effects, loot
(grahls and snowrays appear in other of my mods, and on this one they appear exclusively alongside with the sea giants, and to have them as world enemies on vanilla you must donwload the grahl and snowray mods) 

- 2 new weapon- stalhrim staff and explosive stalhrim arrows

- new areas- sea giant camps and caves

- new object- sea giant ships






[img]https://i.imgur.com/Yn6XeuD.png[/img]
[u][b]
- The last Skyrim Update[/b][/u]
[u][b]- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn


[/b][/u]

[/size][/font][font=Times New Roman][size=4]


[img]https://i.imgur.com/s1Maz9p.png[/img]

Author: 

Mihail- models, textures, animations, loot, effects, spells, sounds,
new areas and objects, new weapon, game implementation

[/size][/font][/center]
[/font][/center][center]
[font=Times New Roman][size=4]

[/size][/font][/center]

Retroactive Health Gain

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This MWSE Lua mod makes the player character's endurance-based health gains apply retroactively, as though endurance was at its current value for every previous level. The health bonus is 10% of endurance and the health increase only occurs upon level up, both unchanged from the original game.
It also immediately adjusts your character's health when first added to a game in progress, so you don't have to wait until level up to get the benefit. This adjustment only happens once per character.
In addition, it detects the state of Morrowind Code Patch's Fortify Max Health option and handles fortify health effects accordingly.

An example:
You create a character with 60 strength and 40 endurance, which gives her 50 health.
At level 2, you raise endurance to 43, and her health increases by 4.3 points to 54.3.
At levels 3 and 4, you don't raise endurance, and her health increases by 4.3 points both times to 62.9.
At level 5, you raise endurance to 45.
Normally, her health increases by 4.5 points to 67.4. The total increase from starting health is 17.4.
With this mod, her health increases by 4.5 points for this level, and the health increase for past levels is recalculated to use the current endurance bonus; they increase from 4.3 to 4.5. The total increase from starting health is 18, and maximum health is now 68.
(The game rounds health to a whole number for display, but uses the actual value behind the scenes.)

This is not compatible with mods which avoid the menu-based level up method.
Requires MGE XE and MWSE 2.1.
Made of bits scavenged from NullCascade's [url=https://www.nexusmods.com/morrowind/mods/46071]UI Expansion[/url], Merlord's [url=https://www.nexusmods.com/morrowind/mods/46795]Character Backgrounds[/url], and Mort's [url=https://www.nexusmods.com/morrowind/mods/47452]Ultimate Leveling Experience[/url].

Heavyblade Attack Combo Animation

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It replace the 3 combo attack unlocked by dynamic combat.

[youtube]R-ESoJ7VgZY[/youtube]

I usually release my animations early on my youtube channel but i will try to upload it here too. Open Permission. You can upload/modify/use it anywhere without my permission.

Grey Warden Helmet Banner

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This was a request that i found and thought i would share this with anyone else who would like to use this banner preset.

(Clan/Armour colours are Blue primary and white Secondary)

To use Download my file and open the text document.  Copy everything in the file (CTRL+A) (CTRL+C)

Open up the game and either start a new game or Press "B" in the campaign map to open the Banner editor screen.

While on this screen Paste the banner (CTRL+V)

Enjoy !

Deacon Visits the Facial Reconstruction Surgeon

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[size=3]Deacon is a companion of the Sole Survivor and is known for his tall tales and changing appearance. From the [url=https://fallout.fandom.com/wiki/Deacon]Railroad WIKI Archives[/url]:[/size]
[i]
[quote]Deacon is a spy for the elusive synth liberation organization, the Railroad. Little is known about his past prior to joining the Railroad, as he readily admits to lying about his own history. Among other things, he claims that he was among the first liberated Gen-3's, that he helped found the Railroad in the 2210s, and that he is the true leader of the organization with Desdemona serving as a figurehead. Even the Railroad themselves are in the dark about much of his past; Desdemona privately suspects that he and the enigmatic "John D." are one and the same.[/quote][/i]
[size=3]Stating that he frequently goes "under the knife" Deacon likes to avoid being too well known and easily recognized. In chatting with him you learn he not only changes his looks, both head and body, but has also appeared, at least once, as a female. His current facial reconstruction has him with a more youthful fresh-out-of-the-marines look. He occasionally grows a beard and darkens his hair for a more, as he puts it, rugged look. He has also been training hard to build muscle under a training regime devised by PAM.[/size]

[img]https://live.staticflickr.com/65535/49867444862_92ee6c5f54_o.png[/img]

[color=#f6b26b][font=Comic Sans MS][size=5][b]DETAILS & FEATURES[/b][/size][/font][/color]

[size=3]This is a make-over mod for John Deacon, as I prefer to call him, with two options. The first is based on vanilla assets and requires no other mods or DLC to use. The second version is the more modded one and it requires that you have [url=https://www.nexusmods.com/fallout4/mods/10695]Lots More Male Hairstyles[/url] and [url=https://www.nexusmods.com/fallout4/mods/10746]Lots More Facial Hair[/url] installed. By default the vanilla version uses the "Tough Enough" hair style and "Lazy Morning" facial hair. The modded one uses the "JR Merc" hair style and the "Rough Razor Chin Patch Leprechaun" facial hair.

To install simply use your favorite mod manager to download and install (or do it manually if you prefer). To uninstall do the same thing only in reverse.

The mod was created using [url=https://www.nexusmods.com/fallout4/mods/2737]FO4Edit[/url] and [url=https://www.nexusmods.com/fallout4/mods/3878]Face Ripper[/url]. [/size]

[color=#f6b26b][size=5][font=Comic Sans MS][b]SUGGESTED [/b][/font][/size][/color][color=#f6b26b][size=5][font=Comic Sans MS][b]MODS[/b][/font][/size][/color]

[size=3]These are mods I use, or think others might be interested in, either related to Deacon or to get Deacon looking like the ones in my images.

[/size][list]
[*][size=3][url=https://www.nexusmods.com/fallout4/mods/10695]Lots More Male Hairstyles[/url] [/size]
[*][size=3][url=https://www.nexusmods.com/fallout4/mods/10746]Lots More Facial Hair[/url] [/size]
[*][size=3][url=https://www.nexusmods.com/fallout4/mods/9772]Deacon Outfit Change Change[/url] (stops Deacon from changing hair, sunglasses, and outfits all the time)[/size]
[*][size=3][url=https://www.nexusmods.com/fallout4/mods/19160]Deacon Romance...ish[/url] (supposed to let you romance Deacon - I have never tried it myself so don't know how it works)[/size]
[*][size=3][url=https://www.nexusmods.com/fallout4/mods/10360]Super Hero Bodies for Men[/url] (for a more buff Deacon, also requires Enhanced Vanilla Bodies)[/size]
[*][size=3][url=https://www.nexusmods.com/fallout4/mods/42913]Victoriam Line Male Body Textures[/url] (for those cut abs)[/size]
[/list][size=3]
Most of the images were taken with Film Workshop, PRC, or The Railroad.[/size]

[color=#f6b26b][font=Comic Sans MS][size=5][b]CREDITS[/b][/size][/font][/color]

[size=3]This make-over of Deacon was initially based on a preset created by Waya555 in his mod [url=https://www.nexusmods.com/fallout4/mods/7191]Face Ripped Collection - The All In One Page[/url] so I want to give special credit and thanks to Waya55 for sharing his wonderful presets with the community. I have used his presets for Mac, Preston, and X6 since the day he released them and couldn't play without them.

In addition I want to give special thanks to the authors of the [url=https://www.nexusmods.com/fallout4/mods/2737]FO4Edit[/url] and [url=https://www.nexusmods.com/fallout4/mods/3878]Face Ripper[/url] tools without which this mod would have been much more difficult to create.

Lastly thanks to Bethesda for creating the game in the first place.[/size]

Hrothgar Subligar (Anatomically Correct hrBody)

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Adds a bulge to the Hrothgar Subligar, shaped like the Anatomically Correct hrPenis.

For a more vanilla version, see [url=https://www.xivmodarchive.com/modid/8182]MizuKun's mod[/url].

Please note that, since this piece of gear only has the hrothgar model while the original hrBody proportions are for roegadyns (and shared by hrothgar), this may not look exactly the same as it does with Emperor's or SmallClothes. I did what I could but that may not be enough, and some boots may show gaps (which you can point out to me and I'll do my best to fix them but no promises).

Light Steel Galerus (The Body)

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Light Steel Galerus and Coliseum Galerus using The Body. Includes a version with abs and a version with no abs.

Naked Hrothgar Subligar (Anatomically Correct hrBody)

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Replaces the Hrothgar Subligar with absolutely nothing, lettin' it all hang free. Has versions for the fully sheathed, partially sheathed, and erect penises, as detailed in the [url=https://www.nexusmods.com/finalfantasy14/mods/210/]original mod page[/url].

Please note that, since this piece of gear only has the hrothgar model while the original hrBody proportions are for roegadyns (and shared by hrothgar), this may not look [i]exactly[/i] the same as it does with Emperor's or SmallClothes. I did what I could but that may not be enough, and some boots may show gaps (which you can point out to me and I'll do my best to fix them but no promises).

No.2 Type B Leggings (Anatomically Correct hrBody)

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No.2 Type B Leggings with bulge shaped like the Anatomically Correct hrPenis. The vanilla version of this mod can be found at [url=https://www.xivmodarchive.com/modid/9445]https://www.xivmodarchive.com/modid/9445[/url].

Polish Groceries NOT FINISHED YET

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EN: These are the textures of food items that are in stores in Poland. it is an infinite texture and it will be in a small texture pack. Modification and publication in other places of these textures is strictly prohibited
PL:
Są to tekstury artykułów spożywczych znajdujących się w sklepach w Polsce. jest nieskończoną teksturą z mojej paczki która jest jeszcze nie skończona. Modyfikacja oraz publikacja na nowo lub w innych miejscach bez zgody jest surowo zabroniona

Revealing Cashmere Skirt of Aiming (NBP)

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Revealing version of the Cashmere Skirt of Aiming, Foestriker's Skirt, Direwolf Skirt of Aiming, and Brand-new Skirt. Uses Tsar's NBP v1.1, flaccid, all sizes and shapes. Should work just fine with any boots.
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