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Minimal Hawk

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Install the file by placing it in the Following directory: D:\Steam Games\steamapps\common\Trials of Mana\Trials of Mana\Content\Paks (you can add a folder called "~mod" to that directory and put the mod in there, too).

This mod gives Hawk a much more toned-down look, better fitting a thief.

To uninstall, delete the file.

This will not work with [i]any [/i]mod that alters Hawk's base costume.

Walnut Dining Table

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Adds a new walnut dining table to furniture to match the rest of the walnut furniture pieces.
Uses custom furniture. Simply unzip the file and paste into your Mods folder.

Anubis Mask

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This patch for [url=https://www.nexusmods.com/assassinscreedodyssey/mods/42]Forger patch manager[/url]: 

[list]
[*]Changes the colors of the Anubis masks (Dark Side of the Moon, Radiance of Anubis, and Revenge of Anubis outfits) to a [b][color=#000000]black [/color][/b]and [color=#f1c232][b]gold [/b][/color]scheme that is closer to historical accuracy.
[*]Allows the effects (smoke, fire, and blood stains) provided by these outfits to be independently switched or disabled.  Currently conflicts with Regeneration in [url=https://www.nexusmods.com/assassinscreedorigins/mods/76]Bayek Tweaks[/url].
[/list]

WonderLab Big and Will Be Bad Wolf E.G.O. Replacement

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[b][size=4][url=https://projectmoon.postype.com/series/484033/wonderlab-lobotomy-corporation-comics]You can read WonderLab here![/url][/size][/b]

This requires [url=http://https//docs.google.com/document/d/1-Rkj7rxfN1duvi29c7BwYenGs3XY_t_3CmLRvUJ8mTU/edit]BaseMod[/url].

This mod does [i]NOT[/i] a new suit but instead replaces how Big and Will Be Bad Wolf's E.G.O Suit looks to that of the variation in WonderLab, this does not affect or change any of its stats.

[i][u][size=3]How do I install?

[/size][/u][/i]Open the .rar file and copy the file called EGO_BadWolf_MOD to your Basemods folder.

I HOPE YOU STEP ON A LEGO

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A simple replacement for the Shock Trap model, with a 2x2 Golden Lego Brick.

[b]INSTALLATION:[/b]
- Manually copy the contents of the zip file to your MHW installation folder (where MonsterHunterWorld.exe is).

[b]UNINSTALLATION:[/b]
- Navigate to your MHW installation folder
- Go to nativePC > Assets > gm > and delete 'gm016' folder

[b]CREDITS:
[/b]- Nekupaska on the modding discord for the idea / suggestion[url=https://sketchfab.com/]
[/url]- Modding Wiki: Ezekial711, AsteriskAmpersand[url=https://sketchfab.com/]
[/url]- NoChunk: JodoZT
- Texture Converter: JodoZT
- oo2core_8_win64.dll that I found by googling (required for NoChunk tool)
- Blender .mod3 plugin: AsteriskAmpersand, TheCrazyT
- Intel DDS Plugin for Photoshop: GameTechDev
- MHVuze's View Mode without Watermark mod & Stracker's Loader (for making the screenshots)
- And to the folks on the modding discord

Bounty gold Translation to Spanish

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Simplemente una traduccion al español de bounty gold

Genghis Khan by MCA

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[b]As Genghis Khan:

-Makeb and Chaikand as your lands
-120 Khuzait Khan's Guard as your troops
-3 Geared up Companions
-All the Khuzait Lords at your disposal
-Geared up as a Khan 
-Dragon Banner Quest Completed
-5500 renown points
-10k influence
-100k Gold

[size=4]Installation[/size][size=4]
[size=3]Put the savegame into...
C:\Users\.....\Documents\Mount and Blade II Bannerlord\Game Saves\Native

[/size][/size]Enjoy!![/b]

Make Split XL shield great again

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Put my files into  X4 Foundations\extensions\ego_dlc_split

Khajiit Ingredients Merchants Sell Moon Sugar

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There are four people in Vvardenfell who will buy your moon sugar. These are Ajira the alchemist and Ra'Virr the trader in Balmora, and Baissa the trader and J'Rasha the healer in Vivec. This mod simply adds one respawning unit of moon sugar to each of their inventories. Simple as. We all know the filthy cats were selling it under the table anyway.

If anybody wants me to make an additional mod that does the same for Tamriel Rebuilt or any other mod that adds new worlds just give me a list of all relevant Khajiit merchants that deal in ingredients.

[u][b]Install Instructions:
[/b][/u]Just put the .ESP in your DataFiles folder. It might not take effect if added into an existing save unless you buy something from them and then wait 24-72 hours.

Denim Outfits CBBE

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[center]Description: Denim Outfit CBBE BS LE v 1.0.0
======================
 [img]https://thumbs.redgifs.com/DeliriousKeyHen-size_restricted.gif[/img]

CBBE Bodyslide version of the original mod by StoneHeart:
https://www.nexusmods.com/skyrim/mods/102731?tab=files
3 sets of bikini "Armor".
Changes Made:
-Conversion to CBBE Bodyslide 
-Tight Bikini Option
-Oily Body Options
-Repackaged single ESP for all variants

Install/Uninstall:
=======================
Use the usual methods by either a mod manager or manual install.

Acquisition:
=======================
Utilize AdditemMenu and search "Denim"
Credit to StoneHeart for the skyrim outfit
[img]https://thumbs.redgifs.com/ShyBlueDutchsmoushond-size_restricted.gif[/img][/center]

Vlad King Banners

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** IMPORTANT **

Required Mod:

[url=https://www.nexusmods.com/mountandblade2bannerlord/mods/1003]BannerPaste[/url]

You can just copy the below to paste in your banner screen in-game. However if you 'download' the mod you can rate it :).


Vlad Famer Kings:

11.128.116.3000.3000.764.764.1.0.0.319.145.0.349.351.771.688.1.1.0.505.116.116.2783.690.762.313.1.0.0.140.116.0.137.138.821.744.1.0.0.340.145.0.485.488.767.548.1.0.0.125.116.0.145.146.712.744.1.1.0.202.145.0.324.325.875.946.1.0.30.202.116.0.324.325.652.945.1.1.330.308.145.0.324.325.658.842.1.0.45.308.116.0.324.325.869.842.1.1.315.424.116.0.120.120.764.574.1.0.0.424.116.0.70.70.849.594.1.0.0.424.116.0.70.70.678.594.1.0.0.330.0.0.2333.1413.764.634.1.0.0.330.145.0.2333.1413.764.604.1.0.0.330.145.0.2333.1413.764.837.1.1.180.330.0.0.2333.1413.764.878.1.1.180.505.0.0.2783.690.775.1530.1.0.0.505.145.145.2783.690.764.-56.1.0.0

Vlad Kings:

11.128.116.3000.3000.764.764.1.0.0.319.145.0.440.445.764.709.1.1.0.505.116.116.2783.684.771.324.1.0.0.140.116.0.188.188.830.777.1.0.0.340.145.0.579.583.760.538.1.0.0.125.116.0.188.188.686.781.1.1.0.202.145.0.324.325.875.946.1.0.30.202.116.0.324.325.652.945.1.1.330.424.116.0.142.136.754.570.1.0.0.424.116.0.74.74.864.603.1.0.0.424.116.0.74.74.656.599.1.0.0.330.0.0.2333.1413.764.634.1.0.0.330.145.0.2333.1413.764.604.1.0.0.330.145.0.2333.1413.764.837.1.1.180.330.0.0.2333.1413.764.878.1.1.180.505.0.0.2783.690.775.1530.1.0.0.505.145.145.2783.690.764.-56.1.0.0

SOTR and GRAPHIC_MODS

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[size=6]School of the Roach
[/size]

The Witcher 3 - Wild Hunt: School of the Roach Edition is a complete overhaul of The Witcher 3: Wild Hunt, covering everything from weapons, armor, combat and skills, to alchemy, meditation, potions, bombs, and oils, to re-balancing the economy and adding new craft-able armor, stopping at every little place we could think of along the way. School of the Roach is a very, very big mod - with dozens of new meshes and textures, thousands of lines of code (in over 60 files), and more XML edits than we have thus far been able to shake multiple sticks at (and they were big sticks, too). Please understand that a full list of how all of our features work is impossible on a single Nexus page. We will go over them all briefly.

[img]https://lh3.googleusercontent.com/-aZxFOlbXm9k/VjnS21_2jeI/AAAAAAAAAcI/rugK5pYCQ7g/w900-h53-no/FEATURESFINAL.jpg[/img]

[size=4][u]Gameplay
[/u][/size]

[list]
[*]Greatly increased difficulty: Let's face it, the vanilla game was too easy and pretty unbalanced. We've spent a very long time increasing the difficulty in many ways while retaining a fun, balanced, lore-friendly game that rewards strategy and smarts in combat. Difficulty levels do what they say on the box. You will get bloodied and broken on Blood and Broken Bones, and you will continually march to your death on Death March.
[*]All enemies are possible to kill: We've removed the ridiculous buffs and vitality of monsters well above your level. Now, if you have the skill to kill it, it's possible.
[*]Improved swordsmanship: Remember how heavy attack and other stuff used to be pretty much useless? Well, now it's not. Heavy attacks have been balanced to fit in well as a part of your combat, as have counter-attacks (which will hurt a lot now), and everything else. Your best bet is to use all of Geralt's skills and resources in tandem - the way a true Witcher would.
[*]Economy overhauled: Like in the books, Geralt will always be poor. You want that new custom armor you just found a schematic for? Sure, but prepare to have it cost you. Things cost a lot more now, and crafting new armor isn't a simple matter of 30 gold.
[*]Brand new "Encumbrance System": Gone are the days when Roach's saddlebags magically allowed Geralt to carry around a dozen suits of armor in his pockets. Every object in your inventory will weigh you down, slowing your movements and making it harder to swing your sword, use your Witchers' signs, etc. But don't worry, because we have...
[*]Real, working saddlebags: That's right! You can store all that loot in your saddlebags, attached to Roach. Simply press a hotkey when you're close to your stalwart, equine companion and it will bring up your Stash/Saddlebags. Put all those goodies in there and let Roach do the carrying.
[*]Realistic horse-whistling: You will only be able to call Roach when Geralt is close to a fast travel signpost, a city or village, a campfire, or in eye shot of the mare herself. You'll need to actively bring Roach along on your adventures if you want to make use of all she has to offer.
[*]No more level requirements: Always wondered why that awesome-looking armor you just had made magically won't go on your body? We did too. No more level requirements. Instead, there are organic restrictions in place, such as requiring rare crafting ingredients in order to make higher level equipment.
[*]Individually re-balanced enemies: Some enemies were far easier than we remembered them being in the books. We've tweaked the ones we felt needed an edge against Geralt, in order to increase the drama and bring about a real sense of danger. Be prepared when facing vampires (especially at night), werewolves (especially during a full moon), leshens, and anything concerning the Wild Hunt.
[*]Overhauled trophies: Trophies no longer magically give you bonuses. Instead all their bonuses have been removed and their prices increased. Do you want to make some extra money? Sell your trophies!
[*]Real quickslots: Why have quickslots if you can access your inventory during combat? We've turned that off, so now Geralt will only be able to access what is within his reach during combat. You'd better be prepared, Witcher!
[*]Random Encounters have been added to SOTR. Tired of a large empty world? No longer, with Random Encounters will be ambushed while in the wild.
[*]NPCs will finally store their swords into scabbards.
[*]Human enemies will be much tougher, being able to parry, dodge and counter much more often.
[*]Stamina (for both you and enemies) will regenerate slower once health is below 50%. It becomes slower once health is below 25%.
[*]Improved food system. You can now cook food.
[/list]
[size=4][u]Alchemy
[/u][/size]

[list]
[*]Complete overhaul of potion/oil/bomb/decoction effects, costs, and durations.
[*]Real-time potion drinking animations: You want to use that White Raffard's Decoction? Better plan it out. Geralt will actually drink the potion, and he needs to be in a safe place to do so while in combat!
[*]A return to the good old days: Geralt now needs to individually create each alchemy item. (No more magic bottles of booze refilling your bombs!)
[*]SOTR's patented alchemy dilution system: The first time you craft any given alchemical item, it will require the normal vanilla ingredients. The second time, you will be able to dilute that item with a 'Dilutor'. A dilutor is an alchemical ingredient that will allow Geralt to dilute his potions, bombs, oils and decoctions.
[*]Dilutor crafting: Dilutors are crafted in the alchemy menu, and can be crafted using common ingredients found throughout the game wold. (No longer is White Orchard the only place you have to gather herbs. Keep an eye out, Geralts!)
[*]A few new oils Geralt will be able to apply to his swords that give more general bonuses.
[*]Alchemy takes concentration: You will no longer be able to go through the arduous process of alchemy in the middle of a busy Novigrad street or while going toe to toe with a fiend. You'll need a campfire present in order to do all of the heating and boiling involved. But don't worry, because you'll be able to make your own campfire via a hotkey. (You'll need wood, of course, in order to make it.)
[/list]
[size=4][u]Skills
[/u][/size]

[list]
[*]Complete overhaul of all Geralt's skills: All of the original, vanilla skills have been re-worked and re-balanced in order to provide a fun, challenging, and rewarding combat experience for all the Geralts out there, regardless of play-style. This includes all four categories of skills.
[*]Five all new skills: State of Rage: Enabled via a hotkey when the adrenaline bar is full, this skill lets Geralt unleash that pent up rage in a cinematic way! Silverspiked Blow: Rend + bleeding = Silverspiked Blow. When you rend opponents with full adrenaline, Silverspiked Blow will make sure those wounds never close! Rage Blast: When Geralt's adrenaline is full, using the alternate Aard sign will momentarily slow time, freezing all enemies in its radius with the power of that Aard push like a cold wind! Axii Blast: When at full adrenaline, every enemy around you that is susceptible to Axii will be affected by it! And State of Focus: State of Focus allows Geralt to go into an adrenaline enhanced state of perfect reaction, shutting down all non-essential senses and concentrating on his improved speed and reaction times, making the world around him seem to slow down until the effect ends.
[*]All skills can be active at once: Ever wonder why Geralt had to forget how to do one thing in order to do something else? We did too. Now you can use all of Geralt's skills in tandem. And you'll need to!
[*]Skill tree changes/upgrades during meditation: It requires a bit of quiet time to concentrate on what you've learned. You'll need to meditate in order to spend that skill point you just earned.
[*]Some skills will increase attack and evasive maneuevers speed
[*]
[/list][size=4][u]New Armor System/Encumbrance Expanded
[/u][/size]

[list]
[*]All new system of encumbrance based on armor weight: Wearing light armor will give you full range of motion in combat, providing bonuses to: attack speed, sign speed and evasive maneuvers but at the cost of protection. Heavy armor will do the exact opposite, providing much more protection and a vitality bonus, but at the cost of speed and flexibility. Medium armor is a direct intersection of the two, providing decent protection without slowing you down too much. Relic armors are, in fact, relics and will provide special bonuses of their own as well.
[*]New craft-able armor: Instead of all that old, boring stuff, Geralt now has access to all your favorite armor from The Witcher 2 in our new crafted armor system. Each one has its proper name, visual representation, and custom-made icon! The stats have been improved as well, making all craft-able armor viable options to wear, even after you've found your Witcher gear. But we're not going to make things easy on you. Finding the ingredients to craft that armor can get difficult! Which brings us to...
[*]New crafting ingredients: Because of the upgrade craft-able armors have gotten and the lack of level restrictions, there has to be something balancing it all out, right? We've done this in a myriad of ways, most notably the introduction of brand new crafting ingredients that can found throughout the game world. You'll need at least one of these to craft that awesome armor you want so badly. Each one has its own custom icon and has been designed to fit seamlessly into the world of The Witcher.
[*]Crafting costs: Geralt of Rivia is a poor Witcher. In vanilla TW3, however, by mid-game, he's got more money than most nobles ever see and can freely spend it with abandon. No longer! You'll have to save up that gold, and one of the things you'll be saving for is the much better balanced armor crafting. Witcher gear is designed to be light-weight and provide protection, and as such is it expensive and difficult to make. Think hard before spending willy-nilly!
[*]Witcher Armors have been rebalanced. Cat School is light weight and provides a major attack bonus. Griffin School is medium weight, providing some decent protection, a small attack bonus and a major sign bonu. Bear School is heavy weight and provides major protection and decent adrenaline gain bonus. Wolf School is medium weight, providing decent protection, a small attack bonus and a major adrenaline gain bonus. Viper School is medium weight, providing good all-around protection and a small attack bonus. Manticore Set is medium weight, providing decent protection, a small attack bonus, a good toxicity bonus and a major critical damage bonus.
[/list]
[size=4][u]Menus
[/u][/size]

[list]
[*]Camera options: Choose the camera angle that best suits you for each situation with our camera menu sliders! Want a new combat camera on the fly? No problem!
[*]Enable/Disable soft-lock targeting: Ever get sick of randomly sticking your sword out at a drowner that's behind you and to your left instead of the one you're looking at? We did too. This adds a bit more strategic difficulty to combat, so turn off at your own risk!
[*]Friendly HUD options are available aswell.
[*]Enhanced Targeting allows you set how Geralt target his enemies.
[*]You can set which random bonuses will be applied to Master and Magic items.
[*]The mod is fully localized, making it easy for translators.
[/list]
[img]https://lh3.googleusercontent.com/-KySD8OAOu5U/VjcnmaC_tVI/AAAAAAAAAUM/PFTYEsiITg4/w900-h53-no/INSTALLATIONFINAL.jpg[/img]

[list=1]
[*]Download the main file and any hotfixes posted.
[*]Unpack all files to your The Witcher 3 folder.
[*]Make sure to reset your keybindings when installing for the first time.
[/list]
PS: School of the Roach is not compatible with NMM. Install the mod manually.

[size=4][u]Compatibility
[/u][/size]

This mod is not compatible with most script/xml mods due to the massive amount of changes.
This mod is also not compatible with New Game Plus, New Game - Hearts of Stone and New Game - Blood and Wine. You need to start a new game from the beginning.

[img]https://lh3.googleusercontent.com/-r3ajhMWRFlI/VjzMqfV-6RI/AAAAAAAAAiE/naL832L66pk/w900-h53-no/INSTALLATIONFINAL%2Bcopy.jpg[/img]




[img]https://lh3.googleusercontent.com/-mkoTNq8jLHc/VjnSYoLqIKI/AAAAAAAAAb0/onvYRgC2nGo/w900-h53-no/CREDITSFINAL.jpg[/img]

[size=4][u]Original Team
[/u][/size]

[list]
[*]Richie Kray (Concept/Design, Textures)
[*]Thibaudv (Concept/Design, Scripts, XML)
[*]Mordek (Concept/Design, Scripts, XML)
[*]Holgar (Meshes, Design)
[*]Erxv (Scripts, Design)
[*]Susurrusilous (Textures)
[*]Marjon (Scripts)
[*]Andy Bell (Scripts)
[*]BlackRaven (Meshes)
[/list]
[size=4][u]Current Team / Maintainer
[/u][/size]

[list]
[*]Cthulhu (robx99)
[/list]

[size=4][u]Mods Included
[/u][/size]

[list]
[*][url=http://www.nexusmods.com/witcher3/mods/897/?]Custom Localization Fix by uacvax[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/365/?]Friendly HUD by wghost81[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/750/?]Preparations Mod by wghost81[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/1569/?]All NPC Scabbards by eguitar01[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/785/?]Random Encounters by erxv[/url] (Heavily modified)
[*][url=http://www.nexusmods.com/witcher3/mods/742/?]Medieval Cape and Hood by CAPA and MaykonLexar[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/869/?]Faster Geralt Animations by J_Slash[/url] (Partially/Heavily modified)
[*][url=http://www.nexusmods.com/witcher3/mods/1317/?]Witcher 2 Gear by Holgar96[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/1432/?]Enhanced Targeting by Mpstark[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/488/?]What's For Dinner by Az0r3[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/924/?]Pesky sword trails begone by Christoffer[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/1188/?]Sell This F Bolts by Technik[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/1586/?]Thoughtful Roach by woodbyte[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/1634/?]Gwent Plus Plus by NutellaPhreak[/url]
[*][url=http://www.nexusmods.com/witcher3/mods/1922/?]Familiar Music Replacement by Mezziaz[/url]
[/list]

[size=4][u]Translations
[/u][/size]

[list]
[*]Moherek and ungvaar (Polish) 
[/list]

Dealer Outfit

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INSTALLATION:
- Use fluffy mod manager to install it.
-If the mod changes nothing, I suggest to uninstall all mods. Then, re-read game archives. After that, re-install the mods. See if it's working.

BUGS:
-There is a bit clipping on her skirt and neck. Not gonna be a problem at least for me. (Forgive me because I'm lazy fixing bugs especially some minor bugs haha).

CREDITS:
-alphaZomega who created Jill Bikini mod so it's possible to create any other costume mods by modifying it.
-Maliwei777 who made scripts for importing/exporting models.
-Toraneko who made tutorials for modding RE 2 Remake.

Pretty Presets of Mirazent's

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Hi All,  I have collected a small collection of interesting presets, there will be replenishment in the future.
In addition to character presets, there are also blacksmithing presets.

To correct body proportions I recommend using the [url=https://www.nexusmods.com/mountandblade2bannerlord/mods/118]Detailed Character Creation[/url]
To use blacksmithing presets, you need [url=https://www.nexusmods.com/mountandblade2bannerlord/mods/20]Configurable Improved Smithing with Bulk Recipes[/url]


Всем привет, я собрал небольшую коллекцию интересных пресетов, которая в будущем будет пополняться.
Помимо пресетов персонажей, также присутствуют пресеты для кузнечного дела.

Для правильных пропорций тела рекомендую использовать [url=https://www.nexusmods.com/mountandblade2bannerlord/mods/118]Detailed Character Creation[/url]
Для использования пресетов кузнечного дела необходим [url=https://www.nexusmods.com/mountandblade2bannerlord/mods/20]Configurable Improved Smithing with Bulk Recipes[/url]

>>> [url=https://docs.google.com/spreadsheets/d/1lTRunmFmhsIHSeE5Yd4oVoEKzn9oSxh5fShHj5js3Rw/edit?usp=sharing]More info here // Больше информации здесь[/url] <<<

Enemy Health Bar Disabled

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[center][color=#fff2cc][size=6][b]Enemy Health Bar Disabled[/b][/size][/color]
[size=3][color=#999999]Requirements:
Now't[/color][/size][/center]

[line]
[color=#fff2cc][size=5][b]Description[/b][/size][/color]

[size=3]This mod simply disables the health bar that is shown over the crosshair when looking at creatures or NPCs. I've seen other mods which also do this by using blank images, etc, but it turns out you can just set a single gamesetting to 0 and that sorts it much more cleanly.

I also know that DarnUI has an option to do the same thing. This is for users of other UIs.[/size]

[size=3]I prefer not having the health bar, as combat is a bit more unpredictable without it. You can't deliberately pick off the low-health enemy from a horde, or time a quick last strike before their next blow hits, etc. Essentially, it adds a tiny splash more realism to your fantasy adventure.[/size]

[size=3]On the downside, you also can't see whether an enemy is actually taking reasonable damage or just sponging your attacks. I recommend using this with my [url=https://www.nexusmods.com/oblivion/mods/49194]Balanced Creature Stats[/url] and [url=https://www.nexusmods.com/oblivion/mods/50094]Balanced NPC Level Cap[/url] mods to reduce the sponginess of high-level enemies in general.[/size]

[line]
[color=#fff2cc][size=5][b]Installation[/b][/size][/color]

[size=3]Standard installation procedure: add the file to your data folder and check in the game launcher or your mod manager of choice.[/size]

[line]
[color=#fff2cc][size=5][b]Uninstallation[/b][/size][/color]

[size=3]This mod can be uninstalled at any time and will have no permanent effects on your game.[/size]

[line]
[color=#fff2cc][size=5][b]My Mods[/b][/size][/color]

[b][size=3][color=#ffd966]I spend a lot of time creating and supporting my mods, so any donations are gratefully received.[/color][/size][/b]

[b][center][size=4][url=https://www.nexusmods.com/oblivion/users/13822205/?tb=mods&pUp=1]Click Here to See All of My Mods[/url][/size][/center][/b]

[line]

Bandit Camp Definitions

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The definition files for my Bandit Camp pack.
The mod doesn't include the artwork, which is available [url=https://www.patreon.com/posts/36880675]on Patreon[/url].

The assets, shown in the screenshot, include the build elements (the palisade), and the props.
The grid floor shown in the picture is included in the standard Dungeon Builder assets and is not part of this pack.

To install, unzip in the software directory and merge the "custom" folder with the existing one.

wang

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Why it called wang, because I won't be named
chinese  link to  [url=https://bbs.mountblade.com.cn/thread-2060826-1-1.html]https://bbs.mountblade.com.cn/thread-2060826-1-1.html[/url].
If you want know what about this mod, just use google tranlate article page.
Some features borrow from other mods,  thank you  to these modders.
this mod version along with game. mod version 1.3 corresponding to game 1.3.    0.0.4 in  1.3.4  is mod version of game 1.3.

Save your time SaveGames

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i made saves for 

1 : New game saves for Nate and Nora before you get out from Vault 111

2 : save at level 15 before entering kellog house for male and female ... useful for using depravity or conquerer 
( i did not enter concord at all in all saves ) 

3: saves at level 20 , 30 , 50 before deciding to choose any factions fro molecular relay for male and female
level 20 : realistic and immersive
level 30 : if you want to go to nuka world before knowing the minutemen (Raider Playthrough)
Level 50 : if you want a well rounded character

>>> I did only the main story quests ... i did not stray in any direction
 
- you will find multiple Tool chests including (Vanilla) ranged weapons  , Melee weapons , Grenades and Mines , armor , Clothings (under armour) , Ammo
, Consumables , Uniques and legendaries dropped in my gameplay

- you have 50000 caps in your inventory plus biometric scanner and military grade circuit board
- RedRocket workshop had 1000 of each crafting component 
- i didn't pick any magazine or bubble-heads or the special book
[b][size=5]RECOMMENDED BEFORE ALLOCATING SKILL POINTS[/size][/b] 
- To change the name or respec your initial points use the Specials bat file or console command ( ShowSpecialMenu )
- to change the look ... holster your weapon ... switch to third person view ... close to face .. open console and enter ( Showlooksmenu 14 )
or use the Looks bat File

Skylla The Argonian Warrior - Follower

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[img]https://i.imgur.com/46QRyJg.png[/img]
 
Creator: FygarTD

Skylla is an Argonian Warrior that is planted just outside Riverwood beside the camp coming in from Helgen. 

She has an Ebony Sword and Ancient Nord Armor (Female) On.

Story: Skylla is a Black Marsh Native that was a test subject inside a cave outside Stormhold for Stasis Magic around when the Oblivion Crisis was first starting. Unfortunately after the magic wore out 200 years later after the Oblivion Crisis, she woke up with a fully wiped memory. Afterwards she finds a biography in the capsule she was kept inside with her Name, Race, and Date of Birth stated. Leaving the cave she makes it her duty to travel around Tamriel to recover her lost memories. Starting in Black Marsh, to Morrowind, then Skyrim.

This is ONLY THE NPC for now. Quest and Custom Dialogue coming in a later date.

NPC can be Married.

I do not know what mods are incompatible. 

Mods that I have Tested:
CBBE
HDT-SMP



If there are any bugs please report them <3

C5Kev's Little Red Dragonborn UUNP and CBBE

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[font=Verdana][size=3][color=#ff7700][size=4][b][i]Hello Folks![/i][/b][/size][/color]   [i][b]Once upon a time[/b]...[/i], a sweet, innocent young girl (with 30HHs) called "Little Red" Dragonborn walked through the woods to deliver food to her sickly grandmother. Locals called her "Little Red" because of the red riding hood she always wore, a gift from grandmother.

One day, a big, bad troll, who needed a...   ...uhhh...  ...well...  I had a little story to tell, but perhaps it's just not appropriate here on Nexus. So suffice it to say that in the end, the troll and Little Red shared a cigarette and fell asleep. You'll just have to trust me in saying it was heartwarming. [font=Verdana][size=3]Ahhh, childhood stories. What a magical time.[/size][/font]

And now, make your own memories and share them with your children with the Little Red Dragonborn Mod. Simply make your selection on the "Files" page and through the wonders of technology, Little Red Dragonborn will be winging her way right into your home. Will wonders ever cease?

This outfit is only clothes and your Dragonborn will look just as sweet and innocent as the original "Little Red". You'll need to use the [url=https://www.nexusmods.com/skyrim/mods/64905/][u][i][b]AddItemMenu[/b][/i][/u][/url] mod to get your outfit as it can't be crafted. A version of this mod (noted HS) requires the [url=https://www.loverslab.com/files/file/1795-heels-sound/][u][i][b]Heels Sound[/b][/i][/u][/url] mod by ApoKrytia for the "clicky" boots. Be sure to have that already installed. However, if you wish not to use Heels Sound, select the "NoHS" file.


[i][b]INSTALLATION & BODYSLIDE:[/b][/i]

Simply  install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Little Red Dragonborn HS (or NoHS) UUNP (or  CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it.

Any problems or issues, just let me know...


[i][b]Mesh Credits:[/b][/i]
Cloak: by Linds from "Spellslinger"
Panty: Can't remember, will post the creator when I remember.
Skirt: by Leifang from "Li Aquaplus"
Sleeves: by Netist from "Intriguante's Wear"
Shoes: by arison_c from "Charming High Heels for CBBE"
Bra: Modifed Top  by Vugluscris from "Les Sucettes"
Corset: by Aradia from "Aradia Kato"

Please, do not upload this or any of my other mods onto other sites or utilize my assets without permission. [/size][/font]
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