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blades of time care package

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- [b]description[/b]

Blades of time a darksiders look a like, in so much ways
you could be forgiven to think that you have come across a
spin off of that franchise, how ever not quite as polished.

In many aspects this game is a nice example of everything
'dialed up to eleven' visually meaning copious amounts of bloom,
blur and other effects plus a curious palette which tends
toward pink / purple.

The tweaks try to address this by...

Helix tweaks contains:
- reduce hdr overlay and lut
- reduce gold and red fx when rewinding time
- increase color sky and background
- reduce glow hanging orchids
- reduce glow godrays

Further a reshade tone map re-balances brightness plus removes a slight
yellow tint and a 'poor mans form of tessellation' gives the assets
(environment, etc) a bit of relief and more definition.

Also added smaa (so disable in game AA) and some slight desaturation.

An optional settings.blk is included see install for more detail.
Specifically handy is the setting:
  godmode:b=yes
because as I said in this game everything is dialed up to eleven...

Note(s):
All screenshots are with forced AO must say the AO works rather so-so,
and is quite expensive gpu wise hbao flag(0x0000002C).

Just in case you are wondering why I am using the ultimate asi loader
in this case without it the game crashes on startup, due to reshade
and a attempt with sweetfx causes the game to crash on shut down.

The ultimate asi loader allows reshade to function without a hitch.

This game does not have a in game gamma or brightness setting.

- [b]install[/b]

Set bladesoftime.exe to 'win xp sp3' compatible for helix.
Copy the contents of the zip file to the install folder of
blades of time, the folder which contains bladesoftime.exe
with exception of the folder optional.

If you like you can either compare or copy the
settings.blk (in the folder optional) to:
C:\Users\<username>\AppData\Local\BladesOfTime
Note make a backup of your original settings.blk !!


The following instructions are only needed
if you do not like using unverified dll's you can:

download helix from
http://helixmod.blogspot.com/
and place following file in the install dir of blades of time
d3d9.dll

Then copy the folders dumps and shaderoverride, plus dx9settings.ini
to the install dir of blades of time.

Note:
This package contains a 'd3d9.dll.hxdb' this is the debug version
which allows shaders to be found in game, usage rename d3d9.dll to
d3d9.dll.o then rename d3d9.dll.hxdb to d3d9.dll and in some cases
set UseEndScene = false to UseEndScene = true in the dx9settings.ini

download the 'ultimate asi loader' (32bits) from:
https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases

then copy the dinput8.dll 32bits version to the install dir
of blades of time.

download reshade from
https://reshade.me/  (preferably version 4.3)

Note:
Because this package uses the 'ultimate asi loader' take care and
first rename the existing d3d9.dll (helix) to d3d9.dll.hx then
install *only* d3d9.dll (32bits) to the install dir aka folder
of blades of time.

Rename:
d3d9.dll
to:
reshade.asi

Rename:
d3d9.dll.hx
to:
d3d9.dll

Then copy the reshade folder plus ReShade.ini and reshadep.ini
contained in this package to the install dir of blades of time.

Note:
dx9settings.ini of helix contains the name of the linked proxy dll
in this case leave it empty ultimate asi loader chains reshade.

- [b]verify[/b]

To test the shaderfixes you will have to start and the restart
the game without the d3d9.dll example rename it to d3d9.dll.o
and restart the game.

- [b]tested[/b]

Tested with version 1.0.0 (with dlc dismal swamp) of blades of time
on win 7 / nvidia 1050gtx ti

- [b]performance[/b]

reshade / helix / ual / forced ao usage 1080p@60fps*
without - clock 974Mhz gpu usage ~64%
with       - clock 974Mhz gpu usage ~84%
approximately 20% increase (1050gtx ti on win 7)**
max gpu: 1772Mhz gpu usage 100%
*) Game is capped to 60.7 with fast sync through nvidia inpsector
    hbao flag 0x0000002C forced ao adds roughly 30%
*) Ultimate asi loader (ual) does not seem to have an averse effect
    on performance.
**)unusual high gpu usage for reshade might have to do with
    setting the exe to xp sp3 compatibility.

- [b]further tweaking[/b]

If you like you can compare the modified shader(s), Dumps contains
the original shader, to alter values. The folder 'shaderoverride'
contains the modified versions.
Note helix works differently then 3dmigoto please search for a
tutorial or start looking here:
http://helixmod.blogspot.com/2010/12/how-to-guides.html

Specific shaders can be disabled by simply removing them
from the sub folders contained in 'shaderoverride'.

Akira - A Husky Companion

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Akira is a custom husky follower able to help you with your daily routine, you can get her when you reach level 10.

[color=#1e84cc][b]HOW TO OBTAIN AKIRA ?[/b][/color]
The quest starts after you reach level 10, when you level up.
If your level is already at least 10 when you install the mod, just level up once more to start the quest.
You should receive a letter by courier.

[color=#1e84cc][b]WHAT CAN SHE DO ?[/b][/color]
She's not meant to fight enemies, instead you can ask her to help you with annoying chores.
Currently includes :
[list]
[*]Watching any enemy you kill, and track it for a duration of 5 minutes max (configurable)
[*]Loot all tracked enemies when you ask her to do it, then return to you
[/list]

[b][color=#1e84cc]SUGGESTIONS / BUG REPORTS ?[/color][/b]
You can find relevant topics in the relevant tabs. I'm open to suggestions, if they are doable and fit the theme of the mod.
If you notice any bugs, I'll be glad to fix them.

[b][color=#1e84cc]DONATIONS / PATREON ?[/color][/b]
Feel free to contact me if you'd like to donate, I'll make sure to set something up for you.

Early Transport to Mournhold

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[center][b]Early Transport to Mournhold[/b]

Part of Morrowind May Modathon Month 2020[/center]
[b]Description[/b]

This mod allows travel to Mournhold before the Dark Brotherhood attacks begin.
 
In vanilla Morrowind, it's not possible to travel to Mournhold until you've been attacked by Dark Brotherhood assassins. In vanilla this doesn't matter much, since you can be attacked by the Brotherhood at level 1 fresh off the boat.
 
But if you're using a mod that delays the DB attacks, like [url=https://www.nexusmods.com/morrowind/mods/47588]Expansion Delay[/url], it's a different matter. Depending on the mod, you'll have to wait until you make significant progress in the main quest, or until you meet high level or reputation requirements, before you can even set foot in Mournhold.
 
This mod changes that by introducing a new mechanism by which you can be referred to Asciene Rane in Ebonheart for transport to Mournhold. The point of introduction is a rumor available from most Savants about a possible method of transport to Mournhold being available from Ebonheart. Any guard in Ebonheart will refer you to Apelles Matius, who will refer you to Asciene Rane.
 
In addition, a few minor supporting changes have been made:
 
- Dandras Vules is now disabled until you've been told where the DB can be found, to prevent you from skipping the attacks and jumping into the Tribunal main quest.
 
- Fedris Hler's greeting asking you to be of "service to our Lady" has been filtered not to appear until Vules is dead and you've found the DB contract. Again, this prevents you from skipping the attacks and just jumping into the main quest. (You can still skip the optional series of quests out of the Palace, but now you'll at least have to kill Vules.)
 
- Dialogue related to the DB attacks (such as the guards in Mournhold telling you where the DB's hideout is located) has been filtered not to appear until you're actually on that quest. In other words, just because you can travel to Mournhold early doesn't mean you can start the Tribunal main quest early; for that, you'll have to wait until the attacks begin.
 
- It's possible to be attacked by the DB in Mournhold, and to report the attack to a Royal Guard or High Ordinator. In this case, you will not be referred to Apelles Matius and can be told right away the location of the DB hideout, enabling Dandras Vules and unlocking progress in the Tribunal main quest.

[b]Details[/b]

This section lists the changes made by this mod in greater detail.

[u]Script[/u]

The script dandrasScript on Dandras Vules now disables Vules until you receive the journal entry TR_DBAttack 100 (telling you where the DB hideout is).

[u]Journal Entries[/u]

Two new journal entries (stages 35 and 65) are added for the quest TR_DBAttack. Stage 35 is used when reporting the DB attacks to a guard in Mournhold (omitting the referral to Apelles Matius). Stage 65 is used when seeing Asciene Rane for transport to Mournhold to deal with the attacks, after she had already agreed to transport you there as part of the new quest.
 
A new quest (necro_mh_transport) has been added with five stages for securing transport to Mournhold before the DB attacks begin. All journal entries for this quest mark the quest as finished, so that if the quest is interrupted by the DB attacks it won't end up stuck on your active quest list.

[u]Greetings[/u]

Asciene Rane: New greeting asking if you're seeking transport to Mournhold again, filtered for necro_mh_transport >= 50 and TR_DBAttack < 10.
 
Fedris Hler: His existing greeting introducing the "Goblin Army" quest has been filtered for TR_DBHunt >= 110.
 
Guards in Mournhold: Two new greetings created for reporting DB attacks to Mournhold guards (otherwise they'd refer you to Apelles Matius). Give journal TR_DBAttack 35.

[u]Topic "Asciene Rane"[/u]

Apelles Matius: Existing entry (that gives journal TR_DBAttack 50) filtered for TR_DBAttack >= 40 (so it will only trigger if on the quest) and < 60 (so it won't trigger when the quest is done).
 
New entry created, identical to the vanilla one, but it gives necro_mh_transport 30 instead. Filtered to necro_mh_transport >= 20 and TR_DBAttack < 10.

[u]Topic "Dark Brotherhood"[/u]

Apelles Matius: Both "perhaps you've been attacked" lines now filtered for TR_DBAttack < 60.
 
Guards in Mournhold: The entries that give TR_DBAttack 100 are now filtered for TR_DBAttack >= 30 (so you can't start this quest before you're attacked). Also "I don't know why" has been changed to "Are you sure", since if you gave your initial report to them, they do know why.
 
The entries where they refuse to tell you anything (low disposition) also filtered for TR_DBAttack >= 30 (because otherwise they'd say it even at high disposition if you haven't been attacked).
 
New entry created just asking why you want anything to do with those scum (same text as an unused vanilla dialogue entry). No requirements (so guards in Mournhold will say this if you haven't been attacked yet instead of pointing you to the sewers).

[u]Topic "latest rumors"[/u]

Savants: New entry added pointing you to Ebonheart. Gives necro_mh_transport 10 and addtopic "transport to Mournhold". Filtered for necro_mh_transport < 10 (so you only see it once) and TR_DBAttack < 10 (so you don't see it if you're on the DB quest).
[u]
Topic "The Mainland"[/u]

Apelles Matius: Both entries now give TR_DBAttacks 40 (a previously unused journal entry) to make dialogue filtering easier, and addtopic "transport to Mournhold" and "Asciene Rane". Filtered to TR_DBAttack < 60.

[u]Topic "Transport to Mournhold"[/u]

Apelles Matius: Existing snarky entry filtered for TR_DBAttack >= 40 (so he'll only give this line when you're on the DB attack quest) and < 60.
 
New entry created referring you to Asciene Rane. Filtered for necro_mh_transport >= 20 and TR_DBAttack < 10.
 
Asciene Rane: Existing initial lines filtered by TR_DBAttack >= 50 (so she'll only ask in this way if you're on the DB quest).
 
New entry added acknowledging the DB threat and saying she'll continue to offer transport to Mournhold. Gives TR_DBAttack 65 and initiates transport. Filtered for TR_DBAttack >= 50 and necro_mh_transport >= 50 (for if you've already secured transport from her via the new quest).
 
Two new entries. One refuses transport, gives necro_mh_transport 40, filtered for necro_mh_transport >= 30 and TR_DBAttack < 10. Second one initiates transport, gives necro_mh_transport 50, filtered for necro_mh_transport >= 30 and TR_DBAttack < 10, and disposition >= 70.
 
New lines for asking if you're heading back to Mournhold, not mentioning anything about DB. Filtered for necro_mh_transport >= 50 and TR_DBAttack < 10.
 
Guards in Ebonheart: New line created, referring you to Apelles Matius. Gives necro_mh_transport 20. Filtered for necro_mh_transport >= 10, and TR_DBAttack < 10.
 
Savants: New line added pointing you to Ebonheart. Filtered for necro_mh_transport >= 10 and < 50, and TR_DBAttack < 10.

[b]Installation[/b]

Use a mod management tool such as [url=https://www.nexusmods.com/morrowind/mods/45439]Wrye Mash[/url], or just copy the plugin to your Data Files directory and select it in the Morrowind Launcher.

[b]Version History[/b]

Version 1.0 - 2020-05-08
   - Initial release.

[b]Usage[/b]

You can use this however you want.

Tracer Preset

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[center]
[size=3]
[b][size=6]A Character preset based on Tracer from Overwatch
[/size][/b]
[b][u]TAKE NOTE[/u]:[/b] THIS IS NOT A STANDALONE MOD, meaning textures used in this preset will affect all female npc's as well

Screenshots posted above uses enb and reshade, i have added 1 screenshot without both effects and that is what you should atleast expect after you installed the preset


[b][size=6]REQUIRED MODS
[/size][/b]
[url=https://www.nexusmods.com/fallout4/mods/12631/?]Looksmenu[/url]
[url=https://www.nexusmods.com/fallout4/mods/8126]Azar Hairstyles[/url]

[b][size=5]OUTFIT USED
[/size][/b]
[url=https://www.nexusmods.com/fallout4/mods/28894]Tracer Ghost[/url]


[size=6][b]INSTALLATION INSTRUCTIONS[/b][/size]
before you start make sure mods are [url=https://www.youtube.com/watch?v=fgUbpIzdpGY]enabled[/url] in Fallout 4


[b][u]STEP 1[/u]:[/b] Install all the required mods listed above

[b][u]STEP 2[/u]:[/b] Download the main file and install [url=https://www.youtube.com/watch?v=HZpIQ6P38xE]manually[/url] or with a mod manager of your choice

[size=6][b]HOW TO USE[/b][/size]
in your game, open your console > type: [b]slm 14 1[/b] > press [b](R)[/b] for presets > choose [b]N5465 Tracer[/b]


[size=6][b]CREDITS[/b][/size]
[b]PLEASE[/b] take your time to endorse these mods and their authors who made this preset possible, here are the list:

[url=https://www.nexusmods.com/fallout4/mods/24830/?]Looks Menu Customization Compendium[/url] by [url=https://www.nexusmods.com/fallout4/users/5353885]AGodComplexPikachu[/url]
[url=https://www.nexusmods.com/fallout4/mods/30019?]Collection of textures and presets for the girls[/url] by [url=https://www.nexusmods.com/fallout4/users/51085321]Skarlett645[/url]
[url=https://www.nexusmods.com/fallout4/mods/39355?tab=files]No Expression Creases and Wrinkles[/url] by [url=https://www.nexusmods.com/fallout4/users/2747421]liambutt[/url]
[url=https://www.nexusmods.com/fallout4/mods/21331/?]Female Neck Tweaks[/url] by [url=https://www.nexusmods.com/fallout4/users/36106285]TheMalevolentTrout[/url]
[url=https://www.nexusmods.com/fallout4/mods/9753?tab=files]Oni cute asian face parts[/url] by [url=https://www.nexusmods.com/fallout4/users/28350375]OniNigma[/url]
[url=https://www.nexusmods.com/fallout4/mods/25087/?]Extended Facial Sculpting[/url] by [url=https://www.nexusmods.com/fallout4/users/1294023]Septfox[/url]
[url=https://www.nexusmods.com/fallout4/mods/13613/?]Natasha Face Texture[/url] by [url=https://www.nexusmods.com/fallout4/users/6927897]mrjack900[/url]
[url=https://www.nexusmods.com/fallout4/mods/20218/?]Natural Female[/url] by [url=https://www.nexusmods.com/fallout4/users/5486137]Avallonkao[/url] 

And dont forget to endorse the mods listed under required mods as well

And i think thats it! If you liked it, hit that [size=6][b]ENDORSE[/b][/size] button!~
[/size][/center]

Sculptor's Art Definitions

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The definition files for my Sculptor's Art pack.
The mod doesn't include the artwork, which is available [url=https://www.patreon.com/posts/sculptors-studio-36235254]on Patreon[/url].

The assets, some of which are shown in the screenshot, include the build elements (the walls and two type of floor), and the props (a big and a small window with various curtains, statues, a big painting a big tapestry, the table, paper and books and the artist's easel and canvas).

To install, unzip in the software directory and merge the "custom" folder with the existing one.

Yandere Sam Dialogue Expansion

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[center][img]https://i.lensdump.com/i/jB3Hym.png[/img]



[img]https://i1.lensdump.com/i/jB3OeP.png[/img][/center][u][b][size=3]Creator's Note:[/size][/b][/u]

I might have spent way more time writing this than I should...considering it's finals season. But at last, I bring to you, my pride and joy, the Yandere Sam Dialogue Expansion mod. Now you can be Sam's "one true love". ❤

Note: This mod is NOT for minors, only use if you're 18+ because 1) you should expect mentions of violence and one to two curse words, 2) you need to know that while I am the writer of these lines, [i]I do not support or encourage obsessive/murderous/psychopathic behaviour[/i], and 3) Sam will talk dirty after marriage ;)

[b][size=3][u]Requirements:[/u][/size][/b]

- SMAPI
- Content Patcher
- (Optional) Portrait/Sprite Pack for YSDE - to [b][i]amplify yandere levels[/i][/b]!

[b][u][size=3]Preview of the edited portrait:[/size][/u][/b]

[img]https://i1.lensdump.com/i/jB3zTi.png[/img]

Beyond Bruma-Tomebound Spell Integration Patch

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Alters at least two of the tomes within Bruma that give you access to lockpicking magic that already exist within Tomebound to give you the Tomebound alternative spell instead.

Spell Tome - Apprentice Lock
Spell Tome - Expert Lock

Of these spells, you will now instead get the Tomebound equivalent.

Also alters the costs of the Master level lockpick spell to be more in line with the rising costs of the spell progression within Tomebound, the Expert level tomebound spell is 244 Magicka , so I've made the cost of Brumas Master level spell 354 Magicka, as well as added the ability for the Master Rank Spell cost reduction alteration perk to work with Brumas spell like it does with the Tomebound ones.

Realistic Horse Sizes (All versions)

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[i][size=4][b]What's Changed:[/b][/size][/i]

- All horses resized

- Asaligat is slower but seems like Bucephalus the horse of Alexander the Great
more agile more healthier and has very strong charge but more expensive

- The Armor appearance of horses bothers you, but if you want my horses to be armored,
"Striped Leather Harness" is for you.
Your horses are armored but your horses look more. As in the photo

- Striped Leather Harness armor value set: "70" but more expensive

- Steppe arrows piece increased to "200" and set the pierce value to "10" but more expensive

The Regal Rapier and Dainty Dirk

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Adds two new weapons to the game - Rapier and Dirk.

Rapier stats:
[list]
[*]Base damage: 10
[*]Critical damage: 10
[*]Weight: 5
[*]Attacks are 20% faster than normal one-handed swords
[/list]
Dirk stats:
[list]
[*]Base damage: 6
[*]Weight: 3
[/list]
Crafting requirements:
[list]
[*]'Steel Smithing' perk
[*]1 Leather Strips
[*]1 Corundum Ingot
[*]2 Steel Ingot (for Rapier) / 1 Steel Ingot (for Dirk)
[/list]
Both weapons are craftable at a forge, found under 'Steel' category. Both can also be upgraded at a grindstone with a steel ingot.

The appropriate way to use these weapons involves either dual-wielding them, or using only one at a time without a shield. Most incoming attacks should be dodged by staying outside the enemy's reach. However, this is not always possible, and in this case the incoming attack should be blocked or parried with a weapon bash. 'Quick Reflexes' perk greatly improves survivability when using this playstyle. These weapons are designed for duelling, not crowd control, so you will need to isolate your enemies and try to fight them one at a time.

[quote][i]"I can get in and out before you can have one swing."[/i] - Athis[/quote]

Durandal

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ゲーム世界の威力を逸脱しないように、でも強く魅力的なを考えながらつくりました

【簡単な特徴】
片手剣ですが大きいため背中に背負っています(腰だと地面突き抜けちゃうので)
片手剣のため、盾も持てるようにしました
威力がある剣をアピールしたかったので盾への攻性アプローチも加えてあります
静止時のダメージは約100~150前後、慣性ダメージは約160~200
店売り非設定

【インストール】
ダウンロードして解凍したフォルダをそのままC:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules
に入れMOD有効化して始めたら下記の方法でアイテムを入手します。

【入手方法】
C:\Users\(ユーザー)\Documents\Mount and Blade II Bannerlord\Configs\engine_config.txt
上記をエディタで開き、cheat_modeの行を cheat_mode=1 に変更します。
ゲームを起動し、インベントリを開き、左のリストからDurandalを入手してください。繰り返す事で何度も手に入ります。cheat_mode=0に戻します。

The Juger Pistols ESPANOL

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Este archivo traducirá todos los textos encontrados en el mod al español.

Para conseguirlas, viaja a la torre de comunicaciones 0DB-521 en el mar resplandeciente y sigue la señal de auxilio.

League of Legends - Enhanced 2020

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Just created for better comfort, while you are playing in League of Legends. Traditional saturation is more effected now and it has own depth of color. 
Hmm, I guess install is too simple, but as your wish - " [b]Riot Games\League of Legends\League of Legends\Game[/b] " full info about where youll find [i]EXE[/i] file.

Install basic reshade library from main site, then check League of Legends.exe to inject it. Hardest part is over, time for something fast.
Move file [i]INI[/i] to good knowing place with [i]EXE[/i]. To be sured, try to overwrite mine " reshade-shaders " with the second one folder.
Set preset in game is easy to run, by [i]HOME[/i] button. Program will make you to create empty preset, do it. After that, just find " [b]LoL Enhanced.ini[/b] ".


PS. If you need only "new graphic" for your videos, just download MPV Player (to set reshade library correct [i]OPENGL[/i]). 
First, you should to record some LoL game, then open it as MPV. Before, just make be sure, you moved my files to exe destination.
Second, use desktop recording (nVidia optional) to record again video with new graphic.
About rendering or screenshot I have nothin to speak - you probably already know that.
[u]PS2. I really will be satisfied if you write who is the author and link to share with others ;)[/u]

Riekling Spears - Replacer

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[size=4]Replaces the Riekling spears with a better model and new textures too.
(this model is not compatible with other textures)

-No plugin.
-mesh is more detailed.
-textures saved in BC7 for performance and to reduce file size.

=> Credit to:
[url=http://sketchfab.com/Netraraj]Netraraj[/url] for the original model and textures, i adapted them to skyrim and altered the textures a bit.
[/size]
[size=3]=>License: CC Attribution
You are free to:
-Share: Copy and redistribute the material in any medium or format.
-Adapt: Remix,transform,and build upon the material for any purpose, as long as it's [b][i][u]NOT[/u][/i][/b] commercially.

The licensor cannot revoke these freedoms as long as you follow the license terms.[/size]

HD Steel Arrows and Quiver (2K)

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Just a simple retexture of the steel arrows and the quiver. Enjoy :)

It's sad there's only a few retexture of a such very common quiver in the game so i made one at my taste and there it is !

I've asked the original author to have permission to upload this but isn't responding since months ago so if he/she doesn't agree i will delete this mod.
Original retexture thanks to exray catt https://www.nexusmods.com/skyrim/mods/20573/

Militia to the Minor

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It gives you more benefits from not only siege but on Village raid or hunting a lot of village people on the map.
 or If you want to play game with minor faction troop(e.g Brotva or Triari). but it's hard to gather them.
 
 now with this mod you just raid village with mace or morningstar on your hand 
 and knock down those worthless(it was) militias.
They can be useful from now.

Troop Tree

Empire - Hidden hand, Legion of the betaryed, Eleftheroi and Guardians

Battania - Wolfskin and galloglass

Sturgia - Lake Rats, Skolderbrotva and Forest People

Vlandia - Golden Boar and Brotherhood of the woods

Aserai - Beni Zilal, Jawwal and Ghilman

Khuzait - Karakuzaits


I didn't touch anything but militia so
100% COMPATIBLE WITH ANY OTHER MOD
UNLESS IT FIXES MILITIA. 
 I'm almost sure that your mod doesn't touch militia ;)

Ukrainian Localization

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Українська текстова локалізація гри.
Особливості перекладу:
- Переклад виконано з англійської мови та додано замість англійської та російської.
- Перекладені власні назви (ПВН): напр. Skyrim – Небокрай.
- Оригінальні власні назви (ОВН): напр. Skyrim – Скайрим.
- Перекладено все, крім більшості книжок, а саме 957 657 слів із 1 147 932, тобто 83,4%. Переклад триває.

Автор перекладу - Кіндрат Книш, надав дозвіл на публікацію локалізації у відкритих ресурсах.
Подякувати та запропонувати допомогу в перекладі можна за посиланням https://toloka.to/t99668

3X_Xenon_XL

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游戏设定的大量数量过多少导致最终 Xenon完全无法抵抗挡住各个势力的海量驱逐进攻而溃败
完全不需要玩家去攻击 Xenon 很无趣
多次游玩后觉得将 Xenon的XL级上限设置为3倍才会均衡

by google translate

The upper limit set by the game is too small, causing  Xenon to be unable to resist the massive expulsion of various forces and defeat in the later period.
No need for players to attack  Xenon at all
After playing many times, I feel that setting the  Xenon XL level limit to 3 times will be balanced

The Instant Action AI skins market

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[size=5][center][b]Main mods[/b][/center][/size]- [b]"Accurate AI clones"[/b] : Each PT map uses skins that fit best according to [b]films and The Clone Wars series[/b] :[list]
[*]Geonosis Mission : Based on Attack of the Clones, clones are made of Phase 1 shinies. Use the add-on "AI clones with Phase 1 ranks - Geonosis Mission" with a Phase 1 ranks mod for the most accurate 1rst battle of Geonosis.
[*]Kamino Mission and Venator : Based on Attack of the Clones and the first seasons of TCW, clones are made of Phase 1 shinies.
[*]Kamino Supremacy : Based on TCW S03 E02, clones are made of Phase 1 shinies and 501st troopers.
[*]Geonosis Supremacy and Dreadnought : Based on TCW S02 E05-E06, clones are made of Phase 1 shinies, 212th, 41st and 212th ARF troopers.
[*]Naboo Supremacy and Mission : Based on TCW, clones are made of Phase 2 501st and 212th troopers. Both legions were often seen fighting together, especially in urban areas.
[*]Kashyyyk Supremacy and Mission : Based on ROTS, clones are made 41st Scout troopers.
[*]Felucia Supremacy and Mission : Based on ROTS, clones are made 327th troopers.
[/list]
- [b]"501st Journal"[/b] : Each PT map uses skins that will get you back in [b]2005's Battlefront 2[/b]
[list]
[*]Naboo, Kamino, Geonosis, Venator and Dreadnought : Based on Battlefront 2 (2005), clones are made of Phase 2 501st. 
[*]Kashyyyk and Felucia : Based on Battlefront 2 (2005), clones are made of Phase 2 501st and Scout troopers. The Scout troopers are only set on Heavy and Specialist classes, randomized with Phase 2 501st.
[/list]
- [b]"Phase 1 ranks"[/b] : Each PT map uses skins that will get you back in 2004"s Battlefront, at a time when we had [b]AOTC clones everywhere[/b] ! Each map has the same set :
[list]
[*]Phase 1 41st are used as Sergeant, Phase 1 501st are used as Lieutnant, Phase 1 Coruscant Guard are used as Captain, Phase 1 327th are used as Commander
[/list][list]
[*]Assault : 5/10 chances of getting a shiny, 3/10 chances of getting a Sergeant, 1/10 chance of getting a Lieutnant, 1/10 chance of getting a Captain
[*]Heavy : 4/9 chances of getting a shiny, 2/9 chances of getting a Sergeant, 2/9 chances of getting a Lieutnant, 1/9 chance of getting a Captain
[*]Officer : 1/3 chance of getting a Lieutnant, 1/3 chance of getting a Captain, 1/3 chance of getting a Commander
[*]Specialist : 2/4 chances of getting a shiny, 1/4 chance of getting a Sergeant, 1/4 chance of getting a Captain
[*][b]Compatible [/b]and [b]meant to be used with mods that replace Phase 1 legions with Phase 1 ranks, with Coruscant Guard as Captain[/b], like [b]Ortho's 4K Clone Legions and his Phase 1 Classic Captain add-on : [url=https://www.nexusmods.com/starwarsbattlefront22017/mods/1211?tab=files]https://www.nexusmods.com/starwarsbattlefront22017/mods/1211?tab=files[/url][/b]
[/list]
- [b]"Phase 1 ranks - 212th Var."[/b] : Same as above, except 212th are used as Captain instead of Coruscant Guard. Each PT map uses skins that will get you back in 2004"s Battlefront, at a time when we had [b]AOTC clones everywhere[/b] ! Each map has the same set :[list]
[*][b]Compatible [/b]and [b]meant to be used with mods that replace Phase 1 legions with Phase 1 ranks, with 212th as Captain[/b], like [b]Attack of the Clones Phase I Overhaul from Caleb2432 and SmugChewbacca :[/b] [url=https://www.nexusmods.com/starwarsbattlefront22017/mods/2922]https://www.nexusmods.com/starwarsbattlefront22017/mods/2922[/url]
[/list]
- [b]"AI ROTS Obi-Wan and Anakin"[/b] : On all PT maps, our heroes are dressed in their default Skin instead of General.

- [b]"AI Obi-Wan and Anakin with Robes"[/b] : On all PT maps, our heroes are dressed in their Jedi Robes skin instead of General.

- [b]"AI Stormtroopers on Scarif"[/b] : Adds a few classic Stormtroopers as Assault and Heavy classes on Scarif.
[size=5]
[center][b]Add-ons[/b][/center][/size]- [b]"Phase 1 ranks - Geonosis Mission"[/b] : Applies the Phase 1 ranks mod only on Geonosis Mission. A fine add-on for [b]"Accurate AI clones". [b]Don't forget other mods are necessary for it to make sens.[/b]

[/b]- [b]"Phase 1 ranks - Geonosis"[/b] : Applies the Phase 1 ranks mod only on Geonosis maps as well as Dreadnought. A fine add-on for [b][b]"501st Journal"[/b]. Don't forget other mods are necessary for it to make sens.

[/b]- [b]"Phase 1 ranks - Geonosis and Kamino"[/b] : Applies the Phase 1 ranks mod only on Geonosis and Kamino maps as well as Dreadnought and Venator. A fine add-on for those that prefer films to series[b]. Don't forget other mods are necessary for it to make sens.

[/b]- [b]And their 212th variants.[/b]

[b]
[/b][size=5][center][b]How to use it with other mods ?[/b][/center][/size]
Compatible with Mophead's[b] Instant Action Improvements 1.20 : [url=https://www.nexusmods.com/starwarsbattlefront22017/mods/1056]https://www.nexusmods.com/starwarsbattlefront22017/mods/1056[/url]
[/b]Should you want to use it and the AI Phase 1 ranks mods, you'll need to set up mods in this order :

[list=1]
[*][b]Instant Action Improvements 1.20[/b]
[*][b]Attack of the Clones Phase I Overhaul[/b] or [b]Ortho's 4K Clone Legions[/b]
[*][b]4K Legion replacer - Classic Phase I Captains[/b] (when using [b]Ortho's 4K Clone Legions[/b])
[*]Whatever[b] AI clones with Phase 1 ranks[/b] mod
[/list]
[b]Note : Mods that change Clone's equipment, such as kamas, pauldrons, gear and backpacks, will not affect AIs. Only textures will change for them, as this mod overwrites some AI skin files. But to be closer to these mods, I removed visors from Phase 1 Shinies, 41st, 501st, Coruscant Guard (or 212th) and 327th heavies in the mods involving Phase 1 ranks.

[/b]
[b][size=5][center]What's to expect in the future ?[/center][/size][/b]As you may see, I did not make changes regarding OT and ST heroes. I would like to adapt their look (for example the youngest Luke on Kessel or Scarif) but that requires playing with "hero kits" that were designed completely differently from AI Clone skins. Unfortunately, for now the changes I try make the game crash.
I may add some clone legion add-ons, but way later : This is my first mod, I'd first like to see how much work I need to do when a new update comes by.

Kathleen - High Poly Racemenu Preset

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[font=Comic Sans MS][b][size=5][center][/center][/size][left][size=5][b][img]https://staticdelivery.nexusmods.com/mods/110/images/102721/102721-1588940585-1926221715.jpeg[/img][/b]
Requirements
[/size][/left][list]
[size=3]
[/size][*][size=3][url=http://skse.silverlock.org/]SKSE[/url][/size]
[size=3]
[/size][*][size=3][url=https://www.nexusmods.com/skyrim/mods/29624]Racemenu[/url][/size]
[/list][size=3]
[/size][size=3][list]
[*][size=3][Skin]  [url=https://www.nexusmods.com/skyrim/mods/91953?tab=files]Bijin skin UNP 4k basd v1.2.1 [/url][/size]
[/list][/size] [size=3]
[/size][list]
[*][size=3][Hair] [url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal[/url][/size]
[size=3]
[/size][*][size=3][Eye] [url=https://www.nexusmods.com/skyrim/mods/56056?tab=files]Mikan Eyes[/url][/size]
[/list][size=3]
[/size][list]
[*][size=3][Head] [url=https://vectorplexus.com/files/file/283-high-poly-head/?_fromLogin=1]High Poly Head v1.2[/url][/size]
[/list][size=3]
[/size][list]
[*][size=3][Other] [url=https://drive.google.com/open?id=1sf2gaLO-1XKK0mTDZqCwR_0ToojOw5eB]Facewand[/url][/size]
[/list][size=3]
[/size][list]
[*][[size=3]Optional[/size]] 
[/list][size=3] [Body] [url=https://www.nexusmods.com/skyrim/mods/37900]UNP[/url] and its derivative versions are recommended ;if you're one CBBE user I think this preset may work as well.[/size]

[size=3]
[/size][/b][/font][b][img]https://staticdelivery.nexusmods.com/mods/110/images/102721/102721-1588941316-1662336968.png[/img][/b][font=Comic Sans MS][size=4][b][color=#ff0000][center][/center]
Above is a most basal checklist of required mods to make this preset take effect. 
[/color][/b][/size][size=5][b]

Installation
[/b][/size][/font]
[b][font=Comic Sans MS][color=#ffff00][size=3]Just like general racemenu presets ,load mine in Racemenu UI.

[/size][/color][/font][/b][img]https://staticdelivery.nexusmods.com/mods/110/images/102721/102721-1588940504-1184389445.png[/img]

[img]https://staticdelivery.nexusmods.com/mods/110/images/102721/102721-1588940453-514505576.png[/img]

BLD - Damn Apocalypse - Agony Patch and medical overhaul

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[b]BLD, Agony and Damn Apocalypse - Patch and medical overhaul[/b]

This mod combines the healing mechanics of Agony and Better Locational Damage and builds upon both. Finally it integrates all existing and new items into the Leveled Lists of Damn Apocalypse.
 
Most features come from BLD and Agony. I integrated BLD's Bandage System into Agony and both into Damn Apocalypse's leveled lists. [b]And I mean integrated[/b]. For example, you[b] [u]won't see[/u][/b] BLD-Bandages and Agony-Bandages, both with different effects. There is just one kind of bandage, with the effects from both mods.
And finally I changed some of the healing mechanics, added new items or replaced existing ones, to achieve a more logical, immersive medical system.
 
With some things (boiled Water, Water Filters...) I have been inspired by the awesome [b]Frost Survival Simulator.
 [/b]
[b]Installation (Use Mod Manager):[/b]
1. Read the Documentation
2. No really, read it! :)
3. Install Agony
4. Install Damn Apocalypse (without Agony Patch)
5. Install BLD (without Agony Patch and Leveled Lists)
6. Install this mod.
 
As Agony is quite hard to understand,considering the different mechanics, diseases and countermeasures, I try to get it all, while keeping it as short as possible:
[b] [/b]
[b]Medical supplies[/b][b]: [/b]
[b]Stimpaks[/b]: Don'theal your limbs, justs regenerate health.
[b]
Dirty Bandage[/b]: Stops bleeding (like in BLD) and seals open wounds after a surgery (likein Agony). Causes radiation damage and can cause diseases.
[b]Boiled Bandage[/b]: Stops bleeding (like in BLD) and seals open wounds after a surgery (likein Agony) Causes radiation damage.
[b]Clean Bandage[/b]: Stops bleeding (like in BLD) and seals open wounds after a surgery (likein Agony).
All Bandages can be found in loot,at vendors or constructed at a chemistry or cooking workbench. Either from
scratch or from lesser bandages (boil a dirty bandage with water -> boiled
bandage, boiled bandage + antiseptic -> clean bandage, dirty bandage + MORE
antiseptic -> clean bandage).
[b] [/b]
[b]First Aid Kit (Former Agony Surgery Kit):[/b] The basics for a successfull field surgery. Antiseptic, splint and some cloth to fix it all. [u]Partially[/u] heals  your crippled limbs. Is consumed upon Surgery. (See Surgery for more information) For full healing, you need a
[b] [/b]
[b]Doctor's field kit:[/b] One time construction. Consisting of all tools you need, like surgical scalpel, Bandage Scissors and a Bonecutter. Can be bought at a Surgeon
(expensive) or build at a Chem Workbench (with the Medic Perk) or found. You only ever need ONE of those (no magically disappearing scalpels and stuff). Just keep it in your inventory to have the better healing effect from the First Aid Kit.
[b] [/b]
[b]Surgery: [/b]
To heal your crippled limbs, you need to execute a surgery. This will cause an open wound, which can lead to infection and has to be closed with a bandage. It will still be a wound (called fresh wound ingame), that will reduce some stats for a while. Additionally you will suffer from pain, which inflicts periodic damage and can be treated with Painkillers. Those can be addictive. And finally a surgery causes blood loss, which slows you down and weakens you.
Treat it with a Blood Pack (overuse can lead to more problems) or better a Safe Blood Pack (that is a Blood Pack with your own blood - you can craft a Blood Harvest Kit for that and collect your blood from time to time.)
[b] [/b]
[b]Diseases: [/b]
Infection - causes periodic damage - is cured by Antibiotics
Weakness -Player takes +20% damage - is cured by EnergyPills
Fatigue - Playerrequires frequent sleep - is cured by Anodyne
Insomnia - Playerrequires more sleep - is cured by SleepAid (can cause addiction, must be taken right before sleep)
Lethargy -Reduced AP refresh - is cured by Stimulants
Parasites -Player requires more food - is cured by Antiparasitics
[b] [/b]
[b]Other changes/fixes:[/b]
[b] [/b]
[b]Water:[/b]
Dirty: Causes radiation damage and can cause diseases.
Boiled: Causes radiation damage. Boil two dirty water packs at a cooking station.
Clean: Safe to use. Needs to be purified from dirty or boiled water.
[b] [/b]
[b]Purifying water:[/b]You need one permanent (not consumable) Water Purifier in your inventory (can be build with the Science Perk, found or bought) and a one-time
filter cartridge (can be found or bought) per bottle of purified water.
[b] [/b]
[b]Misc:[/b]
- Reduced weight of Pills - hey, they're pills after all. Raised value of Meds to DA standards.
- Bandages won't cause a fresh wound, if there is no open wound from a surgery. If you're just bleeding, they will only stop that bleeding.
- Removed the First Aid Kit from Agony, cause I think a surgery out in the wasteland should never go without pain.
- Renamed Bandages, so the different types appear together in the inventory.
- Reduced the addiction chances of Painkillers and Sleep Aid. They were WAY too high.
- Made some weight adjustments
[b] [/b]
[b]Optional files:[/b]
[b]CrippleAnimationFix:[/b] For me, most of the crippled animations did never really work. So I tried to fix that. I don't claim to have a complete fix for that (for some
things there simply are no crippled animations, like sneaking). But if you encounter the same thing, and are annoyed by standard animations (just very
slow), when you're crippled, try this.
[b]NoBeverageHealing: [/b]As it says. Nuka Cola and VIM don't heal. They felt just like cheating for me, considering the drawbacks of the stimpak.
[b]StimpakFortifyHealth: [/b]Removes the healing from stimpaks and replaces it with a "fortify health", changing them more into something  like an adrenaline injection, to keep you in the fight for longer. Be careful, though, the effect lasts for only 5 Minutes. If your health is below the boost, [u]you will die[/u]. Keep those bandages ready in time. Load after main file!!
[b] [/b]
[b]I didn't change or include any scripts, meshes, textures etc. from BLD, DA or Agony. No new scripts. Everything is done by ESP editing. [/b]
[b] [/b]
[b]Recommended Mods:[/b]
[b]Extended Agony[/b] (script and animation fixes for Agony).
[b]Fill'em up again [/b](give's you back bottles when consuming water etc.without over-complicatiing stuff) - is compatible without a patch.
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