In vanilla Fallout4 the 3 variants of the herbal aid potions (anodyne, antimicrobal & stimulant) were essentially useless. In addition they are practically impossible to craft due to their rare ingredients, especially since Ash blossom is almost non-existent outside the Glowing Sea. Ware's Brew suffers the same fate, since it is less powerful, heavier and less common than RadAway while having the same negative immune effect. Also there is a bug causing Ware's Brew only reducing 10 Rads, which is still not fixed by UFO4P.
This always bothered me, since this also makes all the ingredients that Bethesda placed into the world pointless. Finding the right blossom could be much more gratifying than finding random crafting materials, since they are rarer and much more limitied to specific locations.
This mod makes the herbal potions more useful and easier to craft so they are viable in an earlier Survial game and even beyond that. There is an actual need to protect yourself from diseases at the very beginning, since there are no guaranteed spawns for antibiotics and no doctors until Diamond City an infection could be the end of your game. This is in fact the very thing that happened to me, damn you teleporting mole rats!
With this mod you will be able to find all ingredients in the beginning area and be able to craft enough potions to keep you alive until you find antibiotics or a doctor. The mod can be quite convienient for higher levels when constant diseases are becomming more a nuisance than a threat, since the risk to catch a desease from sleeping is significantly lower.
The mod will change the following:
================================ Item Properties & Effects ================================
- less weight: the three herbal potions will weigh only 0.1 instead of 0.5, so you can always keep a few in your inventory
- duration: the three herbals will last twice as long, it will significantly reduce the chance to get a desease for almost 2 days
- Ware's brew reduces 100 rads: fixed the bug that causes WB only heal 10 rads in Survial, will heal 100 rads in 100s (10s normal mode)
- Ware's brew no fatigue: no fatigue or negative immune effect, makes it twice as good as Mutant Hound chops, but limited to Far Harbor
======================================= Crafting ======================================
- Added 2 ash blossom near Sanctuary: by the irradiated APC, in vanilla the only flowers outside the Glowing Sea are north of Hangman's Alley
- 10 potions: Everytime you craft herbals, you will get 10 potions each, but you need slightly more of the more common ingredients
Tips for finding the ingredients:
You will need purified water, carrot flower, melon blossom, gourd blossom, glowing fungus, thistle, wild razorgrain and ash blossom.
The mod adds 2 ash blossom flowers but the other can be found close to sanctuary in quantaties that will allow to craft every herbal (10 potions each)
- carrot flower: north of Vault 111
- melon blossom: west of Gorski Cabin
- gourd blossom: around Vault 111
- glowing fungus: Red Rocket
- thistle: Water tower
- wild razorgrain: quite rare but search west of Wicked Shipping
This always bothered me, since this also makes all the ingredients that Bethesda placed into the world pointless. Finding the right blossom could be much more gratifying than finding random crafting materials, since they are rarer and much more limitied to specific locations.
This mod makes the herbal potions more useful and easier to craft so they are viable in an earlier Survial game and even beyond that. There is an actual need to protect yourself from diseases at the very beginning, since there are no guaranteed spawns for antibiotics and no doctors until Diamond City an infection could be the end of your game. This is in fact the very thing that happened to me, damn you teleporting mole rats!
With this mod you will be able to find all ingredients in the beginning area and be able to craft enough potions to keep you alive until you find antibiotics or a doctor. The mod can be quite convienient for higher levels when constant diseases are becomming more a nuisance than a threat, since the risk to catch a desease from sleeping is significantly lower.
The mod will change the following:
================================ Item Properties & Effects ================================
- less weight: the three herbal potions will weigh only 0.1 instead of 0.5, so you can always keep a few in your inventory
- duration: the three herbals will last twice as long, it will significantly reduce the chance to get a desease for almost 2 days
- Ware's brew reduces 100 rads: fixed the bug that causes WB only heal 10 rads in Survial, will heal 100 rads in 100s (10s normal mode)
- Ware's brew no fatigue: no fatigue or negative immune effect, makes it twice as good as Mutant Hound chops, but limited to Far Harbor
======================================= Crafting ======================================
- Added 2 ash blossom near Sanctuary: by the irradiated APC, in vanilla the only flowers outside the Glowing Sea are north of Hangman's Alley
- 10 potions: Everytime you craft herbals, you will get 10 potions each, but you need slightly more of the more common ingredients
Tips for finding the ingredients:
You will need purified water, carrot flower, melon blossom, gourd blossom, glowing fungus, thistle, wild razorgrain and ash blossom.
The mod adds 2 ash blossom flowers but the other can be found close to sanctuary in quantaties that will allow to craft every herbal (10 potions each)
- carrot flower: north of Vault 111
- melon blossom: west of Gorski Cabin
- gourd blossom: around Vault 111
- glowing fungus: Red Rocket
- thistle: Water tower
- wild razorgrain: quite rare but search west of Wicked Shipping